Holdfast: Nations At War Steam Charts (stats) and Live Player Count
There are currently 263 players in-game playing.Holdfast: Nations At War data is pulled directly from SteamPowered.com’s API and refreshed in real time.

Holdfast: Nations At War Steam Charts (Graph)


Holdfast: Nations At War Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 1,393 | 494 | -19% |
September 2025 | 1,511 | 611 | -22.5% |
August 2025 | 2,056 | 788 | -20.2% |
July 2025 | 2,466 | 987 | +240.3% |
June 2025 | 1,044 | 290 | -11.9% |
May 2025 | 1,178 | 329 | +15% |
April 2025 | 816 | 286 | -20.3% |
March 2025 | 854 | 359 | -40.5% |
February 2025 | 900 | 603 | +9.4% |
January 2025 | 960 | 551 | +7.6% |
December 2024 | 892 | 512 | -2.1% |
November 2024 | 912 | 523 | +2.8% |
October 2024 | 888 | 509 | -3.8% |
September 2024 | 923 | 529 | +6.9% |
August 2024 | 863 | 495 | -16.9% |
July 2024 | 1,040 | 596 | -18% |
June 2024 | 1,268 | 727 | +36.7% |
May 2024 | 928 | 532 | -15% |
April 2024 | 1,092 | 626 | -6.4% |
March 2024 | 1,167 | 669 | -13.6% |
February 2024 | 1,349 | 774 | -9% |
January 2024 | 1,484 | 851 | +30.7% |
December 2023 | 1,135 | 651 | +0.2% |
November 2023 | 1,134 | 650 | -17.7% |
October 2023 | 1,378 | 790 | +8.8% |
September 2023 | 1,266 | 726 | -2.6% |
August 2023 | 1,299 | 745 | -4% |
July 2023 | 1,353 | 776 | +13.8% |
June 2023 | 1,189 | 682 | -1.6% |
May 2023 | 1,209 | 693 | -5.8% |
April 2023 | 1,284 | 736 | -10.1% |
March 2023 | 1,429 | 819 | +13.6% |
February 2023 | 1,258 | 721 | -7.8% |
January 2023 | 1,364 | 782 | +20.5% |
December 2022 | 1,132 | 649 | -11.2% |
November 2022 | 1,275 | 731 | -1.3% |
October 2022 | 1,292 | 741 | -26.1% |
September 2022 | 1,749 | 1,003 | +43.1% |
August 2022 | 1,222 | 701 | -19.9% |
July 2022 | 1,525 | 875 | +5.3% |
June 2022 | 1,449 | 831 | -46.9% |
May 2022 | 2,727 | 1,564 | -10.6% |
April 2022 | 3,050 | 1,749 | +52.1% |
March 2022 | 2,005 | 1,150 | -41.4% |
February 2022 | 3,419 | 1,961 | +120.8% |
January 2022 | 1,549 | 888 | +54.4% |
December 2021 | 1,003 | 575 | -10.3% |
November 2021 | 1,118 | 641 | +3.1% |
October 2021 | 1,085 | 622 | -1.9% |
September 2021 | 1,106 | 634 | -14% |
August 2021 | 1,285 | 737 | -14.9% |
July 2021 | 1,511 | 866 | +7.4% |
June 2021 | 1,406 | 806 | -33.9% |
May 2021 | 2,127 | 1,220 | +50.1% |
April 2021 | 1,418 | 813 | -9.7% |
March 2021 | 1,569 | 900 | -5.7% |
February 2021 | 1,663 | 954 | -7.3% |
January 2021 | 1,794 | 1,029 | +13.7% |
December 2020 | 1,579 | 905 | -8.2% |
November 2020 | 1,720 | 986 | +6.8% |
October 2020 | 1,609 | 923 | -41.5% |
September 2020 | 2,751 | 1,578 | +114.4% |
August 2020 | 1,284 | 736 | +9% |
July 2020 | 1,177 | 675 | +3.8% |
June 2020 | 1,133 | 650 | +9.1% |
May 2020 | 1,039 | 596 | -6.7% |
April 2020 | 1,114 | 639 | -47.8% |
March 2020 | 2,133 | 1,223 | +109.4% |
February 2020 | 1,019 | 584 | +7.7% |
January 2020 | 945 | 542 | +26% |
December 2019 | 749 | 430 | +15.3% |
November 2019 | 650 | 373 | -19.3% |
October 2019 | 805 | 462 | +18.2% |
September 2019 | 681 | 391 | +3.7% |
August 2019 | 658 | 377 | -6.9% |
July 2019 | 706 | 405 | -7.5% |
June 2019 | 763 | 438 | +9% |
May 2019 | 701 | 402 | -2.4% |
April 2019 | 718 | 412 | -19.7% |
March 2019 | 895 | 513 | -6.4% |
February 2019 | 955 | 548 | -9.6% |
January 2019 | 1,057 | 606 | +3.8% |
December 2018 | 1,018 | 584 | +9% |
November 2018 | 934 | 536 | +29.8% |
October 2018 | 721 | 413 | -20.7% |
September 2018 | 908 | 521 | +14.3% |
August 2018 | 795 | 456 | -4.6% |
July 2018 | 833 | 478 | -7.4% |
June 2018 | 900 | 516 | +22.3% |
May 2018 | 736 | 422 | -27.2% |
April 2018 | 1,012 | 580 | +19.3% |
March 2018 | 848 | 486 | -15% |
February 2018 | 997 | 572 | -16.1% |
January 2018 | 1,189 | 682 | +12.9% |
December 2017 | 1,054 | 604 | +8.4% |
November 2017 | 972 | 557 | -13.9% |
October 2017 | 1,128 | 647 | -41.2% |
September 2017 | 1,919 | 1,100 | +1,733.3% |
August 2017 | 105 | 60 | +252.9% |
July 2017 | 30 | 17 | +183.3% |
June 2017 | 11 | 6 | 0% |
May 2017 | 10 | 6 | -14.3% |
April 2017 | 12 | 7 | +600% |
March 2017 | 2 | 1 | - |
Holdfast: Nations At War Review Trend Analysis





