TOXIKK™ Steam Charts (stats) and Live Player Count
There are currently 59 players in-game playing.TOXIKK™ data is pulled directly from SteamPowered.com’s API and refreshed in real time.

TOXIKK™ Steam Charts (Graph)


TOXIKK™ Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 221 | 92 | -3% |
September 2025 | 207 | 95 | -5.9% |
August 2025 | 232 | 101 | +2% |
July 2025 | 215 | 99 | -11.6% |
June 2025 | 257 | 112 | +2.8% |
May 2025 | 267 | 109 | -15.5% |
April 2025 | 256 | 129 | -4.4% |
March 2025 | 290 | 135 | -52% |
February 2025 | 335 | 281 | +48.7% |
January 2025 | 329 | 189 | +11.8% |
December 2024 | 294 | 169 | +1.2% |
November 2024 | 291 | 167 | -7.2% |
October 2024 | 314 | 180 | +30.4% |
September 2024 | 240 | 138 | +14% |
August 2024 | 211 | 121 | -10.4% |
July 2024 | 236 | 135 | +3.1% |
June 2024 | 229 | 131 | -10.9% |
May 2024 | 257 | 147 | -20.1% |
April 2024 | 320 | 184 | -3.2% |
March 2024 | 331 | 190 | +2.7% |
February 2024 | 322 | 185 | +32.1% |
January 2024 | 245 | 140 | -3.4% |
December 2023 | 252 | 145 | -3.3% |
November 2023 | 262 | 150 | -6.8% |
October 2023 | 281 | 161 | -15.3% |
September 2023 | 331 | 190 | +29.3% |
August 2023 | 256 | 147 | +16.7% |
July 2023 | 220 | 126 | -8% |
June 2023 | 239 | 137 | -22.6% |
May 2023 | 308 | 177 | -3.8% |
April 2023 | 321 | 184 | +12.9% |
March 2023 | 284 | 163 | -5.8% |
February 2023 | 302 | 173 | +12.3% |
January 2023 | 269 | 154 | +22.2% |
December 2022 | 220 | 126 | +5.9% |
November 2022 | 208 | 119 | -6.3% |
October 2022 | 221 | 127 | -15.3% |
September 2022 | 262 | 150 | -10.7% |
August 2022 | 293 | 168 | +29.2% |
July 2022 | 227 | 130 | +2.4% |
June 2022 | 222 | 127 | -7.3% |
May 2022 | 239 | 137 | +18.1% |
April 2022 | 203 | 116 | +11.5% |
March 2022 | 182 | 104 | -16.1% |
February 2022 | 216 | 124 | +12.7% |
January 2022 | 192 | 110 | +42.9% |
December 2021 | 134 | 77 | -10.5% |
November 2021 | 150 | 86 | -18.1% |
October 2021 | 183 | 105 | -75.4% |
September 2021 | 745 | 427 | -38.8% |
August 2021 | 1,217 | 698 | +1,007.9% |
July 2021 | 110 | 63 | -18.2% |
June 2021 | 134 | 77 | -12.5% |
May 2021 | 154 | 88 | +14.3% |
April 2021 | 134 | 77 | +1.3% |
March 2021 | 133 | 76 | +24.6% |
February 2021 | 106 | 61 | -14.1% |
January 2021 | 124 | 71 | +18.3% |
December 2020 | 105 | 60 | -16.7% |
November 2020 | 126 | 72 | +35.8% |
October 2020 | 93 | 53 | +15.2% |
September 2020 | 81 | 46 | -4.2% |
August 2020 | 83 | 48 | -11.1% |
July 2020 | 94 | 54 | +35% |
June 2020 | 70 | 40 | -4.8% |
May 2020 | 74 | 42 | -12.5% |
April 2020 | 83 | 48 | +100% |
March 2020 | 42 | 24 | +100% |
February 2020 | 21 | 12 | +20% |
January 2020 | 17 | 10 | +11.1% |
December 2019 | 15 | 9 | -10% |
November 2019 | 18 | 10 | +25% |
October 2019 | 14 | 8 | 0% |
September 2019 | 14 | 8 | -46.7% |
August 2019 | 26 | 15 | +114.3% |
July 2019 | 13 | 7 | -36.4% |
