Rec Room Steam Charts (stats) and Live Player Count
There are currently 765 players in-game playing. Rec Room data is pulled directly from SteamPowered.com’s API and refreshed in real time.

Rec Room Steam Charts (Graph)


Rec Room Player Count by Month
| Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
|---|---|---|---|
| Last 30 Days | 1,848 | 970 | +1% |
| October 2025 | 1,729 | 961 | -2.5% |
| September 2025 | 1,854 | 986 | -16.4% |
| August 2025 | 1,892 | 1,180 | -6.6% |
| July 2025 | 1,943 | 1,264 | +4.6% |
| June 2025 | 1,841 | 1,208 | +11.1% |
| May 2025 | 2,000 | 1,087 | -2.6% |
| April 2025 | 2,044 | 1,116 | -2.4% |
| March 2025 | 2,339 | 1,144 | -42.7% |
| February 2025 | 2,550 | 1,995 | +18.7% |
| January 2025 | 2,931 | 1,681 | +8.3% |
| December 2024 | 2,706 | 1,552 | +3.7% |
| November 2024 | 2,609 | 1,496 | +4.3% |
| October 2024 | 2,502 | 1,435 | -7.2% |
| September 2024 | 2,697 | 1,547 | -7.7% |
| August 2024 | 2,922 | 1,676 | +4.8% |
| July 2024 | 2,790 | 1,600 | -5.3% |
| June 2024 | 2,947 | 1,690 | +9.7% |
| May 2024 | 2,685 | 1,540 | -11.9% |
| April 2024 | 3,049 | 1,748 | -7.8% |
| March 2024 | 3,306 | 1,896 | -3.4% |
| February 2024 | 3,423 | 1,963 | +5.4% |
| January 2024 | 3,249 | 1,863 | +3.6% |
| December 2023 | 3,136 | 1,798 | +25% |
| November 2023 | 2,508 | 1,438 | -17.2% |
| October 2023 | 3,029 | 1,737 | -5.2% |
| September 2023 | 3,197 | 1,833 | -13.6% |
| August 2023 | 3,699 | 2,121 | +9.6% |
| July 2023 | 3,375 | 1,935 | +23% |
| June 2023 | 2,743 | 1,573 | +1.7% |
| May 2023 | 2,697 | 1,547 | -9.5% |
| April 2023 | 2,982 | 1,710 | -9.4% |
| March 2023 | 3,291 | 1,887 | -8.7% |
| February 2023 | 3,603 | 2,066 | -11.7% |
| January 2023 | 4,083 | 2,341 | +24.9% |
| December 2022 | 3,270 | 1,875 | -0.3% |
| November 2022 | 3,279 | 1,880 | +12.9% |
| October 2022 | 2,904 | 1,665 | -7.9% |
| September 2022 | 3,153 | 1,808 | +3% |
| August 2022 | 3,062 | 1,756 | -0.4% |
| July 2022 | 3,075 | 1,763 | -23.5% |
| June 2022 | 4,019 | 2,305 | -14.3% |
| May 2022 | 4,693 | 2,691 | -18.7% |
| April 2022 | 5,774 | 3,311 | -7.4% |
| March 2022 | 6,233 | 3,574 | -12.1% |
| February 2022 | 7,091 | 4,066 | +20.9% |
| January 2022 | 5,865 | 3,363 | +77.6% |
| December 2021 | 3,302 | 1,894 | +24.9% |
| November 2021 | 2,644 | 1,516 | -32.4% |
| October 2021 | 3,913 | 2,244 | +56.1% |
| September 2021 | 2,508 | 1,438 | +1.1% |
| August 2021 | 2,482 | 1,423 | -8.3% |
| July 2021 | 2,707 | 1,552 | +27.5% |
| June 2021 | 2,123 | 1,217 | +12.7% |
| May 2021 | 1,883 | 1,080 | -6% |
| April 2021 | 2,004 | 1,149 | -2.1% |
| March 2021 | 2,047 | 1,174 | -1% |
| February 2021 | 2,068 | 1,186 | -12.1% |
| January 2021 | 2,352 | 1,349 | +32.9% |
| December 2020 | 1,770 | 1,015 | +58.8% |
| November 2020 | 1,115 | 639 | +14.1% |
| October 2020 | 977 | 560 | +10.9% |
| September 2020 | 881 | 505 | -1.4% |
| August 2020 | 893 | 512 | +8.5% |
| July 2020 | 823 | 472 | +13.7% |
| June 2020 | 723 | 415 | -6.1% |
