iRacing Steam Charts (stats) and Live Player Count
There are currently 323 players in-game playing.iRacing data is pulled directly from SteamPowered.com’s API and refreshed in real time.

iRacing Steam Charts (Graph)


iRacing Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 1,624 | 494 | -1% |
September 2025 | 1,593 | 498 | -8.1% |
August 2025 | 1,893 | 542 | +17.8% |
July 2025 | 1,835 | 460 | +21.4% |
June 2025 | 1,427 | 379 | +15.5% |
May 2025 | 1,430 | 328 | +1.2% |
April 2025 | 1,229 | 324 | +5.5% |
March 2025 | 1,289 | 307 | -41.2% |
February 2025 | 1,175 | 522 | -26.8% |
January 2025 | 1,244 | 713 | +37.9% |
December 2024 | 902 | 517 | +8.2% |
November 2024 | 833 | 478 | +5.3% |
October 2024 | 792 | 454 | -2.8% |
September 2024 | 814 | 467 | +25.5% |
August 2024 | 649 | 372 | -30.5% |
July 2024 | 933 | 535 | +54.2% |
June 2024 | 605 | 347 | -8.7% |
May 2024 | 662 | 380 | +12.8% |
April 2024 | 588 | 337 | -32.7% |
March 2024 | 873 | 501 | +40.7% |
February 2024 | 621 | 356 | -2.2% |
January 2024 | 634 | 364 | -11.7% |
December 2023 | 718 | 412 | +34.6% |
November 2023 | 533 | 306 | +22.4% |
October 2023 | 436 | 250 | -10.1% |
September 2023 | 484 | 278 | -14.7% |
August 2023 | 568 | 326 | +33.6% |
July 2023 | 425 | 244 | -7.6% |
June 2023 | 461 | 264 | -0.8% |
May 2023 | 464 | 266 | -17.4% |
April 2023 | 561 | 322 | +15% |
March 2023 | 489 | 280 | +10.2% |
February 2023 | 443 | 254 | -10.2% |
January 2023 | 494 | 283 | +29.8% |
December 2022 | 381 | 218 | +10.7% |
November 2022 | 343 | 197 | -10.5% |
October 2022 | 383 | 220 | -0.9% |
September 2022 | 388 | 222 | -0.9% |
August 2022 | 391 | 224 | +39.1% |
July 2022 | 280 | 161 | +18.4% |
June 2022 | 237 | 136 | +4.6% |
May 2022 | 227 | 130 | -27% |
April 2022 | 311 | 178 | -11.4% |
March 2022 | 351 | 201 | +15.5% |
February 2022 | 303 | 174 | -45.1% |
January 2022 | 552 | 317 | +112.8% |
December 2021 | 260 | 149 | +21.1% |
November 2021 | 214 | 123 | -12.1% |
October 2021 | 244 | 140 | +18.6% |
September 2021 | 205 | 118 | +19.2% |
August 2021 | 172 | 99 | -47.9% |
July 2021 | 332 | 190 | +21% |
June 2021 | 273 | 157 | +10.6% |
May 2021 | 247 | 142 | -39.8% |
April 2021 | 412 | 236 | -8.2% |
March 2021 | 449 | 257 | +18.4% |
February 2021 | 379 | 217 | -38% |
January 2021 | 610 | 350 | +107.1% |
December 2020 | 295 | 169 | +13.4% |
November 2020 | 260 | 149 | -27% |
October 2020 | 356 | 204 | +25.9% |
September 2020 | 283 | 162 | +16.5% |
August 2020 | 243 | 139 | -43% |
July 2020 | 425 | 244 | -20.5% |
June 2020 | 536 | 307 | +35.8% |
May 2020 | 394 | 226 | -24.4% |
April 2020 | 522 | 299 | +43.8% |
March 2020 | 362 | 208 | +38.7% |
February 2020 | 261 | 150 | -32.4% |
January 2020 | 388 | 222 | +80.5% |
December 2019 | 214 | 123 | +24.2% |
November 2019 | 172 | 99 | -15.4% |
October 2019 | 204 | 117 | -8.6% |
September 2019 | 224 | 128 | +33.3% |
August 2019 | 167 | 96 | -73.6% |
July 2019 | 635 | 364 | +191.2% |
June 2019 | 218 | 125 | -13.8% |
May 2019 | 252 | 145 | +45% |
April 2019 | 174 | 100 | -33.8% |
March 2019 | 263 | 151 | +16.2% |
February 2019 | 226 | 130 | -32.3% |
January 2019 | 334 | 192 | +61.3% |
December 2018 | 208 | 119 | +35.2% |
