Source Filmmaker Steam Charts (stats) and Live Player Count
There are currently 620 players in-game playing. Source Filmmaker data is pulled directly from SteamPowered.com’s API and refreshed in real time.

Source Filmmaker Steam Charts (Graph)


Source Filmmaker Player Count by Month
| Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
|---|---|---|---|
| Last 30 Days | 1,321 | 914 | +1% |
| March 2026 | 1,311 | 906 | -2.4% |
| February 2026 | 1,330 | 928 | -3.5% |
| January 2026 | 1,377 | 962 | +0.2% |
| December 2025 | 1,373 | 960 | +1.7% |
| November 2025 | 1,387 | 944 | -1.8% |
| October 2025 | 1,473 | 961 | +2.8% |
| September 2025 | 1,403 | 935 | -9.6% |
| August 2025 | 1,386 | 1,034 | -1.1% |
| July 2025 | 1,378 | 1,046 | -2.2% |
| June 2025 | 1,475 | 1,069 | +7.3% |
| May 2025 | 1,431 | 996 | -3.6% |
| April 2025 | 1,491 | 1,033 | +39.4% |
| March 2025 | 1,449 | 741 | -40.6% |
| February 2025 | 1,423 | 1,248 | +37.6% |
| January 2025 | 1,582 | 907 | +9.3% |
| December 2024 | 1,448 | 830 | -5.8% |
| November 2024 | 1,536 | 881 | -2% |
| October 2024 | 1,568 | 899 | +1.9% |
| September 2024 | 1,538 | 882 | +0.8% |
| August 2024 | 1,526 | 875 | -1% |
| July 2024 | 1,541 | 884 | -6.7% |
| June 2024 | 1,652 | 947 | -4.4% |
| May 2024 | 1,729 | 991 | +2.3% |
| April 2024 | 1,690 | 969 | +1.7% |
| March 2024 | 1,662 | 953 | +2.5% |
| February 2024 | 1,621 | 930 | +0.4% |
| January 2024 | 1,615 | 926 | +0.9% |
| December 2023 | 1,600 | 918 | -7% |
| November 2023 | 1,721 | 987 | +7% |
| October 2023 | 1,608 | 922 | +2.1% |
| September 2023 | 1,575 | 903 | +5.2% |
| August 2023 | 1,496 | 858 | +1.2% |
| July 2023 | 1,478 | 848 | +10.1% |
| June 2023 | 1,343 | 770 | -1.5% |
| May 2023 | 1,363 | 782 | -0.4% |
| April 2023 | 1,369 | 785 | -0.3% |
| March 2023 | 1,373 | 787 | +0.8% |
| February 2023 | 1,362 | 781 | +1.7% |
| January 2023 | 1,340 | 768 | +4.3% |
| December 2022 | 1,283 | 736 | -4.8% |
| November 2022 | 1,348 | 773 | -1.8% |
| October 2022 | 1,372 | 787 | +2.2% |
| September 2022 | 1,342 | 770 | -2.2% |
| August 2022 | 1,373 | 787 | +4.9% |
| July 2022 | 1,307 | 750 | -2.3% |
| June 2022 | 1,339 | 768 | -6.6% |
| May 2022 | 1,434 | 822 | -4.3% |
| April 2022 | 1,498 | 859 | -1.4% |
| March 2022 | 1,519 | 871 | -7% |
| February 2022 | 1,634 | 937 | -1.2% |
| January 2022 | 1,654 | 948 | +6.2% |
| December 2021 | 1,557 | 893 | +10.9% |
| November 2021 | 1,404 | 805 | -10.1% |
| October 2021 | 1,561 | 895 | +6.9% |
| September 2021 | 1,459 | 837 | -2.7% |
| August 2021 | 1,499 | 860 | -2.4% |
| July 2021 | 1,536 | 881 | -1% |
| June 2021 | 1,552 | 890 | -4.7% |
| May 2021 | 1,628 | 934 | -2.5% |
