EverQuest Steam Charts (stats) and Live Player Count
There are currently 183 players in-game playing.EverQuest data is pulled directly from SteamPowered.com’s API and refreshed in real time.

EverQuest Steam Charts (Graph)


EverQuest Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 393 | 250 | -3% |
September 2025 | 421 | 257 | -4.1% |
August 2025 | 510 | 268 | -9.2% |
July 2025 | 507 | 295 | -12.7% |
June 2025 | 591 | 338 | +40.8% |
May 2025 | 588 | 240 | +2.6% |
April 2025 | 490 | 234 | +8.3% |
March 2025 | 399 | 216 | -39.8% |
February 2025 | 398 | 359 | +43% |
January 2025 | 437 | 251 | -3.1% |
December 2024 | 451 | 259 | -17% |
November 2024 | 544 | 312 | -4.9% |
October 2024 | 572 | 328 | -0.3% |
September 2024 | 574 | 329 | -2.1% |
August 2024 | 586 | 336 | -21.1% |
July 2024 | 743 | 426 | -17% |
June 2024 | 894 | 513 | -9.2% |
May 2024 | 985 | 565 | +161.6% |
April 2024 | 376 | 216 | -5.3% |
March 2024 | 397 | 228 | +7.5% |
February 2024 | 370 | 212 | -21.5% |
January 2024 | 470 | 270 | +4.7% |
December 2023 | 450 | 258 | -25.4% |
November 2023 | 603 | 346 | +16.9% |
October 2023 | 516 | 296 | +0.3% |
September 2023 | 515 | 295 | -1% |
August 2023 | 519 | 298 | -6.3% |
July 2023 | 555 | 318 | -22.4% |
June 2023 | 715 | 410 | -14.8% |
May 2023 | 838 | 481 | +82.2% |
April 2023 | 461 | 264 | -3.6% |
March 2023 | 478 | 274 | -1.8% |
February 2023 | 486 | 279 | +3% |
January 2023 | 473 | 271 | +18.3% |
December 2022 | 400 | 229 | -30.6% |
November 2022 | 575 | 330 | +10.4% |
October 2022 | 521 | 299 | -6% |
September 2022 | 554 | 318 | -11.7% |
August 2022 | 627 | 360 | -11.3% |
July 2022 | 708 | 406 | -19.8% |
June 2022 | 882 | 506 | -9.5% |
May 2022 | 974 | 559 | +97.5% |
April 2022 | 493 | 283 | +2.2% |
March 2022 | 483 | 277 | -4.2% |
February 2022 | 504 | 289 | -4.9% |
January 2022 | 530 | 304 | +6.3% |
December 2021 | 498 | 286 | +7.5% |
November 2021 | 464 | 266 | -2.2% |
October 2021 | 475 | 272 | -17.1% |
September 2021 | 572 | 328 | +5.1% |
August 2021 | 544 | 312 | -22% |
July 2021 | 697 | 400 | -14.7% |
June 2021 | 818 | 469 | +0.4% |
May 2021 | 815 | 467 | +87.6% |
April 2021 | 434 | 249 | -8.1% |
March 2021 | 472 | 271 | -5.2% |
February 2021 | 498 | 286 | +11.7% |
January 2021 | 447 | 256 | +3.6% |
December 2020 | 431 | 247 | -5.4% |
November 2020 | 455 | 261 | -1.5% |
October 2020 | 462 | 265 | -22.5% |
September 2020 | 597 | 342 | +3.3% |
August 2020 | 577 | 331 | -12.4% |
July 2020 | 659 | 378 | -31.5% |
June 2020 | 962 | 552 | -1.1% |
May 2020 | 973 | 558 | +95.1% |
April 2020 | 499 | 286 | +8.3% |
March 2020 | 460 | 264 | +34% |
February 2020 | 344 | 197 | +1.5% |
January 2020 | 338 | 194 | -1% |
December 2019 | 341 | 196 | +9.5% |
November 2019 | 313 | 179 | +4.1% |
October 2019 | 300 | 172 | -12.2% |
September 2019 | 342 | 196 | 0% |
August 2019 | 341 | 196 | -16.6% |
July 2019 | 409 | 235 | -13% |
June 2019 | 471 | 270 | -21.3% |
May 2019 | 599 | 343 | -25.6% |
April 2019 | 804 | 461 | -2.1% |
March 2019 | 821 | 471 | +101.3% |
February 2019 | 408 | 234 | +1.3% |
January 2019 | 402 | 231 | +3.1% |
December 2018 | 390 | 224 | +10.9% |
November 2018 | 352 | 202 | +1% |
October 2018 | 349 | 200 | -8.7% |
September 2018 | 382 | 219 | +4.3% |
