VRChat Steam Charts (stats) and Live Player Count
There are currently 36809 players in-game playing. VRChat data is pulled directly from SteamPowered.com’s API and refreshed in real time.

VRChat Steam Charts (Graph)


VRChat Player Count by Month
| Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ | 
|---|---|---|---|
| Last 30 Days | 59,085 | 39,008 | 0% | 
| October 2025 | 54,590 | 38,995 | +0.3% | 
| September 2025 | 58,973 | 38,876 | -3.7% | 
| August 2025 | 59,320 | 40,372 | +3.8% | 
| July 2025 | 57,138 | 38,909 | +1.3% | 
| June 2025 | 55,807 | 38,419 | +3.3% | 
| May 2025 | 55,729 | 37,177 | +2.2% | 
| April 2025 | 56,751 | 36,360 | +31.6% | 
| March 2025 | 57,505 | 27,620 | -42.4% | 
| February 2025 | 59,366 | 47,943 | +25.4% | 
| January 2025 | 66,673 | 38,234 | +19.2% | 
| December 2024 | 55,954 | 32,087 | +5.7% | 
| November 2024 | 52,932 | 30,354 | +2.9% | 
| October 2024 | 51,453 | 29,506 | +3.8% | 
| September 2024 | 49,551 | 28,415 | +5.6% | 
| August 2024 | 46,939 | 26,917 | +5.7% | 
| July 2024 | 44,391 | 25,456 | -2.6% | 
| June 2024 | 45,567 | 26,131 | +7% | 
| May 2024 | 42,603 | 24,431 | -2.4% | 
| April 2024 | 43,644 | 25,028 | -0.7% | 
| March 2024 | 43,959 | 25,208 | +3.6% | 
| February 2024 | 42,445 | 24,340 | -17.3% | 
| January 2024 | 51,321 | 29,430 | +36.4% | 
| December 2023 | 37,639 | 21,584 | -2% | 
| November 2023 | 38,408 | 22,025 | +0.5% | 
| October 2023 | 38,233 | 21,925 | +2.6% | 
| September 2023 | 37,260 | 21,367 | -0.4% | 
| August 2023 | 37,420 | 21,459 | -2.3% | 
| July 2023 | 38,319 | 21,974 | +0.1% | 
| June 2023 | 38,296 | 21,961 | +3.9% | 
| May 2023 | 36,871 | 21,144 | -1.1% | 
| April 2023 | 37,292 | 21,385 | -1% | 
| March 2023 | 37,662 | 21,597 | -0.8% | 
| February 2023 | 37,972 | 21,775 | -18.4% | 
| January 2023 | 46,509 | 26,671 | +33.6% | 
| December 2022 | 34,802 | 19,957 | +3.1% | 
| November 2022 | 33,743 | 19,350 | +2.3% | 
| October 2022 | 32,984 | 18,915 | -0.1% | 
| September 2022 | 33,003 | 18,926 | +2.1% | 
| August 2022 | 32,322 | 18,535 | -10.3% | 
| July 2022 | 36,039 | 20,667 | -1.6% | 
| June 2022 | 36,636 | 21,009 | -0.3% | 
| May 2022 | 36,758 | 21,079 | -3.7% | 
| April 2022 | 38,176 | 21,892 | +3.4% | 
| March 2022 | 36,921 | 21,172 | +3.1% | 
| February 2022 | 35,815 | 20,538 | -15.9% | 
| January 2022 | 42,564 | 24,408 | +46.9% | 
| December 2021 | 28,981 | 16,619 | -0.3% | 
| November 2021 | 29,072 | 16,671 | +1.6% | 
