EVE Online Steam Charts (stats) and Live Player Count
There are currently 2400 players in-game playing.EVE Online data is pulled directly from SteamPowered.com’s API and refreshed in real time.

EVE Online Steam Charts (Graph)


EVE Online Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 4,541 | 3,163 | +2% |
September 2025 | 4,351 | 3,112 | -5.6% |
August 2025 | 4,707 | 3,296 | -3.1% |
July 2025 | 5,040 | 3,403 | -14.4% |
June 2025 | 6,691 | 3,974 | +6.8% |
May 2025 | 5,335 | 3,721 | +4.7% |
April 2025 | 5,261 | 3,554 | +31.8% |
March 2025 | 4,860 | 2,697 | -38.8% |
February 2025 | 5,152 | 4,410 | +62.5% |
January 2025 | 4,733 | 2,714 | +0.8% |
December 2024 | 4,694 | 2,692 | -9.3% |
November 2024 | 5,178 | 2,969 | +9.9% |
October 2024 | 4,710 | 2,701 | +10.1% |
September 2024 | 4,278 | 2,453 | +2.5% |
August 2024 | 4,174 | 2,394 | +3% |
July 2024 | 4,055 | 2,325 | -20.8% |
June 2024 | 5,116 | 2,934 | -25.9% |
May 2024 | 6,901 | 3,957 | +44.2% |
April 2024 | 4,786 | 2,745 | +15.2% |
March 2024 | 4,156 | 2,383 | -7.6% |
February 2024 | 4,499 | 2,580 | -8.9% |
January 2024 | 4,939 | 2,832 | -16.3% |
December 2023 | 5,898 | 3,382 | -8.9% |
November 2023 | 6,474 | 3,713 | -1.6% |
October 2023 | 6,577 | 3,772 | +34.5% |
September 2023 | 4,892 | 2,805 | -22.9% |
August 2023 | 6,344 | 3,638 | +6.3% |
July 2023 | 5,971 | 3,424 | -8.6% |
June 2023 | 6,531 | 3,745 | -19.8% |
May 2023 | 8,141 | 4,668 | +6.9% |
April 2023 | 7,614 | 4,366 | -2.3% |
March 2023 | 7,797 | 4,471 | +20.7% |
February 2023 | 6,460 | 3,705 | +15.2% |
January 2023 | 5,606 | 3,215 | -4.8% |
December 2022 | 5,889 | 3,377 | +0.2% |
November 2022 | 5,875 | 3,369 | +23.4% |
October 2022 | 4,761 | 2,730 | +4.5% |
September 2022 | 4,555 | 2,612 | -0.2% |
August 2022 | 4,561 | 2,616 | -1.9% |
July 2022 | 4,651 | 2,667 | +1.8% |
June 2022 | 4,568 | 2,620 | -11.9% |
May 2022 | 5,185 | 2,973 | +3.1% |
April 2022 | 5,028 | 2,883 | +3.6% |
March 2022 | 4,853 | 2,783 | -4.5% |
February 2022 | 5,084 | 2,915 | -8.4% |
January 2022 | 5,549 | 3,182 | +11.6% |
December 2021 | 4,971 | 2,851 | -5.7% |
November 2021 | 5,272 | 3,023 | -5.9% |
October 2021 | 5,600 | 3,211 | -6.1% |
September 2021 | 5,962 | 3,419 | +6.6% |
August 2021 | 5,595 | 3,208 | +36.3% |
July 2021 | 4,103 | 2,353 | -13.8% |
June 2021 | 4,761 | 2,730 | -20% |
May 2021 | 5,954 | 3,414 | +5.9% |
April 2021 | 5,623 | 3,225 | -4.2% |
March 2021 | 5,869 | 3,366 | -8.7% |
February 2021 | 6,432 | 3,688 | +9.1% |
January 2021 | 5,896 | 3,381 | +5.1% |
December 2020 | 5,609 | 3,216 | -45.2% |
November 2020 | 10,229 | 5,866 | +57.9% |
October 2020 | 6,477 | 3,714 | -3.3% |
September 2020 | 6,698 | 3,841 | -17.6% |
August 2020 | 8,126 | 4,660 | +34.2% |
July 2020 | 6,054 | 3,472 | -11.2% |
June 2020 | 6,818 | 3,910 | -22.4% |
May 2020 | 8,782 | 5,036 | +11.7% |
April 2020 | 7,862 | 4,508 | +28.3% |
March 2020 | 6,129 | 3,515 | +13% |
February 2020 | 5,424 | 3,110 | +1.6% |
January 2020 | 5,337 | 3,061 | -15.7% |
December 2019 | 6,330 | 3,630 | -21% |
November 2019 | 8,015 | 4,596 | +96.4% |
October 2019 | 4,081 | 2,340 | +2% |