June 2019 | 20 | 11 | -15.4% |
May 2019 | 23 | 13 | -7.1% |
April 2019 | 25 | 14 | +16.7% |
March 2019 | 21 | 12 | +9.1% |
February 2019 | 20 | 11 | -21.4% |
January 2019 | 25 | 14 | -22.2% |
December 2018 | 31 | 18 | +20% |
November 2018 | 26 | 15 | +7.1% |
October 2018 | 24 | 14 | -26.3% |
September 2018 | 33 | 19 | -9.5% |
August 2018 | 37 | 21 | -8.7% |
July 2018 | 40 | 23 | -45.2% |
June 2018 | 74 | 42 | -43.2% |
May 2018 | 129 | 74 | +146.7% |
April 2018 | 52 | 30 | 0% |
March 2018 | 52 | 30 | -41.2% |
February 2018 | 89 | 51 | +75.9% |
January 2018 | 50 | 29 | -12.1% |
December 2017 | 57 | 33 | +26.9% |
November 2017 | 46 | 26 | -13.3% |
October 2017 | 53 | 30 | 0% |
September 2017 | 53 | 30 | +3.4% |
August 2017 | 50 | 29 | -32.6% |
July 2017 | 75 | 43 | -12.2% |
June 2017 | 85 | 49 | -38% |
May 2017 | 138 | 79 | +139.4% |
April 2017 | 57 | 33 | -8.3% |
March 2017 | 63 | 36 | -28% |
February 2017 | 87 | 50 | +8.7% |
January 2017 | 80 | 46 | +24.3% |
December 2016 | 64 | 37 | -31.5% |
November 2016 | 94 | 54 | -34.9% |
October 2016 | 145 | 83 | -89.5% |
September 2016 | 1,383 | 793 | +7,109.1% |
August 2016 | 19 | 11 | +57.1% |
July 2016 | 12 | 7 | -30% |
June 2016 | 17 | 10 | -41.2% |
May 2016 | 29 | 17 | +70% |
April 2016 | 17 | 10 | +11.1% |
March 2016 | 15 | 9 | -18.2% |
February 2016 | 19 | 11 | -35.3% |
January 2016 | 30 | 17 | +54.5% |
December 2015 | 20 | 11 | +57.1% |
November 2015 | 13 | 7 | -50% |
October 2015 | 24 | 14 | +40% |
September 2015 | 17 | 10 | -9.1% |
August 2015 | 20 | 11 | -54.2% |
July 2015 | 41 | 24 | -25% |
June 2015 | 55 | 32 | -49.2% |
May 2015 | 110 | 63 | +200% |
April 2015 | 36 | 21 | -63.8% |
March 2015 | 102 | 58 | -55.4% |
February 2015 | 227 | 130 | -72.8% |
January 2015 | 833 | 478 | - |
TOXIKK™ Review Trend Analysis





TOXIKK™ represents a fast-paced arena shooter that has carved its niche in the competitive gaming landscape through its emphasis on skill-based combat and classic FPS mechanics. This live player count tracking reveals the game's dedicated community that continues to engage with its high-octane multiplayer battles. The player base consists primarily of enthusiasts who appreciate the game's return to old-school arena shooter fundamentals, featuring weapon pickups, map control, and lightning-fast movement mechanics that demand precision and tactical awareness. Steam player count data demonstrates how this title maintains its position within the arena shooter genre, attracting both veterans of classic FPS games and newcomers seeking authentic competitive experiences. The game's design philosophy centers around eliminating modern shooter elements like loadouts, regenerating health, and cover-based mechanics, instead focusing on pure skill expression through movement mastery and weapon proficiency that keeps active player engagement consistently high.