| May 2020 | 771 | 442 | -7.9% |
| April 2020 | 837 | 480 | +0.2% |
| March 2020 | 835 | 479 | +21% |
| February 2020 | 691 | 396 | -10% |
| January 2020 | 767 | 440 | +19.2% |
| December 2019 | 643 | 369 | +38.7% |
| November 2019 | 464 | 266 | +0.8% |
| October 2019 | 460 | 264 | -1.1% |
| September 2019 | 465 | 267 | +25.4% |
| August 2019 | 371 | 213 | -89.1% |
| July 2019 | 3,394 | 1,946 | +721.1% |
| June 2019 | 413 | 237 | +2.2% |
| May 2019 | 404 | 232 | +0.9% |
| April 2019 | 401 | 230 | -12.9% |
| March 2019 | 461 | 264 | -4.3% |
| February 2019 | 482 | 276 | -16.4% |
| January 2019 | 575 | 330 | +15% |
| December 2018 | 501 | 287 | +18.1% |
| November 2018 | 424 | 243 | +10.5% |
| October 2018 | 384 | 220 | -11.3% |
| September 2018 | 433 | 248 | +11.7% |
| August 2018 | 388 | 222 | +22% |
| July 2018 | 317 | 182 | -31.8% |
| June 2018 | 466 | 267 | +15.1% |
| May 2018 | 405 | 232 | +17.8% |
| April 2018 | 343 | 197 | -20.6% |
| March 2018 | 433 | 248 | +9.3% |
| February 2018 | 396 | 227 | -8.8% |
| January 2018 | 435 | 249 | -8.8% |
| December 2017 | 476 | 273 | +96.4% |
| November 2017 | 242 | 139 | +26.4% |
| October 2017 | 191 | 110 | -14.7% |
| September 2017 | 225 | 129 | -10.4% |
| August 2017 | 251 | 144 | +33.3% |
| July 2017 | 188 | 108 | +3.8% |
| June 2017 | 182 | 104 | -15.4% |
| May 2017 | 214 | 123 | -26.8% |
| April 2017 | 293 | 168 | +24.4% |
| March 2017 | 235 | 135 | -14% |
| February 2017 | 273 | 157 | +46.7% |
| January 2017 | 186 | 107 | -7.8% |
| December 2016 | 203 | 116 | +118.9% |
| November 2016 | 93 | 53 | -13.1% |
| October 2016 | 107 | 61 | +27.1% |
| September 2016 | 84 | 48 | -25% |
| August 2016 | 112 | 64 | +12.3% |
| July 2016 | 100 | 57 | 0% |
| June 2016 | 99 | 57 | - |
Rec Room Review Trend Analysis




Rec Room stands as one of the most engaging social virtual reality experiences available today, offering players an immersive platform where creativity meets community interaction. This cross-platform social game allows users to create custom rooms, participate in various activities, and connect with friends across different gaming systems. The player count for Rec Room has consistently demonstrated the game's appeal among diverse gaming communities, making it a significant title to monitor through live player count tracking systems. Players can engage in everything from paintball matches to escape rooms, showcasing the versatility that keeps the active player base returning for more adventures. The game's unique approach to user-generated content has established a thriving ecosystem where concurrent players contribute to an ever-expanding virtual universe filled with creative possibilities and social interactions.
Rec Room's accessibility across multiple gaming platforms contributes significantly to its robust player base and impressive steam player count figures. The game's cross-platform compatibility ensures that daily players can connect regardless of their preferred gaming system.