August 2018 | 366 | 210 | -20.8% |
July 2018 | 462 | 265 | +6.9% |
June 2018 | 432 | 248 | -2.7% |
May 2018 | 445 | 255 | -14.1% |
April 2018 | 518 | 297 | -12.4% |
March 2018 | 591 | 339 | +39.5% |
February 2018 | 423 | 243 | +14.6% |
January 2018 | 369 | 212 | -4.9% |
December 2017 | 389 | 223 | -5.1% |
November 2017 | 410 | 235 | +0.9% |
October 2017 | 406 | 233 | -19.1% |
September 2017 | 503 | 288 | +7.9% |
August 2017 | 465 | 267 | -27.6% |
July 2017 | 643 | 369 | -19.8% |
June 2017 | 803 | 460 | +2.9% |
May 2017 | 779 | 447 | +144.3% |
April 2017 | 319 | 183 | -18.7% |
March 2017 | 393 | 225 | +14.8% |
February 2017 | 342 | 196 | +1.6% |
January 2017 | 336 | 193 | +22.2% |
December 2016 | 275 | 158 | -6% |
November 2016 | 293 | 168 | -2.9% |
October 2016 | 301 | 173 | 0% |
September 2016 | 301 | 173 | +18.5% |
August 2016 | 255 | 146 | -14.6% |
July 2016 | 298 | 171 | -1.2% |
June 2016 | 302 | 173 | -8.5% |
May 2016 | 329 | 189 | -11.3% |
April 2016 | 371 | 213 | -4.9% |
March 2016 | 390 | 224 | +20.4% |
February 2016 | 324 | 186 | +6.3% |
January 2016 | 305 | 175 | +3.6% |
December 2015 | 295 | 169 | +50.9% |
November 2015 | 196 | 112 | -11.1% |
October 2015 | 219 | 126 | -7.4% |
September 2015 | 237 | 136 | -4.2% |
August 2015 | 248 | 142 | -15% |
July 2015 | 291 | 167 | -42.6% |
June 2015 | 508 | 291 | -9.6% |
May 2015 | 562 | 322 | +195.4% |
April 2015 | 190 | 109 | -2.7% |
March 2015 | 196 | 112 | +9.8% |
February 2015 | 178 | 102 | -3.8% |
January 2015 | 184 | 106 | +10.4% |
December 2014 | 167 | 96 | 0% |
November 2014 | 168 | 96 | +1.1% |
October 2014 | 166 | 95 | -20.8% |
September 2014 | 209 | 120 | -4.8% |
August 2014 | 220 | 126 | +8.6% |
July 2014 | 202 | 116 | +20.8% |
June 2014 | 167 | 96 | -4% |
May 2014 | 175 | 100 | -2% |
April 2014 | 178 | 102 | -40.4% |
March 2014 | 298 | 171 | +17.9% |
February 2014 | 252 | 145 | +3.6% |
January 2014 | 245 | 140 | +12% |
December 2013 | 218 | 125 | -7.4% |
November 2013 | 235 | 135 | -10% |
October 2013 | 261 | 150 | -16.7% |
September 2013 | 314 | 180 | +11.1% |
August 2013 | 283 | 162 | +21.8% |
July 2013 | 232 | 133 | -0.7% |
June 2013 | 234 | 134 | -10.7% |
May 2013 | 262 | 150 | -15.7% |
April 2013 | 310 | 178 | -5.3% |
March 2013 | 327 | 188 | -2.6% |
February 2013 | 337 | 193 | +2.1% |
January 2013 | 329 | 189 | -16.4% |
December 2012 | 394 | 226 | - |
EverQuest Review Trend Analysis





EverQuest stands as one of the most influential massively multiplayer online role-playing games ever created, establishing the foundation for countless MMORPGs that followed. This legendary fantasy adventure launched players into the mystical world of Norrath, where they could embark on epic quests, battle fearsome creatures, and forge lasting friendships with fellow adventurers. The game's enduring appeal continues to attract both veteran players and newcomers seeking authentic MMORPG experiences. Understanding the live player count for EverQuest provides valuable insights into this classic title's ongoing vitality and community engagement. Through comprehensive stats tracking and player count graph analysis, we can observe how this pioneering game maintains its dedicated player base across multiple decades of operation.
