We Were Here Steam Charts (stats) and Live Player Count
There are currently 82 players in-game playing.We Were Here data is pulled directly from SteamPowered.com’s API and refreshed in real time.

We Were Here Steam Charts (Graph)


We Were Here Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 357 | 149 | -0% |
September 2025 | 362 | 149 | -9.7% |
August 2025 | 362 | 165 | -9.3% |
July 2025 | 379 | 182 | +2.8% |
June 2025 | 426 | 177 | +9.3% |
May 2025 | 404 | 162 | +1.3% |
April 2025 | 410 | 160 | -14.4% |
March 2025 | 444 | 187 | -48.2% |
February 2025 | 568 | 361 | +16.8% |
January 2025 | 538 | 309 | +28.7% |
December 2024 | 418 | 240 | -37.5% |
November 2024 | 670 | 384 | +27.2% |
October 2024 | 526 | 302 | -2.6% |
September 2024 | 540 | 310 | +25% |
August 2024 | 432 | 248 | +7.8% |
July 2024 | 401 | 230 | -10.2% |
June 2024 | 446 | 256 | +11.8% |
May 2024 | 399 | 229 | -23.4% |
April 2024 | 521 | 299 | -6% |
March 2024 | 554 | 318 | -64.8% |
February 2024 | 1,574 | 903 | +138.9% |
January 2024 | 660 | 378 | -16.2% |
December 2023 | 787 | 451 | +19.3% |
November 2023 | 660 | 378 | -52.8% |
October 2023 | 1,397 | 801 | -19.6% |
September 2023 | 1,736 | 996 | +214.2% |
August 2023 | 553 | 317 | +45.4% |
July 2023 | 380 | 218 | +2.8% |
June 2023 | 370 | 212 | -30.5% |
May 2023 | 532 | 305 | -34.7% |
April 2023 | 815 | 467 | -44.5% |
March 2023 | 1,468 | 842 | +88.4% |
February 2023 | 779 | 447 | -22.3% |
January 2023 | 1,003 | 575 | +221.2% |
December 2022 | 313 | 179 | -11.4% |
November 2022 | 352 | 202 | -4.7% |
October 2022 | 369 | 212 | +26.9% |
September 2022 | 291 | 167 | -5.6% |
August 2022 | 308 | 177 | -3.8% |
July 2022 | 320 | 184 | -43.9% |
June 2022 | 572 | 328 | -45.4% |
May 2022 | 1,048 | 601 | +86.1% |
April 2022 | 563 | 323 | +81.5% |
March 2022 | 311 | 178 | +4.7% |
February 2022 | 296 | 170 | -37% |
January 2022 | 471 | 270 | -23.9% |
December 2021 | 619 | 355 | +129% |
November 2021 | 271 | 155 | -14.4% |
October 2021 | 316 | 181 | +32.1% |
September 2021 | 239 | 137 | -18% |
August 2021 | 291 | 167 | -5.6% |
July 2021 | 309 | 177 | -11.1% |
June 2021 | 347 | 199 | +8.7% |
May 2021 | 319 | 183 | -36.7% |
April 2021 | 504 | 289 | -23.7% |
March 2021 | 661 | 379 | +6.5% |
February 2021 | 621 | 356 | +45.3% |
January 2021 | 427 | 245 | +3.4% |
December 2020 | 414 | 237 | -1.3% |
November 2020 | 419 | 240 | -6.3% |
October 2020 | 446 | 256 | +60% |
September 2020 | 279 | 160 | +14.3% |
August 2020 | 244 | 140 | -15.7% |
July 2020 | 290 | 166 | +12.2% |
June 2020 | 258 | 148 | -41.5% |
May 2020 | 442 | 253 | -28.5% |
April 2020 | 618 | 354 | -5.1% |
March 2020 | 651 | 373 | +145.4% |
February 2020 | 265 | 152 | +16.9% |
January 2020 | 227 | 130 | -9.1% |
December 2019 | 249 | 143 | -33.5% |
November 2019 | 375 | 215 | -17.3% |
October 2019 | 454 | 260 | +276.8% |
September 2019 | 121 | 69 | -46.1% |
August 2019 | 223 | 128 | +85.5% |
July 2019 | 120 | 69 | -58.7% |
June 2019 | 291 | 167 | +122.7% |
May 2019 | 130 | 75 | -43.6% |
April 2019 | 232 | 133 | +66.3% |
March 2019 | 139 | 80 | -13% |
February 2019 | 161 | 92 | -23.3% |
January 2019 | 209 | 120 | +30.4% |
December 2018 | 161 | 92 | +22.7% |
November 2018 | 131 | 75 | -40% |
October 2018 | 218 | 125 | -16.7% |
September 2018 | 261 | 150 | +33.9% |
August 2018 | 195 | 112 | -1.8% |
July 2018 | 199 | 114 | -16.2% |
June 2018 | 237 | 136 | +6.3% |
May 2018 | 223 | 128 | 0% |
April 2018 | 224 | 128 | -26% |
March 2018 | 302 | 173 | -60.6% |
February 2018 | 766 | 439 | +61.4% |
January 2018 | 475 | 272 | -63.7% |
December 2017 | 1,308 | 750 | +1,566.7% |
November 2017 | 79 | 45 | -51.1% |
October 2017 | 161 | 92 | -54.9% |
September 2017 | 356 | 204 | +7.4% |
August 2017 | 331 | 190 | +48.4% |
July 2017 | 224 | 128 | +28% |
June 2017 | 175 | 100 | +19% |
May 2017 | 146 | 84 | -69.1% |
April 2017 | 474 | 272 | +2.6% |
March 2017 | 462 | 265 | -23.9% |
February 2017 | 606 | 348 | +34,700% |
January 2017 | 2 | 1 | - |
We Were Here Review Trend Analysis





