It Takes Two Steam Charts (stats) and Live Player Count
There are currently 6774 players in-game playing.It Takes Two data is pulled directly from SteamPowered.com’s API and refreshed in real time.

It Takes Two Steam Charts (Graph)


It Takes Two Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 28,589 | 8,242 | +66% |
September 2025 | 16,880 | 4,970 | -33.8% |
August 2025 | 21,163 | 7,503 | -19.8% |
July 2025 | 29,733 | 9,352 | +30.4% |
June 2025 | 29,654 | 7,174 | +3.9% |
May 2025 | 24,811 | 6,906 | -2.5% |
April 2025 | 32,000 | 7,084 | -67.6% |
March 2025 | 52,428 | 21,861 | -29.3% |
February 2025 | 49,200 | 30,905 | +6.6% |
January 2025 | 50,571 | 29,000 | -27.7% |
December 2024 | 69,976 | 40,128 | +73.9% |
November 2024 | 40,228 | 23,069 | +126.8% |
October 2024 | 17,736 | 10,171 | -42.3% |
September 2024 | 30,727 | 17,620 | +37.5% |
August 2024 | 22,353 | 12,818 | -0.6% |
July 2024 | 22,486 | 12,895 | +5.6% |
June 2024 | 21,289 | 12,208 | +66.7% |
May 2024 | 12,773 | 7,325 | -17.2% |
April 2024 | 15,426 | 8,846 | -40.1% |
March 2024 | 25,741 | 14,761 | -0.6% |
February 2024 | 25,903 | 14,854 | +12% |
January 2024 | 23,133 | 13,266 | -7.7% |
December 2023 | 25,070 | 14,376 | -9.3% |
November 2023 | 27,629 | 15,844 | +72.1% |
October 2023 | 16,053 | 9,206 | -34.9% |
September 2023 | 24,660 | 14,141 | +174.6% |
August 2023 | 8,980 | 5,150 | -36.8% |
July 2023 | 14,207 | 8,147 | +60.5% |
June 2023 | 8,854 | 5,077 | -13.7% |
May 2023 | 10,253 | 5,880 | -8.8% |
April 2023 | 11,237 | 6,444 | -5.7% |
March 2023 | 11,913 | 6,832 | -19.4% |
February 2023 | 14,782 | 8,477 | -37.2% |
January 2023 | 23,539 | 13,498 | -11.7% |
December 2022 | 26,659 | 15,288 | -0.1% |
November 2022 | 26,694 | 15,308 | +100.6% |
October 2022 | 13,308 | 7,632 | -2.3% |
September 2022 | 13,628 | 7,815 | -5.3% |
August 2022 | 14,387 | 8,250 | -25.6% |
July 2022 | 19,336 | 11,088 | +28.9% |
June 2022 | 14,995 | 8,599 | +50.8% |
May 2022 | 9,943 | 5,702 | -54.3% |
April 2022 | 21,759 | 12,478 | -33.4% |
March 2022 | 32,647 | 18,722 | +33.6% |
February 2022 | 24,434 | 14,012 | -4.4% |
January 2022 | 25,554 | 14,654 | +32.7% |
December 2021 | 19,263 | 11,046 | +94.8% |
November 2021 | 9,885 | 5,669 | +56.4% |
October 2021 | 6,320 | 3,624 | +34.4% |
September 2021 | 4,703 | 2,697 | -46.7% |
August 2021 | 8,829 | 5,063 | -15% |
July 2021 | 10,384 | 5,955 | -18.3% |
June 2021 | 12,717 | 7,293 | -2.6% |
May 2021 | 13,059 | 7,489 | -39.1% |
April 2021 | 21,439 | 12,294 | +71.2% |
March 2021 | 12,526 | 7,183 | - |
It Takes Two Review Trend Analysis





