Dota 2 Steam Charts (stats) and Live Player Count
There are currently 575628 players in-game playing.Dota 2 data is pulled directly from SteamPowered.com’s API and refreshed in real time.

Dota 2 Steam Charts (Graph)


Dota 2 Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 833,212 | 560,768 | +19% |
August 2025 | 705,378 | 471,716 | +10% |
July 2025 | 662,019 | 428,683 | +3.9% |
June 2025 | 653,503 | 412,778 | +0.9% |
May 2025 | 661,507 | 409,005 | -0.7% |
April 2025 | 630,716 | 411,689 | +16.6% |
March 2025 | 656,279 | 353,032 | -44.5% |
February 2025 | 708,043 | 635,591 | +54% |
January 2025 | 719,825 | 412,785 | -3.3% |
December 2024 | 744,163 | 426,742 | -6.7% |
November 2024 | 797,599 | 457,385 | +12.9% |
October 2024 | 706,726 | 405,274 | -2.7% |
September 2024 | 726,385 | 416,547 | -1.1% |
August 2024 | 734,381 | 421,133 | -8.3% |
July 2024 | 801,126 | 459,408 | -7.9% |
June 2024 | 869,492 | 498,612 | -7.8% |
May 2024 | 943,059 | 540,800 | +2.4% |
April 2024 | 921,133 | 528,226 | +26.2% |
March 2024 | 729,865 | 418,543 | -1.5% |
February 2024 | 741,290 | 425,095 | +0.7% |
January 2024 | 736,488 | 422,341 | -8.3% |
December 2023 | 802,728 | 460,326 | +4.6% |
November 2023 | 767,353 | 440,040 | -1.7% |
October 2023 | 780,443 | 447,547 | +0.4% |
September 2023 | 777,466 | 445,840 | -9.1% |
August 2023 | 855,495 | 490,586 | +21.8% |
July 2023 | 702,381 | 402,782 | +3.4% |
June 2023 | 679,525 | 389,675 | -4.5% |
May 2023 | 711,816 | 408,193 | -12.1% |
April 2023 | 809,580 | 464,256 | +7.6% |
March 2023 | 752,617 | 431,590 | +10.6% |
February 2023 | 680,746 | 390,375 | -11% |
January 2023 | 764,490 | 438,399 | -7.6% |
December 2022 | 827,395 | 474,472 | -16.4% |
November 2022 | 990,057 | 567,751 | -4.7% |
October 2022 | 1,038,848 | 595,730 | +19.8% |
September 2022 | 867,484 | 497,461 | +16.1% |
August 2022 | 747,231 | 428,501 | +9.1% |
July 2022 | 684,842 | 392,724 | -2.1% |
June 2022 | 699,592 | 401,183 | +1.2% |
May 2022 | 691,586 | 396,592 | -5.3% |
April 2022 | 730,168 | 418,717 | -1.4% |
March 2022 | 740,784 | 424,804 | +2.1% |
February 2022 | 725,851 | 416,241 | -7.7% |
January 2022 | 786,118 | 450,801 | +4% |
December 2021 | 756,170 | 433,628 | +1.2% |
November 2021 | 747,506 | 428,659 | -0.7% |
October 2021 | 752,482 | 431,513 | +12.8% |
September 2021 | 666,838 | 382,400 | -4.7% |
August 2021 | 699,613 | 401,195 | -1.1% |
July 2021 | 707,406 | 405,664 | -3.7% |
June 2021 | 734,277 | 421,073 | +9.2% |
May 2021 | 672,307 | 385,536 | -4.7% |
April 2021 | 705,534 | 404,590 | +8.7% |
March 2021 | 648,875 | 372,099 | -0.4% |
February 2021 | 651,615 | 373,670 | -6.2% |
January 2021 | 694,613 | 398,328 | -0.5% |
December 2020 | 697,833 | 400,174 | -2% |
November 2020 | 711,824 | 408,197 | -1.6% |
October 2020 | 723,280 | 414,767 | +7.9% |
September 2020 | 670,547 | 384,527 | +0.7% |
August 2020 | 666,138 | 381,999 | -6.5% |
July 2020 | 712,610 | 408,648 | -2.8% |
June 2020 | 733,294 | 420,509 | -7.5% |
May 2020 | 793,135 | 454,825 | -1% |
April 2020 | 801,121 | 459,405 | +7.7% |
March 2020 | 743,933 | 426,610 | +12.1% |
February 2020 | 663,812 | 380,665 | +7.7% |
January 2020 | 616,415 | 353,485 | -10% |
December 2019 | 685,165 | 392,910 | -3.3% |
November 2019 | 708,517 | 406,301 | -4.2% |