| April 2021 | 1,670 | 958 | -2.3% |
| March 2021 | 1,711 | 981 | +1.6% |
| February 2021 | 1,685 | 966 | -6% |
| January 2021 | 1,792 | 1,028 | +4.3% |
| December 2020 | 1,719 | 986 | -1.8% |
| November 2020 | 1,751 | 1,004 | 0% |
| October 2020 | 1,750 | 1,004 | -1.4% |
| September 2020 | 1,775 | 1,018 | -2.9% |
| August 2020 | 1,827 | 1,048 | +4.7% |
| July 2020 | 1,746 | 1,001 | -4.6% |
| June 2020 | 1,829 | 1,049 | -0.4% |
| May 2020 | 1,837 | 1,053 | +2.2% |
| April 2020 | 1,796 | 1,030 | +5% |
| March 2020 | 1,711 | 981 | +12.6% |
| February 2020 | 1,519 | 871 | -0.2% |
| January 2020 | 1,522 | 873 | +6.7% |
| December 2019 | 1,427 | 818 | -2.5% |
| November 2019 | 1,463 | 839 | +0.6% |
| October 2019 | 1,455 | 834 | +3.5% |
| September 2019 | 1,406 | 806 | -4.3% |
| August 2019 | 1,468 | 842 | -0.4% |
| July 2019 | 1,473 | 845 | -1.1% |
| June 2019 | 1,490 | 854 | -9.1% |
| May 2019 | 1,638 | 939 | -1.5% |
| April 2019 | 1,661 | 953 | +0.1% |
| March 2019 | 1,660 | 952 | +2.9% |
| February 2019 | 1,613 | 925 | -0.8% |
| January 2019 | 1,625 | 932 | +16.4% |
| December 2018 | 1,396 | 801 | -5.2% |
| November 2018 | 1,474 | 845 | +5.2% |
| October 2018 | 1,400 | 803 | +3.7% |
| September 2018 | 1,350 | 774 | -1% |
| August 2018 | 1,363 | 782 | +0.5% |
| July 2018 | 1,357 | 778 | +4.7% |
| June 2018 | 1,296 | 743 | -7.6% |
| May 2018 | 1,402 | 804 | -1.5% |
| April 2018 | 1,423 | 816 | -3% |
| March 2018 | 1,467 | 841 | +4% |
| February 2018 | 1,411 | 809 | +4.4% |
| January 2018 | 1,352 | 775 | -2.8% |
| December 2017 | 1,390 | 797 | +2% |
| November 2017 | 1,362 | 781 | +0.5% |
| October 2017 | 1,355 | 777 | -4.7% |
| September 2017 | 1,421 | 815 | +6.1% |
| August 2017 | 1,340 | 768 | +1.5% |
| July 2017 | 1,320 | 757 | +1.3% |
| June 2017 | 1,302 | 747 | -9.5% |
| May 2017 | 1,439 | 825 | +5.2% |
| April 2017 | 1,368 | 784 | +0.1% |
| March 2017 | 1,365 | 783 | -0.8% |
| February 2017 | 1,376 | 789 | +3% |
| January 2017 | 1,336 | 766 | +4.8% |
| December 2016 | 1,274 | 731 | -3.8% |
| November 2016 | 1,326 | 760 | +4.4% |
| October 2016 | 1,269 | 728 | +0.6% |
| September 2016 | 1,263 | 724 | +3.3% |
| August 2016 | 1,223 | 701 | +8.7% |
| July 2016 | 1,124 | 645 | -2.7% |
| June 2016 | 1,157 | 663 | -1.3% |
| May 2016 | 1,172 | 672 | +2.9% |
| April 2016 | 1,138 | 653 | +5.2% |
| March 2016 | 1,083 | 621 | +2.3% |
| February 2016 | 1,059 | 607 | +6.1% |
| January 2016 | 997 | 572 | +0.2% |
| December 2015 | 996 | 571 | -0.9% |
| November 2015 | 1,004 | 576 | +3.6% |
| October 2015 | 970 | 556 | +5.3% |
| September 2015 | 920 | 528 | +4.6% |
| August 2015 | 881 | 505 | +13.7% |
| July 2015 | 775 | 444 | +7% |
