FOR HONOR™ Steam Charts (stats) and Live Player Count
There are currently 1849 players in-game playing.FOR HONOR™ data is pulled directly from SteamPowered.com’s API and refreshed in real time.

FOR HONOR™ Steam Charts (Graph)


FOR HONOR™ Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 7,547 | 3,624 | +32% |
September 2025 | 4,300 | 2,748 | -18.4% |
August 2025 | 6,216 | 3,366 | +10.1% |
July 2025 | 7,431 | 3,058 | +33.9% |
June 2025 | 3,787 | 2,283 | -8.1% |
May 2025 | 4,241 | 2,485 | -16.6% |
April 2025 | 4,955 | 2,979 | +0.1% |
March 2025 | 6,041 | 2,975 | -20% |
February 2025 | 4,428 | 3,718 | +10.1% |
January 2025 | 5,887 | 3,376 | -32.6% |
December 2024 | 8,735 | 5,009 | +103.9% |
November 2024 | 4,282 | 2,456 | -30.1% |
October 2024 | 6,127 | 3,514 | +0.5% |
September 2024 | 6,099 | 3,497 | +1.4% |
August 2024 | 6,015 | 3,449 | -23.8% |
July 2024 | 7,896 | 4,528 | +76.7% |
June 2024 | 4,467 | 2,562 | -30.8% |
May 2024 | 6,457 | 3,703 | +12.6% |
April 2024 | 5,735 | 3,289 | -3.2% |
March 2024 | 5,924 | 3,397 | -16.4% |
February 2024 | 7,082 | 4,061 | +26.6% |
January 2024 | 5,593 | 3,207 | +7.8% |
December 2023 | 5,187 | 2,974 | +9.9% |
November 2023 | 4,720 | 2,707 | -8.5% |
October 2023 | 5,161 | 2,960 | -13.5% |
September 2023 | 5,966 | 3,421 | -36% |
August 2023 | 9,317 | 5,343 | -12.2% |
July 2023 | 10,616 | 6,088 | +153.8% |
June 2023 | 4,183 | 2,399 | -19.7% |
May 2023 | 5,211 | 2,988 | -17.8% |
April 2023 | 6,339 | 3,635 | -0.6% |
March 2023 | 6,375 | 3,656 | -5.2% |
February 2023 | 6,726 | 3,857 | +16.1% |
January 2023 | 5,792 | 3,321 | +26.5% |
December 2022 | 4,579 | 2,626 | -0.3% |
November 2022 | 4,591 | 2,633 | -3.9% |
October 2022 | 4,777 | 2,739 | -5.6% |
September 2022 | 5,060 | 2,902 | -45.6% |
August 2022 | 9,307 | 5,337 | -8.3% |
July 2022 | 10,145 | 5,818 | +92.5% |
June 2022 | 5,271 | 3,023 | +9.4% |
May 2022 | 4,819 | 2,763 | -6.4% |
April 2022 | 5,150 | 2,953 | -12.3% |
March 2022 | 5,869 | 3,366 | -23% |
February 2022 | 7,624 | 4,372 | -11.1% |
January 2022 | 8,576 | 4,918 | +69.6% |
December 2021 | 5,055 | 2,899 | -22.4% |
November 2021 | 6,518 | 3,738 | +20.7% |
October 2021 | 5,401 | 3,097 | -15.3% |
September 2021 | 6,376 | 3,656 | +22.6% |
August 2021 | 5,200 | 2,982 | -29.9% |
July 2021 | 7,421 | 4,256 | +46.4% |
June 2021 | 5,071 | 2,908 | +2% |
May 2021 | 4,972 | 2,851 | -14.9% |
April 2021 | 5,846 | 3,352 | -12.3% |
March 2021 | 6,664 | 3,821 | +27.4% |
February 2021 | 5,230 | 2,999 | +1.3% |
January 2021 | 5,163 | 2,961 | -12.1% |
December 2020 | 5,877 | 3,370 | +33.5% |
November 2020 | 4,401 | 2,524 | -7.7% |
October 2020 | 4,767 | 2,734 | -26.7% |
September 2020 | 6,504 | 3,730 | -51.3% |
August 2020 | 13,358 | 7,660 | +32.8% |
July 2020 | 10,060 | 5,769 | +3.2% |
June 2020 | 9,750 | 5,591 | +85.4% |
May 2020 | 5,259 | 3,016 | -2.9% |
April 2020 | 5,415 | 3,105 | -25% |
March 2020 | 7,217 | 4,139 | +7.4% |
February 2020 | 6,720 | 3,854 | +29.3% |
January 2020 | 5,197 | 2,980 | -10.5% |
December 2019 | 5,803 | 3,328 | -21.1% |
November 2019 | 7,355 | 4,218 | +32.6% |
October 2019 | 5,548 | 3,182 | -19.4% |
September 2019 | 6,884 | 3,948 | -27.9% |
August 2019 | 9,552 | 5,478 | +70.1% |
July 2019 | 5,616 | 3,221 | -18.6% |
June 2019 | 6,898 | 3,956 | -44.8% |
May 2019 | 12,506 | 7,172 | +45.7% |
April 2019 | 8,582 | 4,921 | -3.5% |
March 2019 | 8,897 | 5,102 | -27.1% |
February 2019 | 12,198 | 6,995 | -21.4% |
January 2019 | 15,529 | 8,905 | +41.4% |
December 2018 | 10,979 | 6,296 | -25.7% |
November 2018 | 14,773 | 8,472 | -24.7% |
October 2018 | 19,619 | 11,251 | -47.8% |
September 2018 | 37,553 | 21,535 | -82.7% |
August 2018 | 216,499 | 124,152 | +2,538.7% |
July 2018 | 8,204 | 4,705 | -17.1% |
June 2018 | 9,902 | 5,678 | -46.7% |
May 2018 | 18,583 | 10,656 | +273.6% |
April 2018 | 4,974 | 2,852 | -30.9% |
March 2018 | 7,199 | 4,128 | -12.2% |
February 2018 | 8,202 | 4,703 | +121% |
January 2018 | 3,711 | 2,128 | -0.7% |
December 2017 | 3,736 | 2,142 | -23.4% |
November 2017 | 4,880 | 2,798 | +96.4% |
October 2017 | 2,485 | 1,425 | -22.9% |
September 2017 | 3,225 | 1,849 | -71.6% |
August 2017 | 11,359 | 6,514 | +485.3% |
July 2017 | 1,941 | 1,113 | -44.2% |
June 2017 | 3,481 | 1,996 | -53.7% |
May 2017 | 7,518 | 4,311 | +8.3% |
April 2017 | 6,939 | 3,979 | -66.1% |
March 2017 | 20,449 | 11,727 | -55.5% |
February 2017 | 45,923 | 26,335 | - |
FOR HONOR™ Review Trend Analysis





