Cuphead Steam Charts (stats) and Live Player Count
There are currently 1310 players in-game playing.Cuphead data is pulled directly from SteamPowered.com’s API and refreshed in real time.

Cuphead Steam Charts (Graph)


Cuphead Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 4,158 | 1,830 | +14% |
September 2025 | 2,541 | 1,601 | -12.6% |
August 2025 | 2,777 | 1,832 | -27.8% |
July 2025 | 4,269 | 2,538 | +14.1% |
June 2025 | 4,204 | 2,225 | -23.5% |
May 2025 | 6,304 | 2,907 | +71% |
April 2025 | 3,153 | 1,700 | +3.5% |
March 2025 | 4,207 | 1,643 | -29.5% |
February 2025 | 2,938 | 2,332 | +4.8% |
January 2025 | 3,882 | 2,226 | -8.3% |
December 2024 | 4,232 | 2,427 | +10.8% |
November 2024 | 3,821 | 2,191 | +56.7% |
October 2024 | 2,438 | 1,398 | -7.6% |
September 2024 | 2,639 | 1,513 | -8.7% |
August 2024 | 2,891 | 1,658 | -24% |
July 2024 | 3,807 | 2,183 | -11.9% |
June 2024 | 4,322 | 2,478 | +95.3% |
May 2024 | 2,213 | 1,269 | -9.4% |
April 2024 | 2,443 | 1,401 | -22.8% |
March 2024 | 3,165 | 1,815 | +33.5% |
February 2024 | 2,371 | 1,360 | -27.3% |
January 2024 | 3,263 | 1,871 | -3.6% |
December 2023 | 3,385 | 1,941 | +11.2% |
November 2023 | 3,043 | 1,745 | +31.4% |
October 2023 | 2,316 | 1,328 | -3.8% |
September 2023 | 2,406 | 1,380 | +1.9% |
August 2023 | 2,361 | 1,354 | -25.1% |
July 2023 | 3,153 | 1,808 | +21.5% |
June 2023 | 2,595 | 1,488 | +11% |
May 2023 | 2,339 | 1,341 | -8.5% |
April 2023 | 2,557 | 1,466 | -18% |
March 2023 | 3,116 | 1,787 | +9.3% |
February 2023 | 2,852 | 1,635 | -6% |
January 2023 | 3,034 | 1,740 | -3% |
December 2022 | 3,128 | 1,794 | -0.2% |
November 2022 | 3,133 | 1,797 | -12.9% |
October 2022 | 3,600 | 2,064 | -10.1% |
September 2022 | 4,005 | 2,297 | -22.7% |
August 2022 | 5,183 | 2,972 | -67.6% |
July 2022 | 15,980 | 9,164 | -2% |
June 2022 | 16,314 | 9,355 | +472.9% |
May 2022 | 2,847 | 1,633 | -40.7% |
April 2022 | 4,799 | 2,752 | -18% |
March 2022 | 5,856 | 3,358 | +17.7% |
February 2022 | 4,973 | 2,852 | +86.6% |
January 2022 | 2,664 | 1,528 | +1.5% |
December 2021 | 2,625 | 1,505 | +29% |
November 2021 | 2,035 | 1,167 | +63% |
October 2021 | 1,248 | 716 | -7.5% |
September 2021 | 1,350 | 774 | +13.5% |
August 2021 | 1,189 | 682 | -29.5% |
July 2021 | 1,686 | 967 | -2.2% |
June 2021 | 1,724 | 989 | +45.7% |
May 2021 | 1,184 | 679 | -11.1% |
April 2021 | 1,332 | 764 | -7.8% |
March 2021 | 1,446 | 829 | -15.9% |
February 2021 | 1,720 | 986 | -21.6% |
January 2021 | 2,194 | 1,258 | -3.4% |
December 2020 | 2,270 | 1,302 | +32.7% |
November 2020 | 1,710 | 981 | +67.1% |
October 2020 | 1,024 | 587 | -16.7% |
September 2020 | 1,229 | 705 | -17.9% |
August 2020 | 1,498 | 859 | -20% |
July 2020 | 1,873 | 1,074 | -2.7% |
June 2020 | 1,926 | 1,104 | +52.7% |
May 2020 | 1,261 | 723 | -9.5% |
April 2020 | 1,393 | 799 | -8.8% |
March 2020 | 1,527 | 876 | -0.9% |
February 2020 | 1,542 | 884 | -14.7% |
January 2020 | 1,807 | 1,036 | -3.9% |
December 2019 | 1,879 | 1,078 | -11.4% |
November 2019 | 2,122 | 1,217 | +68.8% |
October 2019 | 1,258 | 721 | +39.5% |
September 2019 | 902 | 517 | +2.4% |
August 2019 | 880 | 505 | -10.6% |
July 2019 | 986 | 565 | -6.6% |
June 2019 | 1,055 | 605 | -20.7% |
May 2019 | 1,331 | 763 | -10.1% |
April 2019 | 1,481 | 849 | +36.3% |
March 2019 | 1,087 | 623 | +3.8% |
February 2019 | 1,047 | 600 | -23.1% |
January 2019 | 1,361 | 780 | -3.2% |
December 2018 | 1,406 | 806 | +5.1% |
November 2018 | 1,338 | 767 | -11.1% |
October 2018 | 1,505 | 863 | +44.3% |
September 2018 | 1,042 | 598 | -18% |
August 2018 | 1,272 | 729 | -18.1% |
July 2018 | 1,552 | 890 | -18.1% |
June 2018 | 1,896 | 1,087 | +54.4% |
May 2018 | 1,228 | 704 | -21.4% |
April 2018 | 1,562 | 896 | -14.5% |
March 2018 | 1,828 | 1,048 | -29.4% |
February 2018 | 2,587 | 1,484 | -54.5% |
January 2018 | 5,690 | 3,263 | -21.5% |
December 2017 | 7,251 | 4,158 | -4.7% |
November 2017 | 7,608 | 4,363 | -60.1% |
October 2017 | 19,076 | 10,939 | +25.2% |
September 2017 | 15,240 | 8,739 | +436,850% |
August 2017 | 3 | 2 | +100% |
July 2017 | 2 | 1 | -50% |
June 2017 | 3 | 2 | - |
Cuphead Review Trend Analysis





