The Crew™ Steam Charts (stats) and Live Player Count
There are currently 14 players in-game playing.The Crew™ data is pulled directly from SteamPowered.com’s API and refreshed in real time.

The Crew™ Steam Charts (Graph)


The Crew™ Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 394 | 72 | +7,077% |
September 2025 | 4 | 1 | 0% |
August 2025 | 5 | 1 | 0% |
July 2025 | 4 | 1 | 0% |
June 2025 | 6 | 1 | 0% |
May 2025 | 4 | 1 | 0% |
April 2025 | 4 | 1 | 0% |
March 2025 | 4 | 1 | 0% |
February 2025 | 3 | 1 | -50% |
January 2025 | 3 | 2 | -33.3% |
December 2024 | 5 | 3 | 0% |
November 2024 | 5 | 3 | +50% |
October 2024 | 3 | 2 | -33.3% |
September 2024 | 5 | 3 | 0% |
August 2024 | 5 | 3 | +50% |
July 2024 | 4 | 2 | -33.3% |
June 2024 | 6 | 3 | +50% |
May 2024 | 4 | 2 | -66.7% |
April 2024 | 11 | 6 | -92.9% |
March 2024 | 146 | 84 | +133.3% |
February 2024 | 63 | 36 | -7.7% |
January 2024 | 68 | 39 | -11.4% |
December 2023 | 76 | 44 | +63% |
November 2023 | 47 | 27 | -6.9% |
October 2023 | 51 | 29 | -21.6% |
September 2023 | 65 | 37 | -17.8% |
August 2023 | 79 | 45 | -45.8% |
July 2023 | 145 | 83 | -49.4% |
June 2023 | 286 | 164 | +320.5% |
May 2023 | 68 | 39 | -38.1% |
April 2023 | 109 | 63 | -21.3% |
March 2023 | 139 | 80 | +142.4% |
February 2023 | 58 | 33 | -23.3% |
January 2023 | 75 | 43 | +7.5% |
December 2022 | 69 | 40 | +11.1% |
November 2022 | 63 | 36 | -7.7% |
October 2022 | 68 | 39 | +62.5% |
September 2022 | 42 | 24 | -51% |
August 2022 | 86 | 49 | +19.5% |
July 2022 | 71 | 41 | -6.8% |
June 2022 | 77 | 44 | -17% |
May 2022 | 93 | 53 | +47.2% |
April 2022 | 62 | 36 | -28% |
March 2022 | 87 | 50 | +25% |
February 2022 | 70 | 40 | -20% |
January 2022 | 88 | 50 | -7.4% |
December 2021 | 95 | 54 | -16.9% |
November 2021 | 114 | 65 | +109.7% |
October 2021 | 54 | 31 | +3.3% |
September 2021 | 52 | 30 | +3.4% |
August 2021 | 50 | 29 | -29.3% |
July 2021 | 71 | 41 | +24.2% |
June 2021 | 58 | 33 | -17.5% |
May 2021 | 70 | 40 | -4.8% |
April 2021 | 73 | 42 | -19.2% |
March 2021 | 90 | 52 | +6.1% |
February 2021 | 86 | 49 | -3.9% |
January 2021 | 89 | 51 | -3.8% |
December 2020 | 92 | 53 | -3.6% |
November 2020 | 96 | 55 | +19.6% |
October 2020 | 80 | 46 | +15% |
September 2020 | 69 | 40 | -14.9% |
August 2020 | 82 | 47 | +14.6% |
July 2020 | 72 | 41 | -14.6% |
June 2020 | 83 | 48 | -22.6% |
May 2020 | 108 | 62 | -12.7% |
April 2020 | 124 | 71 | -1.4% |
March 2020 | 125 | 72 | +12.5% |
February 2020 | 111 | 64 | +4.9% |
January 2020 | 107 | 61 | +5.2% |
December 2019 | 102 | 58 | -19.4% |
November 2019 | 125 | 72 | +7.5% |
October 2019 | 116 | 67 | -9.5% |
September 2019 | 129 | 74 | -1.3% |
August 2019 | 130 | 75 | +8.7% |
July 2019 | 121 | 69 | -12.7% |
June 2019 | 138 | 79 | -2.5% |
May 2019 | 141 | 81 | -10% |
April 2019 | 157 | 90 | -5.3% |