Holdfast: Nations At War represents a compelling multiplayer first-person shooter that transports players into the heart of Napoleonic warfare. This online battlefield experience combines strategic team-based combat with historical authenticity, creating an immersive environment where concurrent players engage in large-scale battles featuring muskets, cannons, and naval warfare. The game's unique approach to historical combat has attracted a dedicated player base that appreciates both tactical gameplay and period-accurate military formations. Live player count data reveals fascinating patterns about how this community engages with the title across different time periods and gaming sessions.
Holdfast: Nations At War maintains availability across select gaming platforms that support its multiplayer infrastructure:
- Steam (PC)
The exclusive Steam distribution ensures that steam player count tracking remains straightforward and accurate through official API integration. This single-platform approach allows developers to focus resources on optimizing the experience for PC gamers while maintaining consistent statistics across the entire player base.
Player count trends for Holdfast: Nations At War demonstrate the typical lifecycle patterns observed in multiplayer tactical shooters. Initial release periods showed significant enthusiasm from the active player community, with peak player count figures reflecting strong early adoption rates. The monthly players data indicates that seasonal variations play a substantial role in determining online participation levels, with certain periods showing increased engagement while others reflect natural declines common to niche historical gaming titles. Daily players metrics reveal that weekends consistently generate higher participation rates compared to weekday sessions, suggesting that the game's longer match formats align well with leisure gaming schedules. The player count graph visualization demonstrates how major content updates and promotional events create noticeable spikes in concurrent players, followed by gradual normalization periods. Long-term statistics suggest that the core population has stabilized around dedicated enthusiasts who appreciate the game's unique historical combat mechanics. Average player calculations show that despite fluctuations, the community maintains sufficient density to support multiple active servers during peak hours. Popularity measurements indicate that while the title may not compete with mainstream shooters in terms of raw numbers, it has carved out a sustainable niche within the historical gaming segment.
Several critical factors directly impact the current player count and overall online engagement within Holdfast: Nations At War. Content updates serve as primary drivers for concurrent players growth, with new maps, weapons, and game modes typically generating substantial increases in daily players participation. The game's reliance on team coordination and communication means that active player retention depends heavily on community quality and server moderation standards. Steam player count fluctuations often correlate with broader gaming industry events, seasonal holidays, and competing title releases that may temporarily draw attention away from historical warfare experiences. Live player count patterns reveal that time zone distributions significantly affect online availability, with European and North American peak hours showing the highest population density. Weekend statistics consistently outperform weekday metrics, indicating that the game's longer match durations and strategic complexity appeal more to players with extended gaming sessions. Monthly players data suggests that word-of-mouth recommendations and streaming content creation contribute substantially to new player acquisition, while veteran player base retention relies on consistent server performance and balanced gameplay mechanics. The tracker information shows that special events, historical anniversaries, and themed competitions create temporary but significant spikes in concurrent players. Peak player count achievements often coincide with major Steam sales events, suggesting that pricing accessibility plays a crucial role in expanding the active player community. Social media presence and community engagement initiatives demonstrate measurable correlation with current player count improvements, highlighting the importance of developer-community interaction in maintaining online momentum.
Live player count monitoring provides invaluable insights into the health and sustainability of Holdfast: Nations At War's gaming ecosystem. Right now, the ability to track concurrent players through official Steam API integration ensures that statistics remain accurate and up-to-date for both players and researchers interested in gaming trends. The player count graph functionality available through specialized tracking services offers comprehensive historical data spanning multiple timeframes, allowing users to identify patterns in online engagement and make informed decisions about optimal gaming sessions. Current player count information helps potential players determine whether sufficient population exists to support enjoyable multiplayer experiences, while monthly players trends provide broader context about the game's long-term viability. Peak player count records serve as benchmarks for measuring the game's growth potential and community enthusiasm during significant events or updates. Average player calculations enable realistic expectations about typical server availability and matchmaking wait times across different regions and time periods. The tracker systems that monitor these metrics contribute to a transparent gaming environment where daily players can access reliable information about community activity levels. Steam player count integration ensures that data accuracy remains consistent with official platform reporting, eliminating discrepancies that might otherwise mislead potential players about actual online participation rates. Statistics compilation from multiple timeframes creates comprehensive profiles of gaming patterns that benefit both casual players seeking active sessions and researchers studying multiplayer gaming behaviors. Numbers analysis reveals seasonal trends, update impacts, and community response patterns that inform both player decisions and developer strategies for maintaining healthy player base engagement levels.
How many people play Holdfast: Nations At War?
The number of people playing Holdfast: Nations At War in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 263
- Average players over the last 30 days: 494
- Peak players in the last 30 days: 1,393
How many people are playing Holdfast: Nations At War right now?
At the moment, approximately 263 players are online in Holdfast: Nations At War.
This number may vary depending on the time of day and recent in-game events.
Do people still play Holdfast: Nations At War?
Yes — on average, about 494 players are online in Holdfast: Nations At War over the past 30 days.
The all-time peak reached 3,419 concurrent players.
What is the average number of players in Holdfast: Nations At War?
Over the past 30 days, Holdfast: Nations At War has had an average of approximately 494 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in Holdfast: Nations At War in July 2025?
In July 2025, Holdfast: Nations At War had the following player statistics:
- Average number of concurrent players: 494
- Peak number of concurrent players: 1,393


