Cry of Fear Steam Charts (stats) and Live Player Count
There are currently 238 players in-game playing.Cry of Fear data is pulled directly from SteamPowered.com’s API and refreshed in real time.

Cry of Fear Steam Charts (Graph)


Cry of Fear Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 789 | 387 | +2% |
September 2025 | 706 | 379 | -13.5% |
August 2025 | 710 | 438 | +1.6% |
July 2025 | 939 | 431 | +0.2% |
June 2025 | 769 | 430 | +18.5% |
May 2025 | 677 | 363 | +5.8% |
April 2025 | 671 | 343 | -3.7% |
March 2025 | 755 | 356 | -49.5% |
February 2025 | 852 | 705 | +42.4% |
January 2025 | 863 | 495 | +7.8% |
December 2024 | 801 | 459 | -14.4% |
November 2024 | 934 | 536 | -9.5% |
October 2024 | 1,033 | 592 | +11.9% |
September 2024 | 922 | 529 | +0.8% |
August 2024 | 916 | 525 | +6.5% |
July 2024 | 859 | 493 | +6.9% |
June 2024 | 804 | 461 | -4% |
May 2024 | 837 | 480 | -14.4% |
April 2024 | 978 | 561 | -33.8% |
March 2024 | 1,478 | 848 | -2.9% |
February 2024 | 1,523 | 873 | +55.9% |
January 2024 | 976 | 560 | +18.1% |
December 2023 | 827 | 474 | -4.4% |
November 2023 | 865 | 496 | -14.2% |
October 2023 | 1,008 | 578 | -26.6% |
September 2023 | 1,375 | 788 | +21.4% |
August 2023 | 1,132 | 649 | +6% |
July 2023 | 1,068 | 612 | +34.5% |
June 2023 | 793 | 455 | +56.9% |
May 2023 | 505 | 290 | +61.1% |
April 2023 | 314 | 180 | +12.5% |
March 2023 | 279 | 160 | -15.3% |
February 2023 | 329 | 189 | +11.2% |
January 2023 | 297 | 170 | -7.6% |
December 2022 | 320 | 184 | -5.6% |
November 2022 | 340 | 195 | +0.5% |
October 2022 | 338 | 194 | +16.2% |
September 2022 | 291 | 167 | +1.2% |
August 2022 | 288 | 165 | +3.8% |
July 2022 | 278 | 159 | -3.6% |
June 2022 | 288 | 165 | -23.6% |
May 2022 | 376 | 216 | +1.9% |
April 2022 | 369 | 212 | +26.9% |
March 2022 | 291 | 167 | -1.8% |
February 2022 | 297 | 170 | -9.6% |
January 2022 | 328 | 188 | +9.9% |
December 2021 | 298 | 171 | -12.3% |
November 2021 | 340 | 195 | -41.4% |
October 2021 | 580 | 333 | +84% |
September 2021 | 315 | 181 | -0.5% |
August 2021 | 317 | 182 | -9% |
July 2021 | 348 | 200 | +22.7% |
June 2021 | 285 | 163 | -16% |
May 2021 | 339 | 194 | -10.2% |
April 2021 | 377 | 216 | -16% |
March 2021 | 448 | 257 | -59.1% |
February 2021 | 1,096 | 629 | -20.6% |
January 2021 | 1,381 | 792 | +431.5% |
December 2020 | 260 | 149 | -53.7% |
November 2020 | 561 | 322 | -2.7% |
October 2020 | 577 | 331 | +173.6% |
September 2020 | 211 | 121 | +1.7% |
August 2020 | 208 | 119 | +0.8% |
July 2020 | 206 | 118 | -16.9% |
June 2020 | 247 | 142 | -13.4% |
May 2020 | 286 | 164 | -8.9% |
April 2020 | 314 | 180 | -2.7% |
March 2020 | 322 | 185 | +49.2% |
February 2020 | 216 | 124 | +4.2% |
January 2020 | 207 | 119 | -9.8% |
December 2019 | 231 | 132 | -30.2% |
November 2019 | 329 | 189 | +42.1% |
October 2019 | 232 | 133 | +33% |
September 2019 | 175 | 100 | +4.2% |
August 2019 | 168 | 96 | +2.1% |
July 2019 | 164 | 94 | +1.1% |
June 2019 | 163 | 93 | -9.7% |
May 2019 | 179 | 103 | -5.5% |
April 2019 | 190 | 109 | +10.1% |
March 2019 | 173 | 99 | -3.9% |
February 2019 | 179 | 103 | +6.2% |
January 2019 | 170 | 97 | +6.6% |
December 2018 | 159 | 91 | -1.1% |
November 2018 | 160 | 92 | -8% |
October 2018 | 174 | 100 | +4.2% |
September 2018 | 167 | 96 | -9.4% |
August 2018 | 184 | 106 | -3.6% |
July 2018 | 192 | 110 | -12.7% |
June 2018 | 219 | 126 | +10.5% |
May 2018 | 198 | 114 | -9.5% |
