Half-Life 2: Deathmatch Steam Charts (stats) and Live Player Count
There are currently 105 players in-game playing.Half-Life 2: Deathmatch data is pulled directly from SteamPowered.com’s API and refreshed in real time.

Half-Life 2: Deathmatch Steam Charts (Graph)


Half-Life 2: Deathmatch Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 255 | 130 | -10% |
September 2025 | 275 | 144 | -1.4% |
August 2025 | 274 | 146 | +2.8% |
July 2025 | 260 | 142 | -13.9% |
June 2025 | 283 | 165 | +17% |
May 2025 | 267 | 141 | -1.4% |
April 2025 | 316 | 143 | -9.5% |
March 2025 | 346 | 158 | -41.5% |
February 2025 | 321 | 270 | +31.1% |
January 2025 | 359 | 206 | -45.5% |
December 2024 | 659 | 378 | -57.4% |
November 2024 | 1,546 | 887 | +552.2% |
October 2024 | 238 | 136 | +4.6% |
September 2024 | 226 | 130 | +8.3% |
August 2024 | 209 | 120 | -3.2% |
July 2024 | 216 | 124 | -3.1% |
June 2024 | 224 | 128 | -3% |
May 2024 | 231 | 132 | -15.9% |
April 2024 | 273 | 157 | -11.3% |
March 2024 | 309 | 177 | +13.5% |
February 2024 | 272 | 156 | -5.5% |
January 2024 | 288 | 165 | -4.1% |
December 2023 | 300 | 172 | -23.2% |
November 2023 | 390 | 224 | +44.5% |
October 2023 | 271 | 155 | +6.2% |
September 2023 | 255 | 146 | +7.4% |
August 2023 | 237 | 136 | -12.8% |
July 2023 | 272 | 156 | +17.3% |
June 2023 | 232 | 133 | -7% |
May 2023 | 249 | 143 | -8.9% |
April 2023 | 273 | 157 | -4.3% |
March 2023 | 286 | 164 | +1.2% |
February 2023 | 282 | 162 | -10.5% |
January 2023 | 315 | 181 | -2.2% |
December 2022 | 322 | 185 | +10.1% |
November 2022 | 293 | 168 | +15.9% |
October 2022 | 252 | 145 | +5.1% |
September 2022 | 240 | 138 | +1.5% |
August 2022 | 238 | 136 | -6.2% |
July 2022 | 252 | 145 | 0% |
June 2022 | 252 | 145 | -0.7% |
May 2022 | 254 | 146 | -8.2% |
April 2022 | 278 | 159 | -6.5% |
March 2022 | 296 | 170 | -8.1% |
February 2022 | 322 | 185 | -2.1% |
January 2022 | 329 | 189 | 0% |
December 2021 | 329 | 189 | -2.1% |
November 2021 | 337 | 193 | +27.8% |
October 2021 | 263 | 151 | +5.6% |
September 2021 | 250 | 143 | -24.3% |
August 2021 | 330 | 189 | +26% |
July 2021 | 261 | 150 | +3.4% |
June 2021 | 253 | 145 | -7.6% |
May 2021 | 274 | 157 | -6.5% |
April 2021 | 293 | 168 | -12.5% |
March 2021 | 334 | 192 | -5.9% |
February 2021 | 356 | 204 | -14.6% |
January 2021 | 416 | 239 | +12.2% |
December 2020 | 372 | 213 | +4.4% |
November 2020 | 355 | 204 | +14% |
October 2020 | 313 | 179 | +14% |
September 2020 | 273 | 157 | +1.3% |
August 2020 | 270 | 155 | -6.1% |
July 2020 | 288 | 165 | -11.3% |
June 2020 | 324 | 186 | -17.7% |
May 2020 | 394 | 226 | -22.9% |
April 2020 | 511 | 293 | +3.5% |
March 2020 | 493 | 283 | +42.2% |
February 2020 | 347 | 199 | -51% |
January 2020 | 708 | 406 | +88% |
December 2019 | 376 | 216 | +13.1% |
November 2019 | 333 | 191 | +13% |
October 2019 | 294 | 169 | +15% |
September 2019 | 257 | 147 | +5.8% |
August 2019 | 243 | 139 | -10.3% |
July 2019 | 271 | 155 | -4.3% |
June 2019 | 282 | 162 | -11.5% |
May 2019 | 319 | 183 | +7% |
April 2019 | 299 | 171 | -9.5% |
March 2019 | 330 | 189 | +6.2% |
February 2019 | 310 | 178 | -15.2% |
January 2019 | 366 | 210 | 0% |
December 2018 | 367 | 210 | +10.5% |
November 2018 | 332 | 190 | +12.4% |
October 2018 | 294 | 169 | +7% |
September 2018 | 276 | 158 | -1.3% |
August 2018 | 279 | 160 | -12.1% |
July 2018 | 317 | 182 | +7.1% |
June 2018 | 297 | 170 | -6.1% |
May 2018 | 315 | 181 | -7.2% |
April 2018 | 340 | 195 | -11% |