It Takes Two represents a groundbreaking cooperative adventure that has captivated gaming enthusiasts worldwide through its innovative gameplay mechanics and compelling narrative structure. This award-winning title demands two participants working together to navigate through fantastical environments, solving puzzles and overcoming challenges that require seamless collaboration. The game's unique approach to cooperative gaming has established it as a standout experience in the modern gaming landscape, attracting diverse audiences who seek meaningful shared entertainment. Players embark on an emotional journey following Cody and May, two characters whose relationship dynamics drive both the storyline and gameplay mechanics. The title's emphasis on partnership mechanics creates an engaging experience that differs significantly from traditional single-player adventures, making it essential for gaming enthusiasts to monitor its live player count and concurrent players to understand optimal playing times.
It Takes Two has achieved widespread accessibility across multiple gaming platforms, ensuring that players can enjoy this cooperative experience regardless of their preferred gaming system. The comprehensive platform availability contributes significantly to the game's player base diversity and overall population metrics.
- PlayStation 4
- PlayStation 5
- Xbox One
- Xbox Series X/S
- Microsoft Windows (Steam, Origin, Epic Games Store)
- Nintendo Switch
The player count trajectory for It Takes Two demonstrates fascinating patterns that reflect both seasonal gaming trends and the title's enduring appeal within the cooperative gaming community. Initial launch periods witnessed substantial concurrent players engagement, with steam player count metrics showing robust adoption rates among PC gaming enthusiasts. The game's popularity experienced significant surges during holiday seasons and promotional events, when couples and friends actively sought collaborative gaming experiences. Monthly players data reveals consistent engagement patterns, with weekend periods typically showing elevated active player participation compared to weekday sessions. The player count graph illustrates how major gaming awards and media recognition contributed to renewed interest waves, bringing fresh participants into the existing player base. Summer months often showcase increased activity as students and families discover cooperative gaming opportunities, while winter holidays consistently generate peak player count scenarios. The game's statistics demonstrate remarkable longevity, with daily players maintaining steady participation levels months after initial release periods. Cross-platform compatibility has significantly influenced online engagement, allowing friends using different gaming systems to participate together, thereby expanding the overall population metrics. Current player count trends suggest that word-of-mouth recommendations continue driving new participant acquisition, particularly among demographics seeking meaningful shared gaming experiences.
Multiple factors contribute to It Takes Two's online engagement patterns, with seasonal gaming preferences playing a crucial role in determining concurrent players participation rates. Holiday periods consistently drive increased player count activity, as individuals seek entertaining cooperative experiences to share with family members and friends. Gaming sales events significantly impact steam player count metrics, with promotional pricing often triggering substantial population increases as budget-conscious gamers discover the title's cooperative appeal. Social media recommendations and streaming platform exposure generate notable live player count fluctuations, particularly when popular content creators showcase the game's unique mechanics and emotional storytelling elements. Platform availability expansions contribute to player base growth, with each new system launch introducing fresh audiences to the cooperative gaming experience. Weekend gaming patterns consistently show elevated active player participation, reflecting the game's social nature and the need for coordinated scheduling between cooperative partners. Gaming award recognition and industry accolades create popularity surges that translate into measurable statistics improvements across all tracked metrics. The game's tracker data reveals that major gaming events and conventions often coincide with increased interest, as attendees discover cooperative gaming opportunities through demonstrations and word-of-mouth recommendations. Average player engagement duration tends to increase during periods when gaming communities actively discuss cooperative titles, suggesting that community discourse significantly influences individual participation decisions. Monthly players patterns show correlation with school calendar cycles, indicating that student populations represent a substantial portion of the engaged player base. Peak player count scenarios frequently align with gaming industry announcements and cooperative gaming trend discussions, demonstrating how broader gaming culture conversations impact individual title participation rates.
Understanding It Takes Two's player count dynamics provides valuable insights into cooperative gaming trends and community engagement patterns that extend beyond individual gaming sessions. The comprehensive statistics available through live player count tracking enable gaming enthusiasts to make informed decisions about optimal playing times and community participation opportunities. Current player count data serves as a reliable indicator of the game's ongoing popularity and helps potential players understand the vibrant population that continues to engage with this cooperative masterpiece. Whether you're checking numbers right now or analyzing long-term player base trends, accessing accurate stats ensures you can fully appreciate the dynamic gaming community that makes It Takes Two such a compelling cooperative experience. The detailed player count graph and comprehensive tracker information available on live-player-count.com empowers gamers with the knowledge needed to maximize their cooperative gaming adventures.
How many people play It Takes Two?
The number of people playing It Takes Two in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 6,774
- Average players over the last 30 days: 8,242
- Peak players in the last 30 days: 28,589
How many people are playing It Takes Two right now?
At the moment, approximately 6,774 players are online in It Takes Two.
This number may vary depending on the time of day and recent in-game events.
Do people still play It Takes Two?
Yes — on average, about 8,242 players are online in It Takes Two over the past 30 days.
The all-time peak reached 69,976 concurrent players.
What is the average number of players in It Takes Two?
Over the past 30 days, It Takes Two has had an average of approximately 8,242 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in It Takes Two in July 2025?
In July 2025, It Takes Two had the following player statistics:
- Average number of concurrent players: 8,242
- Peak number of concurrent players: 28,589


