Rivals of Aether Steam Charts (stats) and Live Player Count
There are currently 138 players in-game playing.Rivals of Aether data is pulled directly from SteamPowered.com’s API and refreshed in real time.

Rivals of Aether Steam Charts (Graph)


Rivals of Aether Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 560 | 234 | -5% |
September 2025 | 510 | 245 | -18.1% |
August 2025 | 568 | 299 | -11.5% |
July 2025 | 674 | 338 | +21.6% |
June 2025 | 569 | 278 | +7.3% |
May 2025 | 526 | 259 | -10.4% |
April 2025 | 580 | 289 | +4.7% |
March 2025 | 591 | 276 | -33.8% |
February 2025 | 573 | 417 | +9.4% |
January 2025 | 664 | 381 | -7.3% |
December 2024 | 717 | 411 | -3.7% |
November 2024 | 745 | 427 | -7.8% |
October 2024 | 808 | 463 | +14.9% |
September 2024 | 702 | 403 | -5.8% |
August 2024 | 747 | 428 | -26.3% |
July 2024 | 1,014 | 581 | +66% |
June 2024 | 611 | 350 | -5.4% |
May 2024 | 645 | 370 | -1.9% |
April 2024 | 658 | 377 | -11.7% |
March 2024 | 745 | 427 | -12% |
February 2024 | 846 | 485 | -6.2% |
January 2024 | 902 | 517 | -24.2% |
December 2023 | 1,189 | 682 | +20.9% |
November 2023 | 983 | 564 | +31.8% |
October 2023 | 746 | 428 | -20.4% |
September 2023 | 939 | 538 | +19% |
August 2023 | 789 | 452 | -14.4% |
July 2023 | 921 | 528 | +10.2% |
June 2023 | 836 | 479 | +18.9% |
May 2023 | 702 | 403 | -22.1% |
April 2023 | 902 | 517 | +11.4% |
March 2023 | 810 | 464 | -15% |
February 2023 | 952 | 546 | +22.4% |
January 2023 | 777 | 446 | -4.7% |
December 2022 | 816 | 468 | +16.7% |
November 2022 | 699 | 401 | +1.8% |
October 2022 | 687 | 394 | -0.5% |
September 2022 | 690 | 396 | -1.5% |
August 2022 | 701 | 402 | -0.7% |
July 2022 | 706 | 405 | -20.3% |
June 2022 | 886 | 508 | +1.4% |
May 2022 | 874 | 501 | -13% |
April 2022 | 1,005 | 576 | +32.1% |
March 2022 | 761 | 436 | -72.6% |
February 2022 | 2,777 | 1,592 | +158.9% |
January 2022 | 1,072 | 615 | +5.9% |
December 2021 | 1,013 | 581 | -6.7% |
November 2021 | 1,087 | 623 | -21.4% |
October 2021 | 1,382 | 793 | +14.4% |
September 2021 | 1,208 | 693 | +108.1% |
August 2021 | 581 | 333 | -4.9% |
July 2021 | 611 | 350 | -27.5% |
June 2021 | 843 | 483 | +29.8% |
May 2021 | 648 | 372 | -36.1% |
April 2021 | 1,015 | 582 | +29.6% |
March 2021 | 783 | 449 | -14.6% |
February 2021 | 917 | 526 | -16.6% |
January 2021 | 1,100 | 631 | +4.6% |
December 2020 | 1,051 | 603 | -12.2% |
November 2020 | 1,198 | 687 | -23.6% |
October 2020 | 1,568 | 899 | -44.6% |
September 2020 | 2,828 | 1,622 | +338.4% |
August 2020 | 645 | 370 | -40.9% |
July 2020 | 1,091 | 626 | -1.6% |
June 2020 | 1,109 | 636 | +42.3% |
May 2020 | 779 | 447 | -24.1% |
April 2020 | 1,027 | 589 | +35.4% |
March 2020 | 758 | 435 | -15.4% |
