The Crew™ 2 Steam Charts (stats) and Live Player Count
There are currently 1004 players in-game playing. The Crew™ 2 data is pulled directly from SteamPowered.com’s API and refreshed in real time.

The Crew™ 2 Steam Charts (Graph)


The Crew™ 2 Player Count by Month
| Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
|---|---|---|---|
| Last 30 Days | 1,516 | 887 | +11% |
| December 2025 | 1,491 | 797 | -20.3% |
| November 2025 | 2,525 | 1,000 | -17.3% |
| October 2025 | 3,267 | 1,209 | +62.1% |
| September 2025 | 1,360 | 746 | -23.1% |
| August 2025 | 2,022 | 970 | +1.1% |
| July 2025 | 1,643 | 959 | +2.3% |
| June 2025 | 1,895 | 937 | -3% |
| May 2025 | 1,781 | 966 | -16.2% |
| April 2025 | 2,089 | 1,153 | +16.1% |
| March 2025 | 2,009 | 993 | -40.2% |
| February 2025 | 2,007 | 1,661 | +18.3% |
| January 2025 | 2,449 | 1,404 | -10.8% |
| December 2024 | 2,745 | 1,574 | -37% |
| November 2024 | 4,354 | 2,497 | -70% |
| October 2024 | 14,537 | 8,336 | -73.6% |
| September 2024 | 55,125 | 31,612 | +4,092.6% |
| August 2024 | 1,314 | 754 | +26.1% |
| July 2024 | 1,042 | 598 | -10.3% |
| June 2024 | 1,163 | 667 | +2.1% |
| May 2024 | 1,138 | 653 | +55.5% |
| April 2024 | 733 | 420 | +0.7% |
| March 2024 | 727 | 417 | +2% |
| February 2024 | 713 | 409 | -9.1% |
| January 2024 | 785 | 450 | -5.9% |
| December 2023 | 833 | 478 | -20.2% |
| November 2023 | 1,045 | 599 | -22.3% |
| October 2023 | 1,345 | 771 | -13.7% |
| September 2023 | 1,558 | 893 | -32.6% |
| August 2023 | 2,310 | 1,325 | -60% |
| July 2023 | 5,782 | 3,316 | +157.7% |
| June 2023 | 2,245 | 1,287 | +61.3% |
| May 2023 | 1,391 | 798 | -32.3% |
| April 2023 | 2,056 | 1,179 | -2.2% |
| March 2023 | 2,102 | 1,205 | +54.3% |
| February 2023 | 1,362 | 781 | -25.5% |
| January 2023 | 1,830 | 1,049 | -0.2% |
| December 2022 | 1,832 | 1,051 | -0.9% |
| November 2022 | 1,851 | 1,061 | +7.5% |
| October 2022 | 1,721 | 987 | +10% |
| September 2022 | 1,564 | 897 | -33.3% |
| August 2022 | 2,346 | 1,345 | -63.8% |
| July 2022 | 6,476 | 3,714 | +160.8% |
| June 2022 | 2,483 | 1,424 | -10.4% |
| May 2022 | 2,772 | 1,590 | +37.8% |
| April 2022 | 2,012 | 1,154 | -21.9% |
| March 2022 | 2,577 | 1,478 | +22.1% |
| February 2022 | 2,110 | 1,210 | -13.5% |
| January 2022 | 2,439 | 1,399 | -21% |
| December 2021 | 3,086 | 1,770 | +21.6% |
| November 2021 | 2,537 | 1,455 | -4.2% |
| October 2021 | 2,649 | 1,519 | -23.4% |
| September 2021 | 3,456 | 1,982 | +31.2% |
| August 2021 | 2,635 | 1,511 | -79.3% |
| July 2021 | 12,707 | 7,287 | +220.3% |
| June 2021 | 3,967 | 2,275 | +5.8% |
| May 2021 | 3,749 | 2,150 | +1% |
| April 2021 | 3,711 | 2,128 | -31.6% |
| March 2021 | 5,427 | 3,112 | +30.4% |
| February 2021 | 4,162 | 2,387 | -25.5% |
| January 2021 | 5,583 | 3,202 | -15.8% |
| December 2020 | 6,635 | 3,805 | -15.4% |
| November 2020 | 7,841 | 4,496 | +315.5% |
| October 2020 | 1,887 | 1,082 | -15% |
| September 2020 | 2,220 | 1,273 | -63.1% |
| August 2020 | 6,021 | 3,453 | +23.5% |
| July 2020 | 4,875 | 2,796 | +6.1% |
| June 2020 | 4,596 | 2,636 | -2.5% |
| May 2020 | 4,714 | 2,703 | +15.2% |
| April 2020 | 4,092 | 2,347 | -34.6% |
| March 2020 | 6,259 | 3,589 | +23% |
| February 2020 | 5,090 | 2,919 | +41.9% |