April 2018 | 220 | 126 | +15.6% |
March 2018 | 190 | 109 | -19.9% |
February 2018 | 237 | 136 | +0.7% |
January 2018 | 235 | 135 | +14.4% |
December 2017 | 205 | 118 | -3.3% |
November 2017 | 213 | 122 | -12.9% |
October 2017 | 245 | 140 | +30.8% |
September 2017 | 186 | 107 | -7.8% |
August 2017 | 202 | 116 | +30.3% |
July 2017 | 156 | 89 | -16.8% |
June 2017 | 187 | 107 | -13% |
May 2017 | 214 | 123 | +0.8% |
April 2017 | 213 | 122 | +1.7% |
March 2017 | 210 | 120 | -7% |
February 2017 | 225 | 129 | -1.5% |
January 2017 | 228 | 131 | +0.8% |
December 2016 | 227 | 130 | -17.7% |
November 2016 | 275 | 158 | +25.4% |
October 2016 | 220 | 126 | -8.7% |
September 2016 | 241 | 138 | +7% |
August 2016 | 225 | 129 | -2.3% |
July 2016 | 230 | 132 | -10.2% |
June 2016 | 257 | 147 | +12.2% |
May 2016 | 229 | 131 | -6.4% |
April 2016 | 244 | 140 | -3.4% |
March 2016 | 253 | 145 | +2.1% |
February 2016 | 248 | 142 | -2.1% |
January 2016 | 252 | 145 | +2.1% |
December 2015 | 248 | 142 | -6% |
November 2015 | 264 | 151 | +2.7% |
October 2015 | 257 | 147 | -6.4% |
September 2015 | 273 | 157 | -10.3% |
August 2015 | 306 | 175 | +7.4% |
July 2015 | 285 | 163 | -4.7% |
June 2015 | 299 | 171 | -7.6% |
May 2015 | 323 | 185 | +3.9% |
April 2015 | 310 | 178 | -12.7% |
March 2015 | 355 | 204 | -11.3% |
February 2015 | 401 | 230 | -6.9% |
January 2015 | 430 | 247 | +56.3% |
December 2014 | 275 | 158 | -24% |
November 2014 | 362 | 208 | -8% |
October 2014 | 394 | 226 | +15.9% |
September 2014 | 340 | 195 | +8.3% |
August 2014 | 314 | 180 | +10.4% |
July 2014 | 284 | 163 | -6.9% |
June 2014 | 306 | 175 | -26.5% |
May 2014 | 415 | 238 | +20.2% |
April 2014 | 346 | 198 | +7% |
March 2014 | 322 | 185 | +6.3% |
February 2014 | 304 | 174 | -2.2% |
January 2014 | 311 | 178 | +23.6% |
December 2013 | 251 | 144 | -5.9% |
November 2013 | 266 | 153 | -12.6% |
October 2013 | 305 | 175 | -30.6% |
September 2013 | 439 | 252 | +5.4% |
August 2013 | 417 | 239 | -4.8% |
July 2013 | 438 | 251 | -37.7% |
June 2013 | 703 | 403 | -58.8% |
May 2013 | 1,704 | 977 | -44.2% |
April 2013 | 3,052 | 1,750 | - |
Cry of Fear Review Trend Analysis





Cry of Fear represents one of the most compelling psychological horror experiences available on PC gaming platforms today. This player count tracking reveals fascinating insights into how this indie horror masterpiece continues to captivate audiences worldwide. Originally developed as a modification for Half-Life, this standalone survival horror game has evolved into a phenomenon that maintains a dedicated player base despite its mature content and intense psychological themes. The game's unique approach to horror storytelling, combined with its atmospheric gameplay mechanics, creates an experience that keeps active player communities engaged across multiple time zones. Understanding the live player count dynamics helps reveal why this particular horror title maintains such enduring appeal among gaming enthusiasts who seek genuinely terrifying interactive experiences.
The current player count statistics we track come from verified platform data, ensuring accurate representation of the game's population across supported systems:
- Steam (PC)
This exclusive availability on Steam allows for precise steam player count monitoring through official API integration, providing real-time data about concurrent players and detailed statistics regarding user engagement patterns.