We Were Here represents a compelling cooperative puzzle adventure that has captured the attention of gaming enthusiasts worldwide. This atmospheric title challenges players to work together in solving intricate mysteries while separated in different locations, relying solely on walkie-talkie communication. The game's unique approach to cooperative gameplay has established a dedicated player base that continues to engage with its challenging puzzles and immersive storyline. Understanding the live player count for We Were Here provides valuable insights into the game's ongoing popularity and community engagement levels across various gaming platforms.
We Were Here has expanded its reach across multiple gaming platforms to accommodate diverse player preferences and accessibility needs. The current player count varies significantly depending on the platform, with each offering unique advantages for the active player community.
- Steam (PC) - Primary platform with comprehensive steam player count tracking
- PlayStation 4
- PlayStation 5
- Xbox One
- Xbox Series X/S
- Nintendo Switch
The player count trajectory for We Were Here demonstrates fascinating patterns that reflect both seasonal gaming trends and community-driven growth. Initially, the game experienced modest concurrent players following its release, with the steam player count showing steady but gradual increases as word-of-mouth recommendations spread throughout gaming communities. The live player count has exhibited notable fluctuations corresponding to major updates, promotional events, and holiday periods when daily players typically surge across cooperative gaming titles. Monthly players have shown resilience during traditionally slower gaming periods, indicating a committed core player base that returns consistently to experience the game's unique cooperative challenges. The peak player count achievements have coincided with significant content releases and seasonal gaming events, demonstrating how external factors influence online engagement. Statistics reveal that weekend periods consistently show elevated numbers compared to weekday activity, reflecting typical gaming consumption patterns. The player count graph visualization clearly illustrates these temporal variations, providing comprehensive insights into community engagement trends. Average player metrics have maintained stability over extended periods, suggesting sustainable community growth rather than volatile spikes followed by dramatic declines. The population dynamics indicate healthy long-term prospects for continued community engagement and online activity maintenance.
Multiple interconnected factors significantly impact the concurrent players and overall online engagement within We Were Here's gaming ecosystem. Steam promotional events create substantial spikes in daily players as discounted pricing attracts newcomers while encouraging existing players to return for fresh experiences. Content updates introducing new puzzles, mechanics, or storyline elements consistently drive increases in active player participation, with statistics showing marked improvements in current player count following major releases. Seasonal gaming trends profoundly affect monthly players, particularly during holiday periods when cooperative gaming experiences gain heightened appeal among friend groups seeking shared entertainment. Social media buzz and streaming content creation contribute meaningfully to popularity surges, as viewers discover the game's unique communication-based gameplay mechanics and decide to experience them firsthand. The cooperative nature of We Were Here means player base growth often occurs in pairs or small groups, creating organic expansion patterns that differ from traditional single-player titles. Live player count fluctuations frequently correlate with weekend periods and evening hours when friends have coordinated availability for cooperative gaming sessions. Community-generated content, including puzzle solutions, gameplay guides, and strategy discussions, helps maintain sustained online engagement by providing additional value beyond the core gaming experience. Peak player count achievements often coincide with major gaming events, holiday weekends, and promotional campaigns that increase visibility across gaming communities. The tracker data reveals consistent patterns linking external gaming industry events with corresponding increases in population activity, demonstrating how broader gaming trends influence specific title engagement. Numbers indicate that positive community sentiment and word-of-mouth recommendations create more sustainable growth patterns compared to purely promotional-driven spikes in activity levels.
The live player count data for We Were Here provides invaluable insights into cooperative gaming trends and community engagement patterns that extend far beyond simple numbers. Through comprehensive steam player count analysis and player count graph visualization, gaming enthusiasts can better understand the dynamics driving concurrent players and active player participation across different time periods. The statistics reveal how daily players and monthly players contribute to the overall player base sustainability, while peak player count achievements highlight moments of maximum community engagement. Current player count information serves as a valuable tracker for understanding online gaming trends right now, providing real-time insights into population dynamics and gaming popularity patterns. These comprehensive stats demonstrate the enduring appeal of cooperative puzzle-solving experiences and the importance of community-driven gaming ecosystems in maintaining long-term player engagement across multiple platforms.
How many people play We Were Here?
The number of people playing We Were Here in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 82
- Average players over the last 30 days: 149
- Peak players in the last 30 days: 357
How many people are playing We Were Here right now?
At the moment, approximately 82 players are online in We Were Here.
This number may vary depending on the time of day and recent in-game events.
Do people still play We Were Here?
Yes — on average, about 149 players are online in We Were Here over the past 30 days.
The all-time peak reached 1,736 concurrent players.
What is the average number of players in We Were Here?
Over the past 30 days, We Were Here has had an average of approximately 149 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in We Were Here in July 2025?
In July 2025, We Were Here had the following player statistics:
- Average number of concurrent players: 149
- Peak number of concurrent players: 357