October 2019 | 739,924 | 424,311 | -1.9% |
September 2019 | 753,996 | 432,381 | -8.8% |
August 2019 | 826,690 | 474,067 | +6.1% |
July 2019 | 779,160 | 446,811 | -10% |
June 2019 | 865,374 | 496,251 | -13.2% |
May 2019 | 997,341 | 571,928 | +2.7% |
April 2019 | 971,545 | 557,135 | -6% |
March 2019 | 1,033,925 | 592,907 | +7.2% |
February 2019 | 964,921 | 553,336 | +10.3% |
January 2019 | 874,888 | 501,707 | +14.3% |
December 2018 | 765,422 | 438,933 | -7.3% |
November 2018 | 826,053 | 473,702 | +11.7% |
October 2018 | 739,643 | 424,150 | -10.5% |
September 2018 | 826,166 | 473,767 | -0.4% |
August 2018 | 829,281 | 475,553 | +18.2% |
July 2018 | 701,582 | 402,324 | -12% |
June 2018 | 796,886 | 456,976 | -5.7% |
May 2018 | 844,713 | 484,403 | +15.2% |
April 2018 | 733,214 | 420,463 | -5.3% |
March 2018 | 773,897 | 443,793 | -0.7% |
February 2018 | 779,299 | 446,891 | +0.1% |
January 2018 | 778,627 | 446,506 | -10% |
December 2017 | 864,939 | 496,001 | +0.4% |
November 2017 | 861,173 | 493,842 | +3.4% |
October 2017 | 832,550 | 477,428 | +0.4% |
September 2017 | 829,555 | 475,710 | -5.3% |
August 2017 | 876,395 | 502,571 | +6.3% |
July 2017 | 824,297 | 472,695 | -10.7% |
June 2017 | 923,122 | 529,367 | -5.1% |
May 2017 | 972,876 | 557,898 | +5.6% |
April 2017 | 921,318 | 528,332 | -3.7% |
March 2017 | 956,232 | 548,354 | -8.1% |
February 2017 | 1,040,877 | 596,894 | +3.3% |
January 2017 | 1,007,451 | 577,725 | -0.7% |
December 2016 | 1,014,671 | 581,866 | +0.7% |
November 2016 | 1,007,270 | 577,621 | -11.7% |
October 2016 | 1,141,191 | 654,419 | +7.2% |
September 2016 | 1,064,377 | 610,370 | -4.8% |
August 2016 | 1,117,519 | 640,844 | +3.1% |
July 2016 | 1,084,198 | 621,736 | -1.1% |
June 2016 | 1,095,994 | 628,500 | +1.9% |
May 2016 | 1,075,307 | 616,637 | -7.6% |
April 2016 | 1,164,041 | 667,522 | -9.9% |
March 2016 | 1,291,328 | 740,515 | +3.4% |
February 2016 | 1,248,394 | 715,895 | +16.9% |
January 2016 | 1,067,949 | 612,418 | +6.9% |
December 2015 | 999,452 | 573,138 | +5.9% |
November 2015 | 943,635 | 541,130 | +2.9% |
October 2015 | 917,306 | 526,031 | +3.2% |
September 2015 | 888,728 | 509,643 | -4.8% |
August 2015 | 933,942 | 535,571 | +6.5% |
July 2015 | 877,264 | 503,069 | -4% |
June 2015 | 913,997 | 524,134 | -5.5% |
May 2015 | 967,674 | 554,915 | +4.1% |
April 2015 | 929,677 | 533,126 | -23.4% |
March 2015 | 1,213,940 | 696,137 | -3.9% |
February 2015 | 1,262,612 | 724,048 | +31.3% |
January 2015 | 961,737 | 551,510 | +2.7% |
December 2014 | 936,583 | 537,086 | -2.8% |
November 2014 | 963,810 | 552,699 | +9.4% |
October 2014 | 880,655 | 505,014 | +1.9% |
September 2014 | 864,261 | 495,613 | +11.6% |
August 2014 | 774,319 | 444,035 | -11.5% |
July 2014 | 874,975 | 501,757 | +5% |
June 2014 | 833,145 | 477,769 | -1.2% |
May 2014 | 843,024 | 483,434 | +14.7% |
April 2014 | 734,998 | 421,486 | +5.3% |
March 2014 | 698,197 | 400,383 | -5.5% |
February 2014 | 738,682 | 423,599 | +9.7% |
January 2014 | 673,496 | 386,218 | -1.8% |
December 2013 | 685,503 | 393,103 | -2.5% |
November 2013 | 702,792 | 403,018 | +20.8% |
October 2013 | 581,615 | 333,529 | +2.6% |
September 2013 | 566,715 | 324,984 | +8.9% |
August 2013 | 520,532 | 298,500 | +23.2% |
July 2013 | 422,617 | 242,351 | +29.6% |
June 2013 | 326,160 | 187,037 | +0.1% |