| January 2020 | 3,587 | 2,057 | -20.3% |
| December 2019 | 4,500 | 2,581 | +47.5% |
| November 2019 | 3,052 | 1,750 | +129.7% |
| October 2019 | 1,329 | 762 | -58.6% |
| September 2019 | 3,210 | 1,841 | +9.3% |
| August 2019 | 2,937 | 1,684 | -0.5% |
| July 2019 | 2,951 | 1,692 | +11.1% |
| June 2019 | 2,655 | 1,523 | -40.8% |
| May 2019 | 4,488 | 2,574 | -34.8% |
| April 2019 | 6,879 | 3,945 | +208% |
| March 2019 | 2,233 | 1,281 | +0.8% |
| February 2019 | 2,216 | 1,271 | -7.2% |
| January 2019 | 2,389 | 1,370 | -59.8% |
| December 2018 | 5,950 | 3,412 | +203.3% |
| November 2018 | 1,961 | 1,125 | -7.2% |
| October 2018 | 2,114 | 1,212 | +128.7% |
| September 2018 | 925 | 530 | -29% |
| August 2018 | 1,303 | 747 | -78.4% |
| July 2018 | 6,019 | 3,452 | -7.4% |
| June 2018 | 6,498 | 3,726 | - |
The Crew™ 2 Review Trend Analysis




The Crew™ 2 stands as an ambitious open-world racing adventure that transforms the entire United States into your personal playground. This live player count tracking reveals fascinating insights into how this massive multiplayer racing experience maintains its player base across different seasons and updates. Developed by Ivory Tower and published by Ubisoft, this racing title offers an unprecedented variety of vehicles including cars, boats, planes, and motorcycles, all seamlessly integrated into one expansive world. The game's concurrent players demonstrate the enduring appeal of its unique approach to racing simulation, where active player engagement remains consistently strong due to regular content updates and seasonal events that keep the community invested in exploring America's diverse landscapes.
Steam player count data provides valuable insights into The Crew™ 2's performance on PC platforms, though the game's reach extends far beyond Steam's ecosystem. The statistics show how this racing franchise has evolved from its predecessor, offering improved mechanics, enhanced graphics, and more diverse gameplay options that attract both casual racers and dedicated motorsport enthusiasts. Live player count tracking becomes particularly interesting during major game updates, seasonal events, and promotional periods when the population typically experiences significant spikes that reflect the community's enthusiasm for new content and features.
The Crew™ 2 reaches players across multiple gaming platforms, ensuring broad accessibility for racing enthusiasts worldwide:
- PlayStation 4
- PlayStation 5 (backward compatibility)
- Xbox One
- Xbox Series X/S (backward compatibility)
- Microsoft Windows (Steam, Epic Games Store, Ubisoft Connect)
- Google Stadia (discontinued service)
Each platform contributes to the overall player count, though tracking concurrent players across all platforms simultaneously presents challenges since different storefronts and console networks maintain separate statistics. The steam player count represents only a portion of the total active player base, as many users access the game through Ubisoft's own launcher or console platforms. This multi-platform availability significantly impacts the game's popularity and ensures that daily players can find matches and participate in events regardless of their preferred gaming system.