September 2019 | 4,000 | 2,294 | -18% |
August 2019 | 4,875 | 2,796 | +3.8% |
July 2019 | 4,696 | 2,693 | +4.7% |
June 2019 | 4,487 | 2,573 | -6.4% |
May 2019 | 4,796 | 2,750 | +7.6% |
April 2019 | 4,457 | 2,556 | +5.7% |
March 2019 | 4,217 | 2,418 | +3.4% |
February 2019 | 4,078 | 2,339 | +0.9% |
January 2019 | 4,040 | 2,317 | -5.5% |
December 2018 | 4,276 | 2,452 | -4.5% |
November 2018 | 4,477 | 2,567 | +12.2% |
October 2018 | 3,988 | 2,287 | -1.3% |
September 2018 | 4,038 | 2,316 | -3.1% |
August 2018 | 4,170 | 2,391 | +3.5% |
July 2018 | 4,030 | 2,311 | -11.7% |
June 2018 | 4,566 | 2,618 | +3.4% |
May 2018 | 4,416 | 2,532 | -1.7% |
April 2018 | 4,494 | 2,577 | +10.8% |
March 2018 | 4,054 | 2,325 | -11% |
February 2018 | 4,557 | 2,613 | -1.7% |
January 2018 | 4,636 | 2,659 | -6.8% |
December 2017 | 4,975 | 2,853 | +20.4% |
November 2017 | 4,131 | 2,369 | -0.1% |
October 2017 | 4,136 | 2,372 | +7.6% |
September 2017 | 3,845 | 2,205 | +20.2% |
August 2017 | 3,200 | 1,835 | +1.9% |
July 2017 | 3,139 | 1,800 | -13.6% |
June 2017 | 3,634 | 2,084 | -6.3% |
May 2017 | 3,879 | 2,224 | +1.2% |
April 2017 | 3,832 | 2,197 | -8.8% |
March 2017 | 4,199 | 2,408 | -9.1% |
February 2017 | 4,620 | 2,649 | -8.1% |
January 2017 | 5,029 | 2,884 | -15.7% |
December 2016 | 5,965 | 3,421 | -11% |
November 2016 | 6,703 | 3,844 | +399.2% |
October 2016 | 1,342 | 770 | -7% |
September 2016 | 1,444 | 828 | -50.9% |
August 2016 | 2,941 | 1,687 | +114.4% |
July 2016 | 1,372 | 787 | -10.6% |
June 2016 | 1,534 | 880 | -57.6% |
May 2016 | 3,622 | 2,077 | +131% |
April 2016 | 1,568 | 899 | +23.5% |
March 2016 | 1,269 | 728 | -11.8% |
February 2016 | 1,439 | 825 | -16.6% |
January 2016 | 1,725 | 989 | -23.2% |
December 2015 | 2,244 | 1,287 | +54.1% |
November 2015 | 1,456 | 835 | +3.5% |
October 2015 | 1,408 | 807 | +9.2% |
September 2015 | 1,289 | 739 | -16.8% |
August 2015 | 1,549 | 888 | 0% |
July 2015 | 1,548 | 888 | -12% |
June 2015 | 1,759 | 1,009 | -4.2% |
May 2015 | 1,837 | 1,053 | -6.6% |
April 2015 | 1,966 | 1,127 | -5.3% |
March 2015 | 2,076 | 1,190 | -4.3% |
February 2015 | 2,168 | 1,243 | -18.8% |
January 2015 | 2,669 | 1,531 | -24.6% |
December 2014 | 3,540 | 2,030 | +68.5% |
November 2014 | 2,102 | 1,205 | +27.1% |
October 2014 | 1,653 | 948 | -14.2% |
September 2014 | 1,927 | 1,105 | -16.8% |
August 2014 | 2,315 | 1,328 | -20.3% |
July 2014 | 2,905 | 1,666 | +26.2% |
June 2014 | 2,302 | 1,320 | -23.7% |
May 2014 | 3,015 | 1,729 | +58.2% |
April 2014 | 1,906 | 1,093 | -19.3% |
March 2014 | 2,363 | 1,355 | -36% |
February 2014 | 3,690 | 2,116 | +39.9% |
January 2014 | 2,639 | 1,513 | -15.7% |
December 2013 | 3,129 | 1,794 | -12% |
November 2013 | 3,556 | 2,039 | +4% |
October 2013 | 3,420 | 1,961 | +134.6% |
September 2013 | 1,457 | 836 | -32.8% |
August 2013 | 2,170 | 1,244 | -24.9% |
July 2013 | 2,890 | 1,657 | +5.9% |
June 2013 | 2,728 | 1,564 | +172.9% |
May 2013 | 999 | 573 | +11.7% |
April 2013 | 894 | 513 | -24.6% |
March 2013 | 1,186 | 680 | -11.2% |
February 2013 | 1,335 | 766 | -6.5% |
January 2013 | 1,428 | 819 | -31.5% |
December 2012 | 2,083 | 1,195 | +232.9% |