March 2019 | 165 | 95 | -16.7% |
February 2019 | 199 | 114 | -3.4% |
January 2019 | 206 | 118 | -37.6% |
December 2018 | 330 | 189 | -12.9% |
November 2018 | 378 | 217 | +48.6% |
October 2018 | 255 | 146 | -7% |
September 2018 | 273 | 157 | -15.1% |
August 2018 | 322 | 185 | -70.9% |
July 2018 | 1,108 | 635 | +5.8% |
June 2018 | 1,047 | 600 | -44.9% |
May 2018 | 1,899 | 1,089 | +269.2% |
April 2018 | 514 | 295 | -41.2% |
March 2018 | 875 | 502 | +40.2% |
February 2018 | 624 | 358 | -24% |
January 2018 | 822 | 471 | +34.2% |
December 2017 | 612 | 351 | -2.8% |
November 2017 | 629 | 361 | +23.2% |
October 2017 | 511 | 293 | -28.2% |
September 2017 | 712 | 408 | -37.1% |
August 2017 | 1,131 | 649 | +10.4% |
July 2017 | 1,025 | 588 | +14.4% |
June 2017 | 896 | 514 | +83.6% |
May 2017 | 488 | 280 | -8.8% |
April 2017 | 536 | 307 | -12% |
March 2017 | 609 | 349 | -9.1% |
February 2017 | 670 | 384 | -29.8% |
January 2017 | 953 | 547 | -25.4% |
December 2016 | 1,279 | 733 | -5.3% |
November 2016 | 1,349 | 774 | +9% |
October 2016 | 1,238 | 710 | -31.7% |
September 2016 | 1,812 | 1,039 | +143.9% |
August 2016 | 742 | 426 | -34.8% |
July 2016 | 1,139 | 653 | +18.1% |
June 2016 | 964 | 553 | +13.1% |
May 2016 | 852 | 489 | -24.3% |
April 2016 | 1,127 | 646 | -24.2% |
March 2016 | 1,486 | 852 | +0.7% |
February 2016 | 1,475 | 846 | -16.8% |
January 2016 | 1,774 | 1,017 | +11.4% |
December 2015 | 1,592 | 913 | -34.9% |
November 2015 | 2,444 | 1,402 | +72.9% |
October 2015 | 1,414 | 811 | +43% |
September 2015 | 988 | 567 | -28.7% |
August 2015 | 1,387 | 795 | -63.2% |
July 2015 | 3,764 | 2,158 | +138.2% |
June 2015 | 1,580 | 906 | +131.1% |
May 2015 | 683 | 392 | -53.6% |
April 2015 | 1,474 | 845 | -41.8% |
March 2015 | 2,530 | 1,451 | -6.2% |
February 2015 | 2,697 | 1,547 | -37.8% |
January 2015 | 4,337 | 2,487 | -64.4% |
December 2014 | 12,180 | 6,985 | +174,525% |
November 2014 | 7 | 4 | -33.3% |
October 2014 | 11 | 6 | +20% |
September 2014 | 8 | 5 | -99.5% |
August 2014 | 1,860 | 1,067 | - |
The Crew™ Review Trend Analysis





The Crew™ represents a groundbreaking open-world racing experience that has captured the attention of driving enthusiasts worldwide. This massive multiplayer online racing game transforms the entire United States into your personal playground, offering unprecedented freedom to explore diverse landscapes from coast to coast. The game's ambitious scope combines street racing, off-road adventures, and precision driving challenges within a persistent online world where player count dynamics significantly impact the overall gaming experience. Understanding the live player count becomes crucial for gamers seeking optimal multiplayer sessions, competitive races, and collaborative missions that define The Crew™'s core gameplay mechanics.