| October 2021 | 28,621 | 16,413 | +9.3% | 
| September 2021 | 26,175 | 15,010 | +0.3% | 
| August 2021 | 26,106 | 14,971 | +9.9% | 
| July 2021 | 23,746 | 13,617 | +0.6% | 
| June 2021 | 23,598 | 13,532 | -2.3% | 
| May 2021 | 24,149 | 13,848 | -6.2% | 
| April 2021 | 25,744 | 14,763 | +0.7% | 
| March 2021 | 25,572 | 14,664 | +3.6% | 
| February 2021 | 24,673 | 14,149 | -6% | 
| January 2021 | 26,251 | 15,054 | +26.6% | 
| December 2020 | 20,742 | 11,895 | +7.1% | 
| November 2020 | 19,368 | 11,107 | +8.7% | 
| October 2020 | 17,812 | 10,214 | +7.9% | 
| September 2020 | 16,508 | 9,467 | -5.7% | 
| August 2020 | 17,514 | 10,043 | +5.3% | 
| July 2020 | 16,634 | 9,539 | +5.4% | 
| June 2020 | 15,781 | 9,050 | -7.3% | 
| May 2020 | 17,025 | 9,763 | +3.8% | 
| April 2020 | 16,404 | 9,407 | +9.9% | 
| March 2020 | 14,931 | 8,562 | +22.6% | 
| February 2020 | 12,178 | 6,984 | -15.7% | 
| January 2020 | 14,444 | 8,283 | +29.4% | 
| December 2019 | 11,163 | 6,401 | +4.3% | 
| November 2019 | 10,701 | 6,137 | +1.7% | 
| October 2019 | 10,521 | 6,033 | +0.1% | 
| September 2019 | 10,514 | 6,029 | +21.3% | 
| August 2019 | 8,667 | 4,970 | -69.7% | 
| July 2019 | 28,596 | 16,398 | +232.4% | 
| June 2019 | 8,603 | 4,933 | -1.4% | 
| May 2019 | 8,726 | 5,004 | -4.2% | 
| April 2019 | 9,106 | 5,222 | -8.7% | 
| March 2019 | 9,969 | 5,717 | +3.6% | 
| February 2019 | 9,627 | 5,521 | -11.7% | 
| January 2019 | 10,908 | 6,255 | +20.8% | 
| December 2018 | 9,030 | 5,178 | -0.4% | 
| November 2018 | 9,068 | 5,200 | -3.2% | 
| October 2018 | 9,370 | 5,373 | +7.4% | 
| September 2018 | 8,727 | 5,005 | -2.9% | 
| August 2018 | 8,989 | 5,155 | +15.5% | 
| July 2018 | 7,785 | 4,464 | +0.2% | 
| June 2018 | 7,773 | 4,457 | -2.4% | 
| May 2018 | 7,961 | 4,565 | -1.6% | 
| April 2018 | 8,089 | 4,639 | -11.1% | 
| March 2018 | 9,102 | 5,220 | -10.4% | 
| February 2018 | 10,157 | 5,825 | -49.7% | 
| January 2018 | 20,212 | 11,591 | +214.2% | 
| December 2017 | 6,433 | 3,689 | +788.9% | 
| November 2017 | 724 | 415 | +129.3% | 
| October 2017 | 315 | 181 | +129.1% | 
| September 2017 | 138 | 79 | +64.6% | 
| August 2017 | 83 | 48 | +29.7% | 
| July 2017 | 64 | 37 | +15.6% | 
| June 2017 | 55 | 32 | -8.6% | 
| May 2017 | 61 | 35 | +12.9% | 
| April 2017 | 54 | 31 | -34% | 
| March 2017 | 82 | 47 | -25.4% | 
| February 2017 | 109 | 63 | +1,160% | 
| January 2017 | 8 | 5 | - | 
VRChat Review Trend Analysis