November 2012 | 626 | 359 | +1.7% |
October 2012 | 615 | 353 | -11.5% |
September 2012 | 695 | 399 | -10.9% |
August 2012 | 781 | 448 | -4.1% |
July 2012 | 815 | 467 | - |
EVE Online Review Trend Analysis





EVE Online stands as one of the most complex and enduring space-based MMORPGs ever created, captivating millions of players with its intricate political systems, massive fleet battles, and player-driven economy. This science fiction universe offers unprecedented freedom where player count directly impacts the game's dynamic ecosystem. The live player count serves as a vital indicator of the game's health, showing how many pilots are currently exploring New Eden's vast expanse. Understanding EVE Online player statistics becomes crucial for both new capsuleers considering joining and veteran players tracking the game's evolution. The concurrent players engaging in everything from mining operations to large-scale warfare create an ever-changing landscape that defines this remarkable gaming experience.
EVE Online maintains its accessibility across multiple gaming platforms, ensuring players can access their corporations and alliances from various devices. The steam player count represents a significant portion of the total player base, though the game extends beyond Steam's ecosystem.
- PC (Windows) - Primary platform with full functionality
- Mac (macOS) - Complete gaming experience with native support
- Linux - Community-supported through compatibility layers
- Steam - Integrated platform tracking daily players and achievements
The EVE Online player count has experienced fascinating fluctuations throughout its remarkable lifespan, with the player count graph revealing distinct patterns that correlate with major game updates, expansions, and real-world events. Historical statistics demonstrate that the population tends to surge during significant content releases, particularly when new ship classes, regions, or gameplay mechanics are introduced. The monthly players metric shows seasonal variations, with winter months typically displaying higher engagement levels as players spend more time indoors. Peak player count records often coincide with massive null-security conflicts that capture gaming media attention, drawing both returning veterans and curious newcomers to witness these epic battles. The average player retention has remained remarkably stable despite the game's notorious learning curve, suggesting that those who invest time in understanding EVE's complexities tend to become long-term subscribers. Current player count trends indicate that major alliance wars and political upheavals significantly impact concurrent players, creating spikes in activity that can last for weeks or months. The tracker data reveals that expansion announcements generate immediate interest, though sustained growth depends on the quality and reception of new content. Online engagement patterns show that European and American prime times create distinct peaks in active player participation, while right now statistics fluctuate based on ongoing in-game events and conflicts.