The Crew™ delivers its expansive racing experience across multiple gaming platforms, ensuring accessibility for diverse gaming communities:
- PlayStation 4
- PlayStation 5
- Xbox One
- Xbox Series X/S
- Microsoft Windows (PC)
- Ubisoft Connect
Each platform maintains its dedicated player base, contributing to the overall population statistics that influence matchmaking efficiency and social interaction opportunities within the game's persistent world.
The steam player count for The Crew™ has experienced fascinating fluctuations since its initial release, reflecting various factors that influence gaming community engagement. Initially, the game witnessed substantial enthusiasm from racing enthusiasts eager to explore its innovative approach to open-world driving experiences. The concurrent players reached impressive heights during launch periods, demonstrating strong market reception and community interest. However, like many online racing titles, The Crew™ experienced natural ebbs and flows in its active player engagement over subsequent months and years. Seasonal updates, downloadable content releases, and major game patches typically generated renewed interest, resulting in temporary spikes in daily players and monthly players statistics. The player count graph reveals interesting patterns where weekend periods consistently show elevated online activity compared to weekday averages, indicating recreational gaming preferences among the community. Holiday seasons and promotional events have historically contributed to increased current player count figures, while competitive gaming periods often showcase peak player count achievements that highlight the game's enduring appeal within the racing genre.
Multiple interconnected factors significantly impact The Crew™ online player count, creating complex dynamics that shape the game's popularity and sustained engagement levels. Content updates serve as primary drivers for concurrent players growth, particularly when introducing new vehicles, racing circuits, or gameplay mechanics that refresh the core experience. The game's social features heavily influence average player retention, as collaborative missions, crew formations, and competitive leaderboards encourage consistent participation from the player base. Technical performance optimization directly correlates with live player count statistics, since smooth gameplay experiences reduce frustration and promote longer gaming sessions among active player communities. Seasonal events and limited-time challenges create urgency that temporarily boosts daily players engagement, while cross-platform compatibility expands potential population reach across different gaming ecosystems. Community-driven content, including user-generated races and custom challenges, contributes to organic growth in monthly players participation by providing endless variety beyond developer-created content. Economic factors, including game pricing, downloadable content costs, and promotional discounts, influence new player acquisition rates that ultimately affect overall current player count trends. The competitive racing scene, featuring tournaments, championships, and esports initiatives, attracts dedicated enthusiasts who maintain consistent online presence and contribute to stable peak player count baselines throughout various gaming periods.
Live-player-count.com leverages official Steam API integration to deliver precise player count tracker functionality that empowers gamers with actionable intelligence about The Crew™ community activity. Our comprehensive stats dashboard updates hourly, ensuring users access current information about concurrent players numbers that influence optimal gaming session timing. The interactive player count graph provides detailed visualization spanning multiple timeframes, from immediate right now activity to historical trends covering weeks, months, and entire gaming seasons. This granular approach to statistics presentation enables strategic decision-making for competitive racers, casual enthusiasts, and content creators seeking peak engagement opportunities. Beyond basic online population tracking, our platform aggregates comprehensive game information including user review sentiment, technical requirements, pricing data, and genre classifications that provide holistic gaming insights. The ability to zoom into specific timeframes reveals nuanced patterns in active player behavior, helping users identify optimal windows for multiplayer sessions, competitive events, and social gaming experiences that define The Crew™ community engagement.
How many people play The Crew™?
The number of people playing The Crew™ in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 14
- Average players over the last 30 days: 72
- Peak players in the last 30 days: 394
How many people are playing The Crew™ right now?
At the moment, approximately 14 players are online in The Crew™.
This number may vary depending on the time of day and recent in-game events.
Do people still play The Crew™?
Yes — on average, about 72 players are online in The Crew™ over the past 30 days.
The all-time peak reached 12,180 concurrent players.
What is the average number of players in The Crew™?
Over the past 30 days, The Crew™ has had an average of approximately 72 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in The Crew™ in July 2025?
In July 2025, The Crew™ had the following player statistics:
- Average number of concurrent players: 72
- Peak number of concurrent players: 394


