PROJECT: PLAYTIME Steam Charts (stats) and Live Player Count
There are currently 75 players in-game playing.PROJECT: PLAYTIME data is pulled directly from SteamPowered.com’s API and refreshed in real time.

PROJECT: PLAYTIME Steam Charts (Graph)


PROJECT: PLAYTIME Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 274 | 125 | -1% |
September 2025 | 273 | 126 | -18.2% |
August 2025 | 249 | 154 | -3.8% |
July 2025 | 252 | 160 | -12.6% |
June 2025 | 409 | 183 | -8.5% |
May 2025 | 423 | 200 | -17% |
April 2025 | 613 | 241 | -43.4% |
March 2025 | 1,172 | 426 | -62.7% |
February 2025 | 2,035 | 1,142 | +193.6% |
January 2025 | 678 | 389 | +32.8% |
December 2024 | 511 | 293 | -0.7% |
November 2024 | 514 | 295 | -6.9% |
October 2024 | 552 | 317 | +32.1% |
September 2024 | 418 | 240 | -14.9% |
August 2024 | 492 | 282 | +11.5% |
July 2024 | 442 | 253 | -17.3% |
June 2024 | 533 | 306 | -30.3% |
May 2024 | 765 | 439 | -16.5% |
April 2024 | 917 | 526 | -55.6% |
March 2024 | 2,066 | 1,185 | -28.6% |
February 2024 | 2,894 | 1,660 | +239.5% |
January 2024 | 852 | 489 | +17% |
December 2023 | 729 | 418 | -10.3% |
November 2023 | 813 | 466 | -36.9% |
October 2023 | 1,288 | 739 | +34.9% |
September 2023 | 955 | 548 | -15.4% |
August 2023 | 1,130 | 648 | -30.9% |
July 2023 | 1,636 | 938 | -63.9% |
June 2023 | 4,532 | 2,599 | +61% |
May 2023 | 2,815 | 1,614 | +3.5% |
April 2023 | 2,721 | 1,560 | -7.9% |
March 2023 | 2,952 | 1,693 | -32.2% |
February 2023 | 4,353 | 2,496 | -40.5% |
January 2023 | 7,318 | 4,197 | -55.7% |
December 2022 | 16,513 | 9,469 | - |
PROJECT: PLAYTIME Review Trend Analysis