| June 2015 | 724 | 415 | -3.5% |
| May 2015 | 750 | 430 | +1.2% |
| April 2015 | 741 | 425 | +0.7% |
| March 2015 | 736 | 422 | +14.1% |
| February 2015 | 645 | 370 | -3.4% |
| January 2015 | 668 | 383 | +20.1% |
| December 2014 | 556 | 319 | 0% |
| November 2014 | 557 | 319 | +6.7% |
| October 2014 | 522 | 299 | +1.7% |
| September 2014 | 513 | 294 | +6.5% |
| August 2014 | 481 | 276 | -3.8% |
| July 2014 | 500 | 287 | +15.7% |
| June 2014 | 433 | 248 | +2.5% |
| May 2014 | 422 | 242 | +4.3% |
| April 2014 | 405 | 232 | 0% |
| March 2014 | 404 | 232 | -9.4% |
| February 2014 | 447 | 256 | +4.5% |
| January 2014 | 428 | 245 | +24.4% |
| December 2013 | 343 | 197 | -15.8% |
| November 2013 | 408 | 234 | +18.2% |
| October 2013 | 346 | 198 | +5.3% |
| September 2013 | 327 | 188 | +3.3% |
| August 2013 | 317 | 182 | +1.1% |
| July 2013 | 314 | 180 | -10% |
| June 2013 | 348 | 200 | +7.5% |
| May 2013 | 324 | 186 | +13.4% |
| April 2013 | 286 | 164 | +8.6% |
| March 2013 | 264 | 151 | -11.2% |
| February 2013 | 296 | 170 | -8.1% |
| January 2013 | 322 | 185 | +10.8% |
| December 2012 | 292 | 167 | -20.1% |
| November 2012 | 365 | 209 | -9.5% |
| October 2012 | 402 | 231 | -16% |
| September 2012 | 480 | 275 | -12.4% |
| August 2012 | 548 | 314 | -50.7% |
| July 2012 | 1,110 | 637 | - |
Source Filmmaker Review Trend Analysis




Source Filmmaker represents a powerful cinematic creation tool built upon Valve's Source engine technology, enabling creative individuals to produce animated films and videos using assets from various games. This sophisticated software has attracted a dedicated player base consisting of animators, content creators, and storytelling enthusiasts who leverage its capabilities to craft impressive visual narratives. The application provides extensive functionality for manipulating characters, environments, lighting, and camera angles, making it an invaluable resource for those seeking to bring their creative visions to life. Understanding the live player count for Source Filmmaker helps gauge community engagement and reveals how many creators are actively utilizing this remarkable toolset at any given moment. Tracking concurrent players offers insights into the software's sustained relevance within the creative community, demonstrating whether interest remains strong or fluctuates based on various factors. The steam player count serves as a reliable metric for assessing how many individuals are currently exploring the application's features, experimenting with animation techniques, or producing content for their audiences across different platforms where their finished work might eventually be shared.