February 2020 | 897 | 514 | +12.7% |
January 2020 | 795 | 456 | +32.6% |
December 2019 | 600 | 344 | +9.2% |
November 2019 | 550 | 315 | -36.9% |
October 2019 | 870 | 499 | -22.6% |
September 2019 | 1,124 | 645 | +193.2% |
August 2019 | 383 | 220 | +15.8% |
July 2019 | 332 | 190 | +29.3% |
June 2019 | 256 | 147 | +32.4% |
May 2019 | 193 | 111 | -34.7% |
April 2019 | 296 | 170 | +11.8% |
March 2019 | 265 | 152 | -5.6% |
February 2019 | 280 | 161 | -17.9% |
January 2019 | 342 | 196 | -23.1% |
December 2018 | 444 | 255 | +3.2% |
November 2018 | 430 | 247 | -10.2% |
October 2018 | 480 | 275 | -61.5% |
September 2018 | 1,245 | 714 | +155% |
August 2018 | 489 | 280 | +2.9% |
July 2018 | 475 | 272 | 0% |
June 2018 | 475 | 272 | -27.9% |
May 2018 | 658 | 377 | -61.5% |
April 2018 | 1,708 | 979 | +341% |
March 2018 | 388 | 222 | -3.5% |
February 2018 | 401 | 230 | -15.1% |
January 2018 | 473 | 271 | -9.7% |
December 2017 | 523 | 300 | +17.6% |
November 2017 | 444 | 255 | -76.1% |
October 2017 | 1,859 | 1,066 | +208.1% |
September 2017 | 603 | 346 | -59.4% |
August 2017 | 1,488 | 853 | +206.8% |
July 2017 | 485 | 278 | +8.6% |
June 2017 | 447 | 256 | +17.4% |
May 2017 | 380 | 218 | -34.9% |
April 2017 | 585 | 335 | -40.1% |
March 2017 | 974 | 559 | +290.9% |
February 2017 | 249 | 143 | -13.3% |
January 2017 | 288 | 165 | -5.2% |
December 2016 | 304 | 174 | +16% |
November 2016 | 261 | 150 | +26.1% |
October 2016 | 207 | 119 | +17.8% |
September 2016 | 176 | 101 | -36.1% |
August 2016 | 275 | 158 | +61.2% |
July 2016 | 171 | 98 | -1% |
June 2016 | 173 | 99 | -45.3% |
May 2016 | 316 | 181 | +33.1% |
April 2016 | 237 | 136 | -56.7% |
March 2016 | 548 | 314 | +185.5% |
February 2016 | 191 | 110 | -36.4% |
January 2016 | 302 | 173 | +8.1% |
December 2015 | 279 | 160 | -55.2% |
November 2015 | 623 | 357 | -43.2% |
October 2015 | 1,096 | 629 | -48.3% |
September 2015 | 2,122 | 1,217 | - |
Rivals of Aether Review Trend Analysis





Rivals of Aether stands as an exceptional indie fighting game that has captured the hearts of competitive gaming enthusiasts worldwide. This pixel art masterpiece combines fast-paced combat mechanics with elemental-themed characters, creating a unique experience that attracts both casual gamers and professional esports competitors. The game's intricate design focuses on aerial combat and platform-based fighting, distinguishing itself through innovative gameplay mechanics that emphasize skill-based competition. Each character harnesses distinct elemental powers, from fire-wielding warriors to earth-manipulating fighters, providing diverse combat strategies that keep the player base engaged and constantly evolving their techniques.