PROJECT: PLAYTIME represents a thrilling multiplayer horror experience that has captivated gaming enthusiasts worldwide. This asymmetrical survival game places teams of survivors against a single monster player, creating intense gameplay scenarios that keep the player base engaged and returning for more terrifying encounters. The game's unique mechanics and atmospheric design have established it as a notable entry in the horror gaming genre, attracting both casual gamers and dedicated horror fans who contribute to its live player count on a daily basis. Players must work together to complete objectives while avoiding the relentless pursuit of the monster, creating dynamic situations that vary dramatically with each match depending on the current player count and skill levels involved.
The availability of PROJECT: PLAYTIME across different gaming platforms directly impacts its overall player count and accessibility to various gaming communities. Currently, the game can be accessed through the following platforms:
- Steam (PC)
The Steam platform serves as the primary distribution channel, allowing us to track steam player count data through official APIs and provide accurate statistics about the game's population. This single-platform approach concentrates the entire player base into one ecosystem, making it easier to monitor concurrent players and analyze gaming trends effectively.
The evolution of PROJECT: PLAYTIME's player count tells a fascinating story of growth, adaptation, and community engagement that reflects broader trends in the horror gaming market. Initially, the game experienced a significant surge in concurrent players following its launch, as horror gaming enthusiasts flocked to experience this new asymmetrical multiplayer offering. The player count graph during the early weeks showed impressive peak player count figures that demonstrated the game's immediate appeal and marketing success. However, like many multiplayer titles, the daily players experienced natural fluctuations as the initial excitement settled into more sustainable engagement patterns. The live player count data reveals interesting seasonal variations, with notable increases during holiday periods and weekends when more players have time to engage in longer gaming sessions. The monthly players metrics show how the game has maintained a dedicated core audience while continuing to attract new players through word-of-mouth recommendations and content creator coverage. The average player engagement has remained relatively stable, indicating that those who discover the game tend to become regular participants in its unique horror experience. The popularity trends demonstrate the game's ability to retain interest over extended periods, with periodic spikes corresponding to major updates, events, or community-driven content that brings both returning and new players back to experience the latest features.
Multiple factors contribute to the fluctuations in PROJECT: PLAYTIME's online player engagement, creating a complex ecosystem of influences that directly impact the current player count at any given moment. Content updates play a crucial role in driving concurrent players back to the game, as new maps, characters, or gameplay mechanics provide fresh experiences that reinvigorate the existing player base while attracting newcomers who want to explore the latest additions. The game's popularity on streaming platforms significantly affects daily players, as viewers watching their favorite content creators often decide to join the action themselves, leading to noticeable spikes in the live player count following major streaming events or viral moments. Community events and seasonal celebrations create temporary but substantial increases in active player participation, as special rewards and limited-time content motivate both casual and dedicated players to log in and participate. The horror gaming community's cyclical interest patterns also influence monthly players, with increased activity during Halloween seasons and horror-themed periods throughout the year. Technical improvements and bug fixes contribute to sustained online engagement by ensuring smooth gameplay experiences that encourage players to remain active rather than seeking alternatives. Social factors within the gaming community, including friend recommendations and group play sessions, significantly impact the numbers of simultaneous players, as the game's multiplayer nature makes it particularly appealing when played with familiar teammates. The balance between monster and survivor gameplay affects long-term player count stability, as fair and engaging mechanics for both roles ensure that players continue finding enjoyment regardless of their preferred playstyle. Regular communication from developers about future plans and community feedback incorporation helps maintain population levels by demonstrating ongoing support and development commitment.
Our tracker system provides unprecedented insight into PROJECT: PLAYTIME's player engagement patterns through comprehensive data collection and analysis capabilities that serve both casual observers and serious gaming analysts. The live player count feature updates hourly using official Steam API integration, ensuring that visitors receive the most accurate and current information about concurrent players right now. The interactive player count graph allows users to examine historical trends across multiple timeframes, from detailed 48-hour views that show daily activity patterns to comprehensive yearly overviews that reveal long-term popularity trends and seasonal variations. This visual representation of stats helps gaming enthusiasts understand peak playing hours, weekend versus weekday engagement differences, and the impact of major updates or events on the overall player base. The zoom functionality enables detailed analysis of specific periods, allowing researchers and curious players to correlate steam player count changes with external factors such as holidays, competitor releases, or community events. Beyond simple numbers, our platform provides context through additional game information pulled directly from Steam's database, including review scores, system requirements, pricing information, and genre classifications that help explain the game's appeal to different player demographics. The statistics we present include not only current activity but also historical peak player count records, average player engagement over various periods, and trend analysis that helps predict future population changes. This comprehensive approach to data presentation makes our platform an invaluable resource for anyone interested in understanding PROJECT: PLAYTIME's position within the broader gaming landscape and its ongoing evolution as a multiplayer horror experience.
How many people play PROJECT: PLAYTIME?
The number of people playing PROJECT: PLAYTIME in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 75
- Average players over the last 30 days: 125
- Peak players in the last 30 days: 274
How many people are playing PROJECT: PLAYTIME right now?
At the moment, approximately 75 players are online in PROJECT: PLAYTIME.
This number may vary depending on the time of day and recent in-game events.
Do people still play PROJECT: PLAYTIME?
Yes — on average, about 125 players are online in PROJECT: PLAYTIME over the past 30 days.
The all-time peak reached 16,513 concurrent players.
What is the average number of players in PROJECT: PLAYTIME?
Over the past 30 days, PROJECT: PLAYTIME has had an average of approximately 125 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in PROJECT: PLAYTIME in July 2025?
In July 2025, PROJECT: PLAYTIME had the following player statistics:
- Average number of concurrent players: 125
- Peak number of concurrent players: 274