November 2018 | 154 | 88 | +2.3% |
October 2018 | 150 | 86 | +6.2% |
September 2018 | 141 | 81 | -38.2% |
August 2018 | 229 | 131 | +8.3% |
July 2018 | 211 | 121 | +24.7% |
June 2018 | 170 | 97 | -12.6% |
May 2018 | 194 | 111 | +27.6% |
April 2018 | 152 | 87 | -33.6% |
March 2018 | 229 | 131 | +8.3% |
February 2018 | 211 | 121 | -24.8% |
January 2018 | 281 | 161 | +29.8% |
December 2017 | 216 | 124 | +63.2% |
November 2017 | 132 | 76 | +24.6% |
October 2017 | 107 | 61 | -26.5% |
September 2017 | 144 | 83 | -22.4% |
August 2017 | 186 | 107 | -14.4% |
July 2017 | 218 | 125 | -15.5% |
June 2017 | 258 | 148 | +89.7% |
May 2017 | 136 | 78 | -17.9% |
April 2017 | 166 | 95 | -25.8% |
March 2017 | 224 | 128 | +37.6% |
February 2017 | 163 | 93 | -36.3% |
January 2017 | 255 | 146 | +80.2% |
December 2016 | 142 | 81 | +3.8% |
November 2016 | 136 | 78 | -29.7% |
October 2016 | 193 | 111 | +29.1% |
September 2016 | 150 | 86 | +2.4% |
August 2016 | 147 | 84 | +16.7% |
July 2016 | 125 | 72 | -23.4% |
June 2016 | 164 | 94 | +2.2% |
May 2016 | 160 | 92 | -2.1% |
April 2016 | 164 | 94 | -19% |
March 2016 | 202 | 116 | +50.6% |
February 2016 | 135 | 77 | -31.9% |
January 2016 | 197 | 113 | +10.8% |
December 2015 | 178 | 102 | +52.2% |
November 2015 | 117 | 67 | -17.3% |
October 2015 | 142 | 81 | -2.4% |
September 2015 | 145 | 83 | +12.2% |
August 2015 | 129 | 74 | +13.8% |
July 2015 | 114 | 65 | -11% |
June 2015 | 128 | 73 | +10.6% |
May 2015 | 115 | 66 | -16.5% |
April 2015 | 137 | 79 | -18.6% |
March 2015 | 169 | 97 | +321.7% |
February 2015 | 40 | 23 | +155.6% |
January 2015 | 15 | 9 | - |
iRacing Review Trend Analysis





iRacing represents the pinnacle of motorsport simulation, delivering an unparalleled racing experience that attracts thousands of active players from around the globe. This premium racing simulator has established itself as the gold standard for competitive virtual motorsport, featuring meticulously crafted physics engines and authentic track reproductions. The live player count for iRacing demonstrates the dedication of its player base, with racing enthusiasts consistently engaging in competitive events throughout each racing season. Professional drivers, amateur racers, and simulation enthusiasts alike contribute to the robust online community that makes iRacing a thriving digital motorsport ecosystem. Understanding the current player count provides valuable insights into the health and vitality of this sophisticated racing platform.
iRacing maintains its exclusivity through careful platform selection, ensuring optimal performance and community cohesion across supported systems. The platforms where racing enthusiasts can access this premium simulation experience include:
- Microsoft Windows (PC)
- Steam (Windows)
The focused approach to platforms allows developers to concentrate resources on delivering exceptional quality rather than spreading development efforts across multiple incompatible systems. This strategic decision directly impacts the steam player count and overall statistics by maintaining a unified community where all participants share similar technical capabilities and performance standards.