March 2018 | 382 | 219 | +0.5% |
February 2018 | 380 | 218 | -15.2% |
January 2018 | 449 | 257 | +1.2% |
December 2017 | 443 | 254 | +8.1% |
November 2017 | 410 | 235 | +23.7% |
October 2017 | 331 | 190 | -1.6% |
September 2017 | 336 | 193 | +10.3% |
August 2017 | 305 | 175 | -28.6% |
July 2017 | 428 | 245 | +9.4% |
June 2017 | 390 | 224 | +22.4% |
May 2017 | 319 | 183 | -5.7% |
April 2017 | 338 | 194 | -5.8% |
March 2017 | 360 | 206 | -9.6% |
February 2017 | 397 | 228 | -6.9% |
January 2017 | 427 | 245 | +4.3% |
December 2016 | 410 | 235 | 0% |
November 2016 | 410 | 235 | +9.3% |
October 2016 | 375 | 215 | +3.4% |
September 2016 | 362 | 208 | +1% |
August 2016 | 359 | 206 | -11.2% |
July 2016 | 405 | 232 | -2.1% |
June 2016 | 414 | 237 | +4.4% |
May 2016 | 395 | 227 | -11.3% |
April 2016 | 447 | 256 | -6.6% |
March 2016 | 478 | 274 | +6.6% |
February 2016 | 448 | 257 | -19.4% |
January 2016 | 557 | 319 | +8.9% |
December 2015 | 511 | 293 | +8.5% |
November 2015 | 470 | 270 | +23.3% |
October 2015 | 382 | 219 | -3.1% |
September 2015 | 394 | 226 | +9.7% |
August 2015 | 359 | 206 | -1.9% |
July 2015 | 367 | 210 | -13.9% |
June 2015 | 425 | 244 | +6.6% |
May 2015 | 400 | 229 | -6.5% |
April 2015 | 428 | 245 | -7.5% |
March 2015 | 462 | 265 | -2.9% |
February 2015 | 476 | 273 | -6.2% |
January 2015 | 508 | 291 | -4.3% |
December 2014 | 530 | 304 | +9% |
November 2014 | 487 | 279 | -6.7% |
October 2014 | 522 | 299 | +0.3% |
September 2014 | 520 | 298 | +16% |
August 2014 | 449 | 257 | -1.5% |
July 2014 | 456 | 261 | -6.8% |
June 2014 | 489 | 280 | +1.4% |
May 2014 | 481 | 276 | -11.8% |
April 2014 | 545 | 313 | -4.6% |
March 2014 | 572 | 328 | -6% |
February 2014 | 608 | 349 | -12.5% |
January 2014 | 695 | 399 | +19.8% |
December 2013 | 581 | 333 | 0% |
November 2013 | 580 | 333 | -13.7% |
October 2013 | 673 | 386 | +9.3% |
September 2013 | 616 | 353 | +1.1% |
August 2013 | 608 | 349 | -23.1% |
July 2013 | 791 | 454 | +46% |
June 2013 | 543 | 311 | -8% |
May 2013 | 589 | 338 | -5.1% |
April 2013 | 621 | 356 | -16% |
March 2013 | 739 | 424 | -5.8% |
February 2013 | 785 | 450 | -1.3% |
January 2013 | 795 | 456 | +4.3% |
December 2012 | 762 | 437 | -0.2% |
November 2012 | 764 | 438 | -6% |
October 2012 | 813 | 466 | -0.9% |
September 2012 | 820 | 470 | -3.5% |
August 2012 | 849 | 487 | +3% |
July 2012 | 825 | 473 | - |
Half-Life 2: Deathmatch Review Trend Analysis





Half-Life 2: Deathmatch stands as one of the most enduring multiplayer experiences in gaming history, delivering fast-paced combat that has maintained its player base for nearly two decades. This iconic first-person shooter multiplayer mode extracts the physics-based gameplay mechanics from Half-Life 2's single-player campaign and transforms them into competitive arena battles. Players engage in intense firefights using the game's signature gravity gun alongside conventional weapons, creating unique tactical opportunities that distinguish this title from other arena shooters. The live player count for Half-Life 2: Deathmatch continues to attract dedicated enthusiasts who appreciate its distinctive blend of strategic positioning and physics manipulation. Understanding the current player count helps newcomers determine optimal times for matchmaking and server activity. Our stats tracking system provides comprehensive insights into when the community is most active, ensuring players can join matches without extended waiting periods.