TOXIKK™ maintains its presence across multiple gaming platforms, ensuring accessibility for diverse gaming communities seeking concurrent players experiences:
- Steam (PC)
- Windows PC (Direct Download)
The statistics surrounding TOXIKK™ reveal fascinating patterns in its population dynamics since launch, with the player count graph displaying distinct phases of community growth and stabilization. Initial release periods typically showed significant spikes in daily players as gaming enthusiasts discovered the title's unique approach to arena shooting mechanics. Monthly players data indicates that the game experienced its most substantial growth during major update releases and community events, when peak player count numbers reached their highest levels. The online community has demonstrated remarkable resilience, with current player count figures showing consistent engagement patterns that reflect the dedicated nature of arena shooter fans. Live player count tracking reveals that weekends and evening hours consistently produce the highest concurrent players activity, suggesting that the player base consists largely of committed gamers who schedule dedicated time for competitive sessions. Steam player count trends indicate seasonal variations, with holiday periods and summer months often bringing increased numbers as players have more leisure time available. The tracker data shows that major gaming events and tournaments significantly influence popularity metrics, creating temporary surges in active player participation that often translate into sustained community growth. Average player engagement patterns demonstrate that the game maintains steady stats despite the competitive arena shooter market, with right now figures consistently reflecting a core community that values skill-based gameplay over casual experiences.
Multiple factors contribute to the fluctuating concurrent players numbers that define TOXIKK™'s online ecosystem, with game updates serving as primary catalysts for player count increases. Community-driven tournaments and competitive events create significant spikes in daily players participation, as skilled competitors and spectators alike contribute to elevated statistics. The steam player count responds dramatically to content releases, including new maps, weapons, and gameplay modes that reinvigorate the player base with fresh challenges and strategic possibilities. Live player count data reveals that streaming activities and content creator coverage substantially impact population growth, particularly when prominent FPS streamers showcase the game's high-skill ceiling and competitive depth. Monthly players engagement correlates strongly with seasonal gaming patterns, where school holidays and vacation periods typically produce sustained increases in active player participation. The tracker information demonstrates that community feedback implementation and developer responsiveness significantly influence current player count stability, as players appreciate ongoing support and regular communication from development teams. Peak player count achievements often coincide with major gaming industry events, sales promotions, and cross-promotional activities that introduce new audiences to arena shooter mechanics. Average player retention rates improve measurably following quality-of-life updates, server optimizations, and matchmaking improvements that enhance the overall competitive experience. Player count graph analysis reveals that word-of-mouth recommendations within FPS communities create organic growth patterns, where satisfied players consistently bring friends and teammates into the ecosystem. Right now engagement levels reflect the immediate impact of social media discussions, review scores, and community sentiment, demonstrating how popularity metrics respond to both positive and negative feedback cycles. Stats indicate that cross-platform compatibility discussions and potential future platform expansions generate considerable interest among potential players who currently lack access to existing platforms.
The TOXIKK™ community represents a fascinating case study in player base loyalty and engagement patterns, where concurrent players maintain consistent activity levels despite the broader challenges facing arena shooter titles in today's gaming market. Steam player count analysis through our comprehensive tracker system reveals that this dedicated population demonstrates remarkable stability, with daily players showing predictable patterns that reflect the game's appeal to serious competitive gamers. Monthly players data indicates that the community has developed sustainable growth patterns, where current player count figures benefit from both returning veterans and new players discovering the game's unique approach to skill-based combat. Online engagement metrics show that peak player count achievements create positive feedback loops, where increased visibility leads to enhanced popularity and subsequent active player recruitment. Statistics demonstrate that the game's numbers remain healthy within its target demographic, proving that quality gameplay mechanics and community support can maintain viability even in competitive market segments. Average player session lengths exceed industry standards for multiplayer shooters, indicating high engagement levels and satisfaction with the core gameplay experience. Player count graph trends suggest that right now represents an optimal time for new players to join the community, as stats show consistent online activity across multiple time zones and regions, ensuring that matchmaking remains viable and competitive balance stays intact throughout daily play cycles.
How many people play TOXIKK™?
The number of people playing TOXIKK™ in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 59
- Average players over the last 30 days: 92
- Peak players in the last 30 days: 221
How many people are playing TOXIKK™ right now?
At the moment, approximately 59 players are online in TOXIKK™.
This number may vary depending on the time of day and recent in-game events.
Do people still play TOXIKK™?
Yes — on average, about 92 players are online in TOXIKK™ over the past 30 days.
The all-time peak reached 1,383 concurrent players.
What is the average number of players in TOXIKK™?
Over the past 30 days, TOXIKK™ has had an average of approximately 92 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in TOXIKK™ in July 2025?
In July 2025, TOXIKK™ had the following player statistics:
- Average number of concurrent players: 92
- Peak number of concurrent players: 221