EverQuest's availability spans several gaming platforms, ensuring accessibility for diverse gaming communities. The current player count reflects activity across these supported systems:
- Microsoft Windows (PC)
- Mac OS (discontinued support)
The steam player count trajectory for EverQuest reveals fascinating patterns that reflect both the game's historical significance and evolving gaming landscape. During its initial launch period, the title experienced explosive growth as players discovered the revolutionary MMORPG mechanics that would define the genre for years to come. The peak player count occurred during the early expansion releases when the community reached unprecedented levels of engagement and enthusiasm. Over subsequent years, the population experienced natural fluctuations as newer MMORPGs entered the market, creating increased competition for player attention and time investment. However, the concurrent players maintained remarkable stability, demonstrating the loyalty and dedication of EverQuest's core community. Seasonal variations became apparent through monthly players analysis, with holiday periods and major content updates typically generating increased activity spikes. The daily players pattern shows consistent engagement from dedicated fans who continue exploring Norrath's vast territories and challenging dungeons. Recent trends indicate that while the online community may be smaller than during peak years, the active player base remains passionate and engaged, contributing to sustained server activity and vibrant guild participation. The player count graph visualization clearly illustrates these long-term trends, showing how the game has maintained relevance despite being released over two decades ago.
Multiple factors contribute to fluctuations in EverQuest's live player count, creating dynamic patterns that reflect both internal game developments and external gaming industry trends. Content expansion releases consistently drive numbers upward as returning veterans and curious newcomers explore fresh zones, quests, and character progression opportunities. The tracker data reveals significant correlations between major updates and increased concurrent players, particularly when new raid content or level cap increases are introduced. Nostalgia waves periodically boost the player base as gaming communities rediscover classic MMORPGs through streaming platforms, social media discussions, and gaming journalism retrospectives. Server events and special celebrations create temporary spikes in daily players, encouraging both regular subscribers and free-to-play participants to log in for limited-time rewards and community activities. The popularity of retro gaming movements has positively impacted statistics, as younger gamers seek authentic experiences that contrast with modern gaming trends. Economic factors also influence monthly players, with subscription pricing changes and promotional offers affecting long-term player retention rates. Competition from newer MMORPGs creates ongoing challenges for maintaining active player engagement, requiring continuous content development and community management efforts. Technical improvements and quality-of-life updates help sustain online participation by addressing long-standing player concerns and modernizing outdated systems. Social media integration and streaming compatibility have introduced the game to new audiences, contributing to current player count growth among demographics that weren't part of the original target market. The average player session length and frequency patterns indicate that while individual play sessions may be shorter than in previous eras, overall engagement remains consistent among dedicated community members.
The comprehensive analysis of EverQuest's player count demonstrates the remarkable longevity and sustained appeal of this groundbreaking MMORPG. Through detailed examination of steam player count trends, concurrent players patterns, and live player count fluctuations, we observe a gaming community that continues thriving despite the passage of time and intense market competition. The stats clearly indicate that while the population may have evolved from its historical peaks, the dedication and passion of the player base remain unwavering. Modern tracker technology and player count graph visualizations provide unprecedented insights into gaming behavior patterns, revealing how classic titles like EverQuest maintain relevance in contemporary gaming landscapes. The statistics showcase not merely numbers but represent thousands of individual stories, friendships, and adventures that continue unfolding within Norrath's digital realm right now. Understanding these online dynamics helps both current players and industry observers appreciate the lasting impact of pioneering MMORPGs on gaming culture and community development across multiple platforms.
How many people play EverQuest?
The number of people playing EverQuest in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 183
- Average players over the last 30 days: 250
- Peak players in the last 30 days: 393
How many people are playing EverQuest right now?
At the moment, approximately 183 players are online in EverQuest.
This number may vary depending on the time of day and recent in-game events.
Do people still play EverQuest?
Yes — on average, about 250 players are online in EverQuest over the past 30 days.
The all-time peak reached 985 concurrent players.
What is the average number of players in EverQuest?
Over the past 30 days, EverQuest has had an average of approximately 250 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in EverQuest in July 2025?
In July 2025, EverQuest had the following player statistics:
- Average number of concurrent players: 250
- Peak number of concurrent players: 393