Half-Life 2: Deathmatch accessibility spans multiple gaming platforms, allowing diverse audiences to participate in its online community. The steam player count represents the primary metric for tracking activity since Steam serves as the main distribution platform. Here are the available platforms:
- Steam (PC/Windows)
- Steam (Mac)
- Steam (Linux)
The Steam platform dominance means that concurrent players statistics remain centralized through Valve's official API, making it easier to track population trends and daily players activity. Cross-platform compatibility between Windows, Mac, and Linux versions ensures that the player count reflects a unified community rather than fragmented user bases across incompatible systems.
The player count graph for Half-Life 2: Deathmatch reveals fascinating patterns that reflect both gaming industry evolution and community loyalty over extended periods. Initially, the game experienced substantial peak player count figures during its early years when the Half-Life franchise commanded significant attention from the gaming community. Seasonal fluctuations became apparent as monthly players demonstrated consistent patterns tied to school holidays, summer breaks, and major gaming events. The tracker data shows that weekend activity typically surges compared to weekday engagement, with average player counts reaching their highest points during evening hours in major time zones. Long-term trends indicate that while the active player base has naturally contracted from its initial peak, the community has stabilized around a core group of dedicated enthusiasts who maintain regular engagement. Periodic spikes in popularity occur when gaming influencers feature the title or when nostalgic gaming discussions trend on social media platforms. The statistics demonstrate remarkable resilience for a game of this vintage, with online activity maintaining sufficient levels to support matchmaking across different game modes and server regions.
Multiple factors contribute to fluctuations in the concurrent players count for Half-Life 2: Deathmatch, creating predictable patterns that our tracking system monitors continuously. Nostalgia cycles play a significant role in driving temporary increases in the player base, particularly when gaming communities celebrate anniversaries or discuss classic titles. Steam sales events consistently generate noticeable upticks in daily players as discounted pricing attracts newcomers who might otherwise overlook older titles. Community-driven events, including tournaments and competitive leagues, create concentrated periods of elevated online activity that extend beyond the events themselves. Server quality and availability directly impact current player count since connection issues or server downtime can cause immediate drops in active participation. Geographic factors influence regional population distribution, with certain time zones showing consistently higher engagement levels that affect global peak player count calculations. Content creator influence cannot be understated, as streaming sessions or video features often result in immediate spikes visible on our player count graph. The game's learning curve affects retention rates, with some newcomers contributing to statistics briefly before moving to more contemporary titles, while others become long-term community members. Technical compatibility with modern operating systems and hardware configurations impacts accessibility, influencing the average player count as system requirements become increasingly relevant for aging software.
Monitoring real-time statistics provides invaluable insights for both casual and competitive players seeking optimal gaming experiences in Half-Life 2: Deathmatch. Our comprehensive tracker utilizes official Steam API integration to deliver accurate numbers that reflect actual server activity across all supported platforms. The hourly updates ensure that stats remain current, allowing players to identify peak activity windows when matchmaking queues move quickly and server selection offers maximum variety. Historical data spanning 48 hours to multiple years enables pattern recognition that helps predict when online communities will be most active. Right now functionality provides instant snapshots of current activity levels, eliminating guesswork about whether sufficient players are available for immediate gameplay sessions. The detailed player count graph visualization makes it easy to spot trends, seasonal variations, and unusual activity spikes that might indicate special events or community gatherings. Understanding monthly players trends helps long-term planning for competitive events and community initiatives, while daily players patterns assist with scheduling regular gaming sessions. This comprehensive approach to population monitoring ensures that Half-Life 2: Deathmatch enthusiasts can maximize their gaming time by connecting with the community when it's most vibrant and engaged.
How many people play Half-Life 2: Deathmatch?
The number of people playing Half-Life 2: Deathmatch in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 105
- Average players over the last 30 days: 130
- Peak players in the last 30 days: 255
How many people are playing Half-Life 2: Deathmatch right now?
At the moment, approximately 105 players are online in Half-Life 2: Deathmatch.
This number may vary depending on the time of day and recent in-game events.
Do people still play Half-Life 2: Deathmatch?
Yes — on average, about 130 players are online in Half-Life 2: Deathmatch over the past 30 days.
The all-time peak reached 1,546 concurrent players.
What is the average number of players in Half-Life 2: Deathmatch?
Over the past 30 days, Half-Life 2: Deathmatch has had an average of approximately 130 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in Half-Life 2: Deathmatch in July 2025?
In July 2025, Half-Life 2: Deathmatch had the following player statistics:
- Average number of concurrent players: 130
- Peak number of concurrent players: 255