The evolution of iRacing's player count reflects the natural growth patterns typical of premium simulation titles that prioritize quality over mass market appeal. Historical stats reveal consistent engagement levels with notable fluctuations corresponding to major content updates, seasonal racing calendars, and special events. The player count graph demonstrates periods of increased activity during peak racing seasons when real-world motorsport generates heightened interest in virtual competition. Monthly players tend to show stability rather than dramatic spikes, indicating a dedicated core audience that maintains regular participation. Peak player count typically occurs during evening hours in major geographic regions, with weekend racing events generating the highest concurrent players activity. The population growth has been steady and sustainable, reflecting the game's reputation for delivering authentic racing experiences that retain long-term participants. Daily players exhibit consistent patterns that align with organized racing schedules and league competitions. The tracker data shows that seasonal variations correspond with real-world racing calendars, demonstrating how external motorsport events influence virtual participation rates. Average player engagement remains remarkably stable compared to other gaming genres, highlighting the dedicated nature of the simulation racing community.
Multiple factors contribute to the online participation levels and overall popularity of iRacing within the simulation racing community. Content updates significantly impact numbers as new tracks, vehicles, and racing series generate renewed interest among existing participants while attracting newcomers to the platform. The quality and frequency of organized racing events directly correlate with concurrent players activity, as scheduled competitions provide structured opportunities for meaningful participation. Real-world motorsport seasons create cyclical patterns in online engagement, with Formula One, NASCAR, and other professional racing series influencing virtual participation rates. The subscription-based model ensures that active players represent genuine enthusiasts rather than casual participants, contributing to higher quality racing experiences and more consistent player base engagement. Technical improvements and physics updates generate significant interest spikes, as the simulation community values authenticity and realism above all other considerations. Social features and community tools enhance long-term retention by fostering relationships between participants, creating racing leagues, and facilitating skill development through mentorship programs. Right now, the integration with streaming platforms and esports initiatives continues expanding the audience while maintaining the core focus on serious simulation racing. The live player count responds positively to partnerships with real-world racing organizations and professional drivers who participate in virtual events. Weather simulation improvements, tire model enhancements, and aerodynamics refinements consistently drive increased participation as these technical advances directly impact the racing experience quality.
The statistics surrounding iRacing's player count paint a picture of sustained growth within a niche but passionate gaming segment that values quality over quantity. Live player count data from our tracker system, powered by official Steam API integration, provides real-time visibility into community health and engagement patterns that extend far beyond simple numbers. The player count graph functionality available on live-player-count.com offers comprehensive historical analysis spanning 48 hours to complete game duration, enabling racing enthusiasts to identify optimal participation times and understand long-term trends. This detailed stats tracking reveals that iRacing's population consists primarily of dedicated simulation enthusiasts who maintain consistent engagement rather than exhibiting the volatile patterns common in mainstream gaming titles. The steam player count represents only a portion of the total community, as many participants access the platform through direct subscription rather than Steam integration, making comprehensive statistics analysis particularly valuable for understanding true community scope. Right now, the racing simulation genre continues evolving with technological advances in virtual reality, force feedback systems, and motion simulation hardware that enhance immersion and attract new participants to platforms like iRacing. The current player count stability demonstrates that premium simulation experiences can maintain healthy communities through quality-focused development approaches rather than relying on mass market strategies that often compromise core gameplay elements.
How many people play iRacing?
The number of people playing iRacing in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 323
- Average players over the last 30 days: 494
- Peak players in the last 30 days: 1,624
How many people are playing iRacing right now?
At the moment, approximately 323 players are online in iRacing.
This number may vary depending on the time of day and recent in-game events.
Do people still play iRacing?
Yes — on average, about 494 players are online in iRacing over the past 30 days.
The all-time peak reached 1,893 concurrent players.
What is the average number of players in iRacing?
Over the past 30 days, iRacing has had an average of approximately 494 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in iRacing in July 2025?
In July 2025, iRacing had the following player statistics:
- Average number of concurrent players: 494
- Peak number of concurrent players: 1,624