May 2013 | 325,815 | 186,839 | +8.7% |
April 2013 | 299,667 | 171,845 | -8% |
March 2013 | 325,598 | 186,715 | +14.7% |
February 2013 | 283,870 | 162,786 | +8.8% |
January 2013 | 260,989 | 149,665 | +22.2% |
December 2012 | 213,521 | 122,444 | +25.9% |
November 2012 | 169,631 | 97,275 | -1.3% |
October 2012 | 171,860 | 98,554 | +44.8% |
September 2012 | 118,724 | 68,083 | +9.2% |
August 2012 | 108,689 | 62,328 | +44.8% |
July 2012 | 75,041 | 43,032 | - |
Dota 2 Review Trend Analysis





Dota 2 stands as one of the most influential multiplayer online battle arena (MOBA) games in the competitive gaming landscape. Developed by Valve Corporation, this free-to-play title has maintained its position as a cornerstone of esports entertainment since its official release. The game features two teams of five players each, battling to destroy the opposing team's Ancient structure while defending their own. With its complex gameplay mechanics, diverse hero roster, and strategic depth, Dota 2 continues to attract millions of players worldwide. Understanding the live player count dynamics of this gaming phenomenon provides valuable insights into its sustained popularity and community engagement levels.
Dota 2 maintains a focused platform strategy that ensures optimal performance and community cohesion across supported systems:
- Steam (Windows)
- Steam (macOS)
- Steam (Linux)
The player count trajectory of Dota 2 reveals fascinating patterns that reflect broader gaming industry trends and the title's evolutionary journey. During its initial years following the official launch, the game experienced remarkable growth in its player base, with concurrent players reaching unprecedented heights that established it as a dominant force in the MOBA genre. The steam player count data demonstrates periods of substantial expansion, particularly during major tournament seasons and significant content updates that reinvigorated community interest. However, like many established titles in the competitive gaming space, Dota 2 has also navigated through phases of stabilization where daily players figures showed more moderate fluctuations rather than explosive growth. The monthly players trends indicate that seasonal variations play a significant role in determining active player engagement, with certain periods consistently showing elevated participation rates. Peak performance periods often coincided with The International tournament series, major gameplay overhauls, and the introduction of new heroes or mechanics that captured community attention. The average player engagement patterns suggest that while the initial explosive growth phase has matured, the game maintains a dedicated core audience that continues to drive substantial online activity. Recent years have shown that the current player count tends to stabilize around consistent levels, indicating a mature gaming ecosystem with established participation patterns. The statistics reveal that despite natural fluctuations common to all gaming titles, Dota 2 maintains impressive retention rates among its committed player community. These numbers demonstrate the game's ability to sustain long-term engagement through continuous content development and competitive scene support.