Multiple factors contribute to the live player count fluctuations observed in EVE Online, with content updates serving as the primary driver of player base expansion and contraction. Major expansions introducing new ships, weapons, or star systems consistently generate substantial increases in daily players, as both veterans return to explore fresh content and newcomers join to experience the latest features. The popularity of specific gameplay elements, such as faction warfare or wormhole exploration, directly correlates with online participation levels, particularly when balance changes make certain activities more rewarding or accessible. Economic events within the game universe, including market crashes, resource shortages, or trade route disruptions, significantly impact concurrent players as corporations mobilize to adapt their strategies. Political developments, such as the formation of new alliances, major territorial conquests, or diplomatic betrayals, create dramatic surges in active player engagement as participants and spectators alike log in to witness or participate in unfolding events. Seasonal factors also influence monthly players, with summer months typically showing decreased activity as players engage in real-world activities, while winter periods demonstrate increased online participation. The introduction of quality-of-life improvements, user interface enhancements, and new player experience refinements tends to boost current player count by making the game more accessible to broader audiences. Community events, developer-organized competitions, and special commemorative activities generate temporary but significant spikes in statistics, often breaking peak player count records when combined with other positive factors.
Monitoring EVE Online through live-player-count.com provides unprecedented access to comprehensive stats that illuminate the game's dynamic population patterns throughout different time periods. The platform utilizes official Steam API integration to deliver accurate steam player count information, ensuring that numbers reflect genuine player activity rather than estimated projections. The interactive player count graph displays hourly updates, allowing users to examine online trends across various timeframes, from immediate 48-hour snapshots to comprehensive yearly overviews that reveal long-term popularity cycles. This detailed tracker functionality enables players, researchers, and industry analysts to identify peak activity periods, understand seasonal variations, and correlate player engagement with specific game events or updates. The statistics encompass not only raw concurrent players data but also include valuable supplementary information such as user review ratios, system requirements, pricing details, and genre classifications pulled directly through Steam's official channels. Average player calculations help establish baseline expectations, while peak player count records highlight moments of exceptional community engagement that often correspond with significant in-game developments or external media coverage. The ability to zoom into specific timeframes allows for granular analysis of how particular events, updates, or controversies impact daily players and monthly players retention patterns. Right now data accessibility ensures that users can make informed decisions about optimal login times, whether they're seeking active online communities for social interaction or attempting to avoid server congestion during peak hours.
Understanding EVE Online's live player count dynamics through comprehensive statistics and real-time tracker data reveals the intricate relationship between game development, community engagement, and sustained popularity. The player base continues demonstrating remarkable resilience and passion, with concurrent players consistently supporting one of gaming's most ambitious virtual universes. Whether you're analyzing daily players trends, monitoring peak player count achievements, or simply checking who's online right now, these stats provide invaluable insights into a gaming phenomenon that continues captivating active player communities worldwide across multiple platforms.
How many people play EVE Online?
The number of people playing EVE Online in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 2,400
- Average players over the last 30 days: 3,163
- Peak players in the last 30 days: 4,541
How many people are playing EVE Online right now?
At the moment, approximately 2,400 players are online in EVE Online.
This number may vary depending on the time of day and recent in-game events.
Do people still play EVE Online?
Yes — on average, about 3,163 players are online in EVE Online over the past 30 days.
The all-time peak reached 10,229 concurrent players.
What is the average number of players in EVE Online?
Over the past 30 days, EVE Online has had an average of approximately 3,163 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in EVE Online in July 2025?
In July 2025, EVE Online had the following player statistics:
- Average number of concurrent players: 3,163
- Peak number of concurrent players: 4,541