The player count graph for The Crew™ 2 reveals fascinating patterns that reflect both the natural lifecycle of racing games and the impact of strategic content releases. Initial launch periods typically show explosive growth in concurrent players as early adopters and racing enthusiasts dive into the expansive American landscape. Following the typical post-launch curve, daily players gradually stabilize as the initial excitement settles and the core community establishes itself. However, unlike many racing titles that experience steady decline, The Crew™ 2 demonstrates remarkable resilience through strategic content drops and seasonal events that consistently drive peak player count spikes throughout its lifespan.
Seasonal updates and major content expansions create predictable patterns in the live player count data, with monthly players showing increased engagement during holiday periods and summer months when racing games traditionally perform better. The player base exhibits strong retention characteristics, particularly during weekends and evening hours when online activity reaches its highest levels. Long-term statistics indicate that The Crew™ 2 maintains a healthier population curve compared to many racing titles, largely due to its live-service model that continuously introduces fresh content, challenges, and vehicles that keep the community engaged and attract new players to experience the open-world racing adventure.
Multiple factors contribute to fluctuations in The Crew™ 2's current player count, with content updates serving as the primary driver of online engagement spikes. Major seasonal events, new vehicle releases, and gameplay feature additions consistently boost concurrent players as both returning veterans and curious newcomers explore fresh content. The game's live-service model creates anticipation cycles where daily players increase significantly before and during major updates, while monthly players show sustained growth patterns following successful content launches that introduce compelling new gameplay elements or highly requested vehicles.
Community events and competitive seasons play crucial roles in maintaining active player engagement, with peak player count often coinciding with limited-time challenges and exclusive reward opportunities. Social features and crew-based activities encourage consistent participation, as players coordinate with friends and community members to tackle challenging content together. Statistics demonstrate that weekend periods and evening hours in major gaming regions drive the highest online activity, while holiday seasons and school vacation periods typically result in extended population boosts that reflect increased gaming time availability among the player base.
External factors such as promotional sales, free-play weekends, and inclusion in subscription services create dramatic temporary increases in live player count that often translate into lasting player base growth when newcomers discover the game's appeal. Gaming industry trends, competitor releases, and seasonal preferences for racing content also influence numbers, with summer months generally showing stronger popularity as players gravitate toward racing experiences that complement warmer weather and vacation themes. The tracker data reveals how these various influences combine to create complex patterns in player engagement that reflect both predictable seasonal cycles and unpredictable community responses to new content and features.
The Crew™ 2 continues demonstrating remarkable staying power in the competitive racing game landscape, with live player count data revealing a dedicated community that consistently engages with the game's evolving content ecosystem. The player count graph tells a story of sustained interest and community loyalty that extends well beyond typical racing game lifecycles, proving that ambitious open-world design combined with regular content updates creates lasting appeal. Current player count trends indicate that this racing adventure maintains its relevance through strategic content releases, community events, and continuous improvements that address player feedback while expanding the core experience. Whether you're checking stats right now or analyzing long-term statistics, The Crew™ 2 represents a successful example of how racing games can maintain vibrant online communities through thoughtful live-service implementation and respect for player investment in the expansive American racing playground.
How many people play The Crew™ 2?
The number of people playing The Crew™ 2 in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 1,004
- Average players over the last 30 days: 887
- Peak players in the last 30 days: 1,516
How many people are playing The Crew™ 2 right now?
At the moment, approximately 1,004 players are online in The Crew™ 2.
This number may vary depending on the time of day and recent in-game events.
Do people still play The Crew™ 2?
Yes — on average, about 887 players are online in The Crew™ 2 over the past 30 days.
The all-time peak reached 55,125 concurrent players.
What is the average number of players in The Crew™ 2?
Over the past 30 days, The Crew™ 2 has had an average of approximately 887 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in The Crew™ 2 in July 2025?
In July 2025, The Crew™ 2 had the following player statistics:
- Average number of concurrent players: 887
- Peak number of concurrent players: 1,516