FOR HONOR™ stands as Ubisoft's ambitious medieval combat simulator that revolutionized the fighting game genre through its innovative Art of Battle system. This player count tracking reveals fascinating insights into one of gaming's most intense multiplayer experiences. The game combines visceral melee combat with strategic team-based warfare, creating an environment where concurrent players engage in brutal battles across historically-inspired battlefields. Warriors from three distinct factions - Knights, Vikings, and Samurai - clash in epic confrontations that demand precision, timing, and tactical awareness. Each faction brings unique fighting styles, weapons, and cultural elements that contribute to the game's rich combat ecosystem. The steam player count data shows how this complex fighting system has maintained its dedicated community through years of continuous updates and seasonal content additions.
FOR HONOR™ has expanded across multiple gaming platforms since its initial release, ensuring player base accessibility across different gaming ecosystems. The live player count varies significantly between these platforms, with each offering unique advantages for different types of players.
- PC (Steam, Epic Games Store, Ubisoft Connect)
- PlayStation 4
- PlayStation 5
- Xbox One
- Xbox Series X/S
The stats demonstrate a fascinating evolution in FOR HONOR™'s community engagement patterns since launch. Initial release periods showed explosive growth as players discovered the unique combat mechanics and immersive medieval warfare experience. The online community experienced natural fluctuations typical of competitive multiplayer titles, with significant peaks during major content updates and seasonal events. Post-launch support through regular updates, new heroes, and gameplay refinements helped stabilize the numbers and maintain core audience engagement. The active player metrics reveal consistent seasonal patterns, with increased activity during winter months and major expansion releases. Summer periods typically show moderate decreases, while holiday seasons bring renewed interest from both returning veterans and newcomers. The daily players trend indicates a mature gaming community that values consistent, skill-based gameplay over fleeting trends. Long-term online engagement has been sustained through Ubisoft's commitment to balancing updates, new content drops, and community feedback integration.
Multiple factors significantly impact the current player count in FOR HONOR™, creating complex patterns that reflect both internal game developments and external gaming industry trends. Seasonal content releases consistently drive monthly players increases, particularly when new heroes join the roster with unique movesets and fighting styles. The peak player count often coincides with major tournaments and competitive events that showcase high-level gameplay and attract both participants and spectators. Balance updates play a crucial role in maintaining statistics stability, as combat adjustments directly affect player satisfaction and retention rates. The population responds positively to quality-of-life improvements, bug fixes, and network stability enhancements that improve overall gameplay experience. Cross-platform play implementation has expanded the tracker data by allowing friends across different systems to play together, effectively increasing the available player pool for matchmaking. Free-to-play weekends and promotional events create temporary spikes in average player counts, often converting trial players into permanent community members. The player count graph clearly shows correlation between major gaming events, holiday periods, and community engagement levels. Streaming and content creation also influence popularity metrics, as skilled players showcasing advanced techniques inspire others to return or try the game for the first time.
Community-driven events and faction warfare seasons create additional engagement layers that maintain interest beyond standard gameplay loops. The right now player activity reflects global time zones and regional preferences, with peak hours varying across different platforms based on local gaming cultures and work schedules. Competitive ranking seasons provide structured progression goals that keep dedicated players engaged throughout extended periods, contributing to sustained concurrent players metrics during active seasons.
The enduring appeal of FOR HONOR™ lies in its uncompromising dedication to authentic medieval combat simulation combined with modern competitive gaming elements. The live player count data from live-player-count.com demonstrates that this unique combination continues attracting players who seek depth, challenge, and historical authenticity in their gaming experiences. Whether you're tracking steam player count trends or monitoring daily players activity, the consistent engagement metrics prove that skill-based medieval combat has found its permanent place in the competitive gaming landscape. The player base remains passionate about mastering intricate fighting techniques while participating in an evolving narrative that spans multiple seasons and years of content development.
How many people play FOR HONOR™?
The number of people playing FOR HONOR™ in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 1,849
- Average players over the last 30 days: 3,624
- Peak players in the last 30 days: 7,547
How many people are playing FOR HONOR™ right now?
At the moment, approximately 1,849 players are online in FOR HONOR™.
This number may vary depending on the time of day and recent in-game events.
Do people still play FOR HONOR™?
Yes — on average, about 3,624 players are online in FOR HONOR™ over the past 30 days.
The all-time peak reached 216,499 concurrent players.
What is the average number of players in FOR HONOR™?
Over the past 30 days, FOR HONOR™ has had an average of approximately 3,624 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in FOR HONOR™ in July 2025?
In July 2025, FOR HONOR™ had the following player statistics:
- Average number of concurrent players: 3,624
- Peak number of concurrent players: 7,547