Understanding platform availability helps gamers track concurrent players across different gaming ecosystems. The accessibility of Rivals of Aether spans multiple gaming platforms, ensuring broad reach for live player count tracking:
- Steam (PC)
- Nintendo Switch
- Xbox One
The steam player count for Rivals of Aether has experienced fascinating fluctuations since its initial release, reflecting the dynamic nature of indie fighting game communities. Early adoption periods showed promising growth as fighting game enthusiasts discovered this unique title, with daily players steadily increasing during promotional events and tournament seasons. The game's population tends to surge during major updates, character releases, and competitive tournament broadcasts, demonstrating how content updates directly impact active player engagement. Seasonal patterns emerge when analyzing long-term statistics, with summer months typically showing increased activity as students have more gaming time available. The player count graph reveals interesting spikes during weekend periods, indicating that many players prefer engaging with this competitive title when they have extended gaming sessions available. Holiday seasons often bring renewed interest from returning players, creating temporary boosts in monthly players that gradually stabilize as routine gaming schedules resume.
Tournament announcements and major esports events create significant impacts on online activity, with the community rallying around competitive play periods. The game's popularity demonstrates resilience through consistent core player retention, even during quieter periods between major content updates. Developer communication and community engagement initiatives have proven effective at maintaining steady numbers throughout various gaming seasons. The tracker data shows that word-of-mouth recommendations and streaming content creation contribute substantially to player acquisition, with notable increases following popular streamer coverage or viral gameplay moments.
Multiple factors contribute to the fluctuating current player count that gamers observe right now when checking live player count data. Competitive tournament schedules significantly impact concurrent players, as major events draw both participants and spectators who want to practice techniques they've witnessed during professional matches. Content creator influence cannot be understated, with popular streamers and YouTube personalities driving substantial increases in daily players when they feature the game prominently in their content. The fighting game community's interconnected nature means that players often migrate between similar titles based on tournament seasons, affecting the average player counts during specific periods throughout the year.
Game updates and balance patches create immediate spikes in online activity as players return to test new mechanics, character adjustments, and additional content. The timing of these updates strategically coincides with community events, maximizing their impact on peak player count achievements. Social media buzz and community-generated content, including combo videos, tutorials, and highlight reels, sustain interest between official updates and maintain steady stats growth. Cross-platform play availability across different platforms helps maintain healthy matchmaking pools, ensuring that players can find opponents quickly regardless of their preferred gaming system. Regional tournament circuits and local fighting game community events create cyclical patterns in player engagement, with certain geographic areas showing increased activity during their respective competitive seasons.
Real-time player count monitoring serves essential purposes for both casual and competitive players seeking optimal gaming experiences. Understanding current population levels helps players determine the best times for matchmaking, ensuring shorter queue times and more balanced opponent matching. The statistics provided through comprehensive tracking systems enable players to identify peak activity periods, allowing them to schedule gaming sessions when the most opponents are available online. Tournament organizers rely heavily on player base data to plan events, determine prize pools, and assess community engagement levels before committing resources to major competitions.
Developers benefit tremendously from detailed live player count analytics, using this information to optimize server capacity, plan content releases, and identify trends that inform future development decisions. The tracker functionality helps community leaders understand which regions show the strongest growth potential, enabling targeted outreach efforts and localized tournament support. Streaming content creators use current player count information to gauge audience interest, timing their content creation around periods of heightened community engagement for maximum viewership impact.
How many people play Rivals of Aether?
The number of people playing Rivals of Aether in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 138
- Average players over the last 30 days: 234
- Peak players in the last 30 days: 560
How many people are playing Rivals of Aether right now?
At the moment, approximately 138 players are online in Rivals of Aether.
This number may vary depending on the time of day and recent in-game events.
Do people still play Rivals of Aether?
Yes — on average, about 234 players are online in Rivals of Aether over the past 30 days.
The all-time peak reached 2,828 concurrent players.
What is the average number of players in Rivals of Aether?
Over the past 30 days, Rivals of Aether has had an average of approximately 234 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in Rivals of Aether in July 2025?
In July 2025, Rivals of Aether had the following player statistics:
- Average number of concurrent players: 234
- Peak number of concurrent players: 560