VRChat represents one of the most innovative social virtual reality platforms available today, allowing users to create, share, and explore countless virtual worlds with friends and strangers alike. This immersive social experience has captured the attention of millions worldwide, establishing itself as a cornerstone of modern virtual reality entertainment. The platform's unique approach to user-generated content and social interaction has created a vibrant ecosystem where creativity meets technology. VRChat enables users to customize their avatars, build elaborate worlds, and participate in diverse activities ranging from casual conversations to elaborate role-playing scenarios. The game's popularity has surged dramatically since its launch, attracting content creators, streamers, and casual users who seek meaningful social connections in virtual spaces. Understanding the player count dynamics of this revolutionary platform provides valuable insights into the current state and future trajectory of virtual reality social gaming.
VRChat accessibility spans multiple platforms, ensuring broad reach across different gaming communities and hardware configurations. The live player count data we track encompasses users from various platforms where this social VR experience thrives:
- PC (Windows) via Steam
 - Oculus Rift and Rift S
 - HTC Vive
 - Valve Index
 - Windows Mixed Reality headsets
 - Oculus Quest and Quest 2 (standalone and PC link)
 - PlayStation VR (PSVR)
 
Each platform contributes to the overall concurrent players figure, though our steam player count tracking focuses specifically on the Steam platform data obtained through official APIs. The cross-platform nature of VRChat significantly impacts the total player base, as users can interact seamlessly regardless of their chosen hardware configuration.
The VRChat player count trajectory demonstrates remarkable growth patterns that reflect broader trends in virtual reality adoption and social gaming preferences. Initially, the platform experienced modest engagement levels typical of emerging VR applications, but significant milestones marked dramatic shifts in user adoption rates. The daily players metric showed consistent upward momentum during key periods, particularly when viral content and streaming personalities brought mainstream attention to the platform. Monthly players figures revealed seasonal fluctuations alongside sustained growth, indicating both casual interest spikes and dedicated community building. The peak player count achievements occurred during major content updates, holiday events, and periods of increased media coverage, demonstrating how external factors influence user engagement. Statistics from our tracking system reveal that weekend periods consistently show higher concurrent players compared to weekdays, suggesting recreational usage patterns dominate the player base. The average player session duration has evolved alongside platform improvements, with enhanced features and stability updates correlating with increased user retention. Long-term stats indicate that VRChat has successfully transitioned from niche VR application to mainstream social platform, with population growth accelerating during global events that increased demand for virtual social spaces. The player count graph visualization clearly illustrates these trends, showing both short-term volatility and long-term growth trajectories that position VRChat as a leader in social VR experiences.
Multiple interconnected factors drive VRChat online engagement levels, creating complex patterns that our tracker systems monitor continuously. Content creator activities significantly impact current player count, as popular streamers and YouTubers can generate substantial viewer interest that translates directly into increased user participation. Major platform updates introducing new features, improved performance, or expanded customization options typically correlate with active player surges that persist for weeks following release dates. Seasonal events and holiday celebrations create predictable spikes in concurrent players, as users gather for special activities and themed world experiences. The VRChat community's creative output serves as a primary driver of sustained engagement, with innovative worlds and avatar designs attracting both new users and encouraging return visits from existing player base members. Technical improvements addressing performance issues, bug fixes, and compatibility enhancements directly influence user retention rates and daily players consistency. Social media trends and viral moments can generate massive population increases within hours, demonstrating the platform's sensitivity to internet culture phenomena. Cross-platform compatibility updates and new hardware support expand accessibility, contributing to gradual player count growth as VR technology becomes more mainstream. Economic factors such as VR headset pricing, seasonal sales, and hardware availability affect long-term adoption rates and monthly players trends. Community-driven events, competitions, and collaborative projects foster engagement that extends beyond individual play sessions, creating sustained online activity periods that benefit overall platform health.
VRChat continues establishing itself as the premier destination for social virtual reality experiences, with live player count data confirming its position as an industry leader. The platform's statistics demonstrate remarkable resilience and growth potential, supported by an engaged community that actively contributes to content creation and social interaction. Right now, the game maintains consistent concurrent players levels that reflect both dedicated user loyalty and ongoing new user acquisition. The player count graph trends suggest sustainable growth patterns that indicate long-term viability and continued platform evolution. Our tracking systems provide real-time insights into current player count fluctuations, enabling users to understand optimal times for social interaction and world exploration. The diverse platforms supporting VRChat ensure broad accessibility while maintaining the high-quality social experiences that define the platform's core appeal. As virtual reality technology continues advancing and social gaming preferences evolve, VRChat remains positioned to capitalize on these trends through its established player base and innovative approach to user-generated content. The popularity metrics we monitor suggest that VRChat will continue serving as a benchmark for social VR success, with stats indicating sustained growth potential across all major demographic segments and geographic regions.
How many people play VRChat?
The number of people playing VRChat in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 36,809
 - Average players over the last 30 days: 39,008
 - Peak players in the last 30 days: 59,085
 
How many people are playing VRChat right now?
At the moment, approximately 36,809 players are online in VRChat.
This number may vary depending on the time of day and recent in-game events.
Do people still play VRChat?
Yes — on average, about 39,008 players are online in VRChat over the past 30 days.
The all-time peak reached 66,673 concurrent players.
What is the average number of players in VRChat?
Over the past 30 days, VRChat has had an average of approximately 39,008 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in VRChat in July 2025?
In July 2025, VRChat had the following player statistics:
- Average number of concurrent players: 39,008
 - Peak number of concurrent players: 59,085
 

