- Steam (PC)
- PlayStation 4
- PlayStation 5
- Xbox One
- Xbox Series X/S
- Oculus Quest
- Oculus Rift
- PlayStation VR
- iOS
- Android
The statistics surrounding Rec Room's growth trajectory reveal fascinating insights into how social gaming platforms evolve within the competitive landscape. Initially launching with modest numbers, the game experienced steady growth as word-of-mouth marketing and content creator endorsements began attracting larger audiences to its virtual spaces. The player count graph demonstrates several notable surge periods, particularly coinciding with major content updates and platform expansions that broadened accessibility for potential users. During peak gaming seasons and holiday periods, the peak player count typically shows significant elevation, reflecting increased leisure time availability among the gaming community. The introduction of new creative tools and social features has consistently resulted in population spikes, indicating that innovation directly correlates with user engagement levels. Recent trends suggest that the monthly players metric has stabilized at healthy levels, with regular fluctuations corresponding to content release cycles and seasonal gaming patterns. The average player retention rates have improved substantially over time, suggesting that initial user experiences have been refined to encourage longer-term engagement with the platform's diverse offerings.
Multiple factors contribute to the fluctuating current player count that characterizes Rec Room's online ecosystem throughout different periods. Content updates play a crucial role in driving popularity surges, as new activities, customization options, and social features typically generate renewed interest among both existing users and potential newcomers exploring the platform. Seasonal events and limited-time activities create urgency that motivates players to log in during specific windows, resulting in temporary but significant increases in concurrent players during these promotional periods. The social aspect cannot be understated, as friend networks and community events often determine when groups of players decide to engage simultaneously, creating organic stats patterns that reflect real-world social dynamics. Cross-platform compatibility enables friends using different gaming systems to play together, removing barriers that might otherwise limit online participation and contributing to more consistent daily players figures across various time zones. Educational institutions and content creators also influence participation patterns, as streaming events, tournaments, and educational workshops can drive substantial traffic to the platform during scheduled activities. Technical performance updates and server improvements directly impact user satisfaction, with smoother gameplay experiences typically correlating with improved retention rates and more stable live player count metrics. Marketing campaigns and partnerships with other gaming platforms or entertainment properties can generate awareness spikes that translate into measurable increases in the active player community, particularly when these collaborations introduce unique content or exclusive experiences.
Understanding right now player activity through comprehensive tracker systems provides valuable insights for both casual gamers and serious enthusiasts who want to optimize their gaming experiences. Live-player-count.com utilizes the official Steam API to deliver accurate, real-time data that updates hourly, ensuring users have access to the most current information about steam player count trends and patterns. The interactive graph functionality allows visitors to examine player activity across multiple timeframes, from detailed 48-hour views that reveal daily usage patterns to comprehensive yearly overviews that showcase long-term growth trajectories and seasonal variations. This granular approach to statistics presentation enables users to identify optimal playing times when the population is most active, facilitating better matchmaking experiences and more vibrant social interactions within the game's various activities and custom rooms. The integration of additional Steam API data, including review sentiment analysis, system requirements, pricing information, and genre classifications, creates a comprehensive resource that goes beyond simple numbers to provide context about the game's overall health and community reception. Regular hourly updates ensure that the player count graph remains current and relevant, allowing users to make informed decisions about when to engage with the platform based on real-time activity levels rather than outdated information that might not reflect current gaming trends or community engagement patterns.
How many people play Rec Room?
The number of people playing Rec Room in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 765
- Average players over the last 30 days: 970
- Peak players in the last 30 days: 1,848
How many people are playing Rec Room right now?
At the moment, approximately 765 players are online in Rec Room.
This number may vary depending on the time of day and recent in-game events.
Do people still play Rec Room?
Yes — on average, about 970 players are online in Rec Room over the past 30 days.
The all-time peak reached 7,091 concurrent players.
What is the average number of players in Rec Room?
Over the past 30 days, Rec Room has had an average of approximately 970 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in Rec Room in July 2025?
In July 2025, Rec Room had the following player statistics:
- Average number of concurrent players: 970
- Peak number of concurrent players: 1,848