Multiple interconnected factors contribute to the fluctuations observed in Dota 2's live player count, creating a complex ecosystem of influences that affect concurrent players participation. Major esports tournaments, particularly The International championship series, consistently drive significant spikes in steam player count as viewers become inspired to engage with the game directly after witnessing professional competition. Content updates and patch releases serve as powerful catalysts for player base growth, with new heroes, gameplay mechanics, and balance changes frequently resulting in substantial increases in daily players activity. Seasonal events and limited-time game modes create temporary but notable surges in monthly players participation, as these special features often attract both returning veterans and curious newcomers to experience fresh content. The peak player count periods typically align with major announcements, beta releases for significant updates, or the launch of highly anticipated features that generate community excitement. Regional factors also play crucial roles in determining online participation patterns, with different geographical areas contributing varying levels of engagement based on local gaming culture, internet infrastructure, and economic conditions. Social media trends, streaming platform coverage, and influencer endorsements can rapidly impact active player numbers, particularly when prominent content creators showcase exciting gameplay moments or new strategies. Educational content and tutorial improvements tend to positively influence current player count by making the game more accessible to newcomers who might otherwise find the learning curve intimidating. Community-driven events, fan-created content, and grassroots tournaments contribute to sustained population engagement by fostering a sense of belonging and continuous discovery within the gaming ecosystem. The tracker data suggests that communication improvements, matchmaking enhancements, and anti-cheat system updates directly correlate with improved player retention and satisfaction levels. Economic factors such as regional pricing adjustments for cosmetic items and battle passes can influence participation rates across different markets and demographic segments.
Live-player-count.com delivers unparalleled accuracy in tracking Dota 2 player count information through direct integration with official Steam API systems, ensuring that every data point reflects real-time gaming activity. Our comprehensive player count graph visualization system updates hourly, providing users with detailed insights into concurrent players trends across multiple timeframes including 48-hour snapshots, weekly patterns, monthly cycles, quarterly analysis, six-month overviews, annual comparisons, and complete historical data spanning the entire game lifecycle. The platform's sophisticated tracker technology captures not only basic numbers but also contextual information such as positive and negative review ratios, detailed system requirements, genre classifications, and current pricing data pulled directly from Steam's official databases. Users can zoom into specific periods within our interactive stats interface to examine particular events or trends that influenced daily players participation, making it an invaluable resource for researchers, content creators, and gaming enthusiasts seeking comprehensive population analysis. Our statistics presentation goes beyond simple numerical displays by incorporating visual elements that make complex data patterns easily interpretable, allowing users to quickly identify peak player count periods and understand the factors driving online engagement fluctuations. The platform's commitment to data accuracy means that monthly players information, average player calculations, and current player count displays always reflect the most recent available information from official sources. This dedication to precision and comprehensive coverage makes live-player-count.com the definitive destination for anyone seeking reliable, up-to-date information about Dota 2's live player count metrics and long-term popularity trends right now.
How many people play Dota 2?
The number of people playing Dota 2 in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 575,628
- Average players over the last 30 days: 560,768
- Peak players in the last 30 days: 833,212
How many people are playing Dota 2 right now?
At the moment, approximately 575,628 players are online in Dota 2.
This number may vary depending on the time of day and recent in-game events.
Do people still play Dota 2?
Yes — on average, about 560,768 players are online in Dota 2 over the past 30 days.
The all-time peak reached 1,291,328 concurrent players.
What is the average number of players in Dota 2?
Over the past 30 days, Dota 2 has had an average of approximately 560,768 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in Dota 2 in July 2025?
In July 2025, Dota 2 had the following player statistics:
- Average number of concurrent players: 560,768
- Peak number of concurrent players: 833,212


