First Class Trouble Steam Charts (stats) and Live Player Count
There are currently 39 players in-game playing.First Class Trouble data is pulled directly from SteamPowered.com’s API and refreshed in real time.

First Class Trouble Steam Charts (Graph)


First Class Trouble Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 136 | 23 | +55% |
September 2025 | 59 | 15 | 0% |
August 2025 | 73 | 15 | -16.7% |
July 2025 | 65 | 18 | -18.2% |
June 2025 | 111 | 22 | -38.9% |
May 2025 | 215 | 36 | +125% |
April 2025 | 62 | 16 | -48.4% |
March 2025 | 101 | 31 | -39.2% |
February 2025 | 77 | 51 | -28.2% |
January 2025 | 123 | 71 | +20.3% |
December 2024 | 103 | 59 | -21.3% |
November 2024 | 131 | 75 | +44.2% |
October 2024 | 91 | 52 | -38.1% |
September 2024 | 147 | 84 | +21.7% |
August 2024 | 121 | 69 | -14.8% |
July 2024 | 141 | 81 | +32.8% |
June 2024 | 106 | 61 | -34.4% |
May 2024 | 163 | 93 | +17.7% |
April 2024 | 138 | 79 | -25.5% |
March 2024 | 185 | 106 | +32.5% |
February 2024 | 139 | 80 | -45.6% |
January 2024 | 256 | 147 | +63.3% |
December 2023 | 157 | 90 | -13.5% |
November 2023 | 181 | 104 | +13% |
October 2023 | 160 | 92 | -8.9% |
September 2023 | 176 | 101 | +9.8% |
August 2023 | 160 | 92 | -22.7% |
July 2023 | 207 | 119 | -4% |
June 2023 | 216 | 124 | +10.7% |
May 2023 | 195 | 112 | -24.8% |
April 2023 | 259 | 149 | -11.3% |
March 2023 | 293 | 168 | -28.5% |
February 2023 | 409 | 235 | -23.9% |
January 2023 | 538 | 309 | +110.2% |
December 2022 | 256 | 147 | +21.5% |
November 2022 | 211 | 121 | +31.5% |
October 2022 | 161 | 92 | +16.5% |
September 2022 | 138 | 79 | +12.9% |
August 2022 | 122 | 70 | -30.7% |
July 2022 | 176 | 101 | -19.2% |
June 2022 | 218 | 125 | -20.9% |
May 2022 | 276 | 158 | -16% |
April 2022 | 327 | 188 | +80.8% |
March 2022 | 182 | 104 | -35.4% |
February 2022 | 281 | 161 | -17% |
January 2022 | 339 | 194 | -15.7% |
December 2021 | 401 | 230 | -5.3% |
November 2021 | 423 | 243 | +257.4% |
October 2021 | 119 | 68 | -39.3% |
September 2021 | 195 | 112 | -9.7% |
August 2021 | 217 | 124 | -34% |
July 2021 | 327 | 188 | -37.3% |
June 2021 | 524 | 300 | -46.5% |
May 2021 | 979 | 561 | -20.9% |
April 2021 | 1,237 | 709 | - |
First Class Trouble Review Trend Analysis