- Windows PC (via Steam)
- macOS (via Steam)
- Linux (via Steam)
The player count graph for Source Filmmaker demonstrates interesting patterns that reflect the creative community's evolving engagement with this animation software. Initially, the population of users grew steadily as content creators discovered the tool's potential for producing high-quality animated content without requiring expensive professional software alternatives. Over subsequent periods, the statistics reveal fluctuations corresponding to major game releases that provided new assets for animators to utilize, updates to the software itself, and trending content formats across video-sharing platforms. The average player activity shows that while peak player count moments occurred during specific events or viral content trends, the application maintains a consistent core group of dedicated creators who regularly utilize its features. Examining the monthly players data across different timeframes reveals that seasonal variations affect usage patterns, with certain periods showing increased activity when creators have more free time for projects. The daily players metric indicates that Source Filmmaker continues attracting both newcomers exploring animation for the first time and experienced users returning to work on ongoing projects. Long-term trends visible through extended stats analysis suggest that despite newer animation tools entering the market, Source Filmmaker retains a loyal following who appreciate its unique integration with Source engine assets and its accessibility compared to professional-grade alternatives. The current player count typically remains stable, suggesting that the software has established itself as a permanent fixture within the content creation landscape rather than experiencing dramatic rises or declines.
Several factors significantly impact the active player numbers for Source Filmmaker at any given time. Major game releases within the Source engine ecosystem or games that share compatible assets often trigger spikes in online activity as creators rush to experiment with new characters, environments, and storytelling possibilities. Viral animation trends across video platforms can inspire waves of newcomers to download the software and attempt creating their own content, temporarily boosting the numbers of concurrent players. Community events, animation contests, and collaborative projects organized by dedicated user groups encourage increased participation and can be observed through tracker data showing elevated engagement during these periods. Software updates introducing new features, bug fixes, or improved compatibility with modern systems also influence how many creators choose to launch the application right now versus postponing their projects. Educational content such as tutorials, guides, and workshops makes the software more accessible to beginners, gradually expanding the overall player base as more individuals feel confident enough to start their animation journey. The popularity of specific games whose assets are frequently used in Source Filmmaker productions creates indirect effects on user activity, as successful franchises inspire more fan-created content. Seasonal patterns related to school schedules, holidays, and content creation cycles affect when creators have available time to dedicate to animation projects, resulting in predictable fluctuations visible through comprehensive statistics analysis.
Monitoring the steam player count for Source Filmmaker provides valuable perspective on this creative tool's ongoing relevance within the animation and content creation communities. The data collected through official Steam API integration ensures accuracy when displaying live player count information, giving interested parties reliable insights into current usage patterns. By examining the player count graph across various timeframes—from the past 48 hours to the entire duration since the software's release—users can identify trends, understand seasonal variations, and appreciate how different events impact community engagement. The ability to zoom into specific periods allows for detailed analysis of what drives peak player count moments and what causes temporary declines in online activity. This comprehensive tracking approach helps prospective users determine whether Source Filmmaker maintains an active community that can provide support, inspiration, and collaboration opportunities. The current player count serves as an immediate snapshot of how many creators are presently working within the application, while historical stats reveal the software's longevity and sustained appeal despite competition from newer animation tools. Understanding these numbers helps content creators make informed decisions about investing time in learning Source Filmmaker's features and joining its creative community. The average player metrics demonstrate that beyond temporary spikes, the software maintains consistent usage from dedicated animators who have integrated it into their regular content production workflows. Whether you're checking activity levels right now or analyzing long-term patterns, the detailed statistics available through comprehensive tracking provide essential context for understanding Source Filmmaker's position within the broader landscape of accessible animation tools available across multiple platforms.
How many people play Source Filmmaker?
The number of people playing Source Filmmaker in 2026 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 620
- Average players over the last 30 days: 914
- Peak players in the last 30 days: 1,321
How many people are playing Source Filmmaker right now?
At the moment, approximately 620 players are online in Source Filmmaker.
This number may vary depending on the time of day and recent in-game events.
Do people still play Source Filmmaker?
Yes — on average, about 914 players are online in Source Filmmaker over the past 30 days.
The all-time peak reached 1,837 concurrent players.
What is the average number of players in Source Filmmaker?
Over the past 30 days, Source Filmmaker has had an average of approximately 914 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in Source Filmmaker in April 2026?
In April 2026, Source Filmmaker had the following player statistics:
- Average number of concurrent players: 914
- Peak number of concurrent players: 1,321