The player count graph demonstrates remarkable consistency in maintaining core audience engagement throughout various periods of gaming industry evolution. Initial release periods showed substantial spikes in daily players as horror gaming communities discovered this unique psychological experience. Seasonal fluctuations typically occur during Halloween periods when horror-themed content experiences natural surges in popularity, driving increased online activity across all time zones. The monthly players data reveals interesting patterns where word-of-mouth recommendations and streaming content create periodic waves of new user adoption. Long-term statistics indicate that while peak player count moments may vary, the game maintains a surprisingly stable foundation of returning users who appreciate its distinctive approach to psychological horror gaming. Recent years have shown renewed interest spikes, particularly when horror gaming content gains mainstream attention through social media platforms and content creator coverage. The average player engagement duration suggests that those who begin playing tend to complete significant portions of the experience, indicating strong content retention rates that support sustained online community activity.
Multiple factors contribute to fluctuations in concurrent players and overall tracker data patterns observed through our monitoring systems. Seasonal horror content consumption patterns significantly impact right now player activity, with October traditionally showing elevated numbers as audiences seek atmospheric gaming experiences. Content creator influence plays a substantial role in driving live player count spikes when popular streamers or video creators feature the game during their broadcasts, often resulting in immediate increases in new player adoption rates. Community events and horror gaming discussions on social platforms create organic marketing moments that translate into measurable population growth periods. The game's free-to-play availability removes financial barriers that might otherwise limit audience expansion, allowing curious players to experience the content without monetary commitment concerns. Technical updates and community modifications also influence active player engagement by introducing fresh content or improving existing gameplay mechanics. Weekend periods consistently show higher online activity as players have increased leisure time for longer gaming sessions that this type of immersive horror experience demands. International time zone differences create interesting stats patterns where daily players activity shifts across different geographical regions throughout each 24-hour cycle, maintaining relatively consistent global online presence.
The enduring appeal reflected in our player count monitoring stems from several unique characteristics that distinguish this horror experience from conventional offerings in the genre. Psychological depth combined with genuine scares creates memorable experiences that players frequently recommend to others seeking authentic horror gaming content. The game's narrative complexity rewards multiple playthroughs, encouraging monthly players to return for different story paths and hidden content discovery. Community-generated content and modifications extend the base experience, providing additional reasons for concurrent players to maintain ongoing engagement with the core game systems. Free availability ensures that financial constraints don't prevent interested players from accessing the content, contributing to steady steam player count growth through word-of-mouth recommendations. The game's technical accessibility allows it to run effectively on various hardware configurations, expanding the potential player base beyond users with high-end gaming systems. Horror gaming enthusiasts often return to classic titles during specific seasons or when seeking familiar scares, creating predictable patterns in live player count data that demonstrate lasting appeal. Social media sharing of memorable moments or particularly effective scares generates organic interest that translates into measurable increases in current player count metrics across our tracking systems.
Our comprehensive statistics reveal that this psychological horror experience has established itself as a significant reference point within horror gaming communities worldwide. The consistent average player engagement patterns demonstrate how quality horror content can maintain relevance across multiple years of gaming industry evolution. Peak player count events often coincide with broader horror gaming discussions, indicating that this title serves as a gateway experience for newcomers to the psychological horror genre. The tracker data shows interesting correlations between horror gaming trends and increased activity in this specific title, suggesting it functions as a benchmark against which other horror experiences are measured. Community discussions frequently reference gameplay mechanics and narrative elements from this game when evaluating newer horror releases, indicating its influence extends beyond direct player base metrics. The popularity metrics we monitor reflect not just immediate player engagement but also the game's role in shaping expectations for psychological horror gaming experiences. Right now, the game continues serving as an introduction to serious horror gaming for players transitioning from mainstream gaming into more specialized horror content, contributing to steady numbers of new user adoption alongside returning player activity.
How many people play Cry of Fear?
The number of people playing Cry of Fear in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 238
- Average players over the last 30 days: 387
- Peak players in the last 30 days: 789
How many people are playing Cry of Fear right now?
At the moment, approximately 238 players are online in Cry of Fear.
This number may vary depending on the time of day and recent in-game events.
Do people still play Cry of Fear?
Yes — on average, about 387 players are online in Cry of Fear over the past 30 days.
The all-time peak reached 3,052 concurrent players.
What is the average number of players in Cry of Fear?
Over the past 30 days, Cry of Fear has had an average of approximately 387 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in Cry of Fear in July 2025?
In July 2025, Cry of Fear had the following player statistics:
- Average number of concurrent players: 387
- Peak number of concurrent players: 789