First Class Trouble represents a captivating social deduction experience that has carved its niche within the gaming community through intense multiplayer gameplay. This thrilling title combines elements of strategy, deception, and cooperation as players navigate through a luxury space cruise ship scenario where hidden saboteurs work against innocent residents. The game's unique mechanics create an atmosphere of suspicion and excitement, making every session unpredictable and engaging. Understanding the player count dynamics of this title provides valuable insights into its community health and long-term viability. Our live player count tracking system delivers comprehensive statistics that help gamers make informed decisions about when to jump into matches and experience optimal gameplay conditions.
First Class Trouble has established its presence across multiple gaming platforms, ensuring accessibility for diverse player base preferences:
- Steam (PC)
- PlayStation 4
- PlayStation 5
- Epic Games Store
The steam player count trajectory for First Class Trouble demonstrates fascinating patterns that reflect broader gaming industry trends and seasonal variations. Initial launch periods typically showcase substantial peak player count figures as curious gamers explore new content and mechanics. Our comprehensive player count graph reveals how concurrent players fluctuate based on various temporal factors, including weekend surges and holiday periods when more individuals have leisure time available. The monthly players data indicates sustained interest levels, though natural ebbs and flows occur as competing titles enter the market and capture audience attention. Daily players metrics show consistent engagement patterns, with evening hours typically producing higher active player concentrations across different time zones. The population trends suggest that social deduction games experience unique cyclical patterns, often influenced by content creator coverage and community events that drive renewed interest. Average player calculations provide stability indicators that help potential newcomers understand what to expect regarding matchmaking times and lobby availability. These numbers paint a comprehensive picture of community vitality and engagement sustainability over extended periods.
Multiple interconnected factors significantly impact the current player count and overall online engagement within First Class Trouble. Content creator influence plays a pivotal role, as popular streamers and video producers can dramatically boost live player count figures when they showcase gameplay sessions to their audiences. Game updates and patch releases consistently drive statistics upward as returning players investigate new features, bug fixes, and balance adjustments that enhance the overall experience. Seasonal gaming patterns affect concurrent players substantially, with summer months often showing different engagement levels compared to winter periods when indoor entertainment becomes more appealing. Cross-platform compatibility between different platforms creates larger matchmaking pools, directly impacting queue times and session availability for all participants. Community events, tournaments, and special promotional periods generate temporary spikes in daily players as both veterans and newcomers participate in limited-time activities. Word-of-mouth recommendations within gaming communities contribute to organic growth, particularly when players share memorable moments and exciting gameplay experiences with friends. Price adjustments, sales events, and bundle inclusions can trigger significant population increases as budget-conscious gamers discover accessible entry points. Social media discussions, reviews, and gaming forum conversations help maintain visibility and attract curious individuals seeking new multiplayer experiences. The game's inherent social nature means that active player retention often depends on friend groups and regular gaming circles that schedule recurring sessions together.
Our sophisticated tracker system provides real-time access to comprehensive First Class Trouble stats that empower informed gaming decisions. The live player count dashboard updates constantly, ensuring you always have current information about community activity levels across all supported platforms. Interactive player count graph visualizations allow detailed examination of popularity trends spanning multiple timeframes, from recent hourly fluctuations to long-term seasonal patterns. Peak player count historical data helps identify optimal gaming windows when matchmaking performs most efficiently and lobby wait times remain minimal. Monthly players analytics reveal broader engagement trends that indicate community health and sustained interest levels over extended periods. Average player calculations provide realistic expectations for typical session availability throughout different days and times. Current player count displays offer instant snapshots of online activity, perfect for determining whether right now represents an ideal moment to launch the game and find active matches. Statistics compilation includes detailed breakdowns by region, platform, and time zone, enabling precise planning for optimal multiplayer experiences. Daily players tracking helps identify recurring patterns and peak activity windows that consistently deliver the best gameplay conditions.
Understanding First Class Trouble player count dynamics through our comprehensive tracking system transforms how you approach this engaging social deduction experience. Live player count monitoring ensures you never waste time searching for matches during low-activity periods, while detailed statistics help you discover the most vibrant gaming windows. Our tracker provides essential insights that enhance your overall gaming satisfaction by connecting you with active communities when they're most engaged. Whether you're planning solo sessions or coordinating group activities, current player count data empowers strategic decision-making that maximizes entertainment value. The popularity metrics we provide reflect genuine community engagement across all platforms, giving you confidence in your gaming time investment and helping you become part of First Class Trouble's thriving player base.
How many people play First Class Trouble?
The number of people playing First Class Trouble in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 39
- Average players over the last 30 days: 23
- Peak players in the last 30 days: 136
How many people are playing First Class Trouble right now?
At the moment, approximately 39 players are online in First Class Trouble.
This number may vary depending on the time of day and recent in-game events.
Do people still play First Class Trouble?
Yes — on average, about 23 players are online in First Class Trouble over the past 30 days.
The all-time peak reached 1,237 concurrent players.
What is the average number of players in First Class Trouble?
Over the past 30 days, First Class Trouble has had an average of approximately 23 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in First Class Trouble in July 2025?
In July 2025, First Class Trouble had the following player statistics:
- Average number of concurrent players: 23
- Peak number of concurrent players: 136