Cuphead stands as one of the most visually distinctive and challenging indie games ever created, capturing the hearts of gamers worldwide with its unique 1930s cartoon aesthetic and punishing difficulty. This run-and-gun action game, developed by StudioMDHR, has maintained a dedicated player base since its release, with thousands of active players continuing to tackle its notorious boss battles. The game's hand-drawn animation style, reminiscent of classic Disney and Fleischer Studios cartoons, combined with its jazz-influenced soundtrack, creates an unforgettable gaming experience that keeps the concurrent players engaged. Understanding the live player count for Cuphead provides valuable insights into the game's enduring appeal and helps potential buyers gauge the current popularity of this beloved title.
Cuphead has expanded its reach across multiple gaming platforms, making it accessible to a broader audience and contributing to its sustained player count:
- Microsoft Windows (Steam, Microsoft Store)
- Xbox One
- macOS
- Nintendo Switch
- PlayStation 4
- Tesla vehicles
The steam player count for Cuphead has demonstrated remarkable resilience throughout its lifespan, with the game experiencing several notable surges in activity that reflect its enduring appeal. Initially, the title launched with explosive enthusiasm, drawing massive crowds of daily players eager to experience its unique blend of challenging gameplay and stunning visual artistry. Following the initial launch period, the population settled into a steady rhythm, with consistent engagement from dedicated fans who continued to master its demanding mechanics. The player count graph reveals fascinating patterns of renewed interest, particularly during major gaming events, holiday sales, and content updates that brought fresh waves of newcomers to the experience. Seasonal fluctuations have consistently shown increased activity during winter months and summer breaks, when more gamers have extended periods to dedicate to conquering the game's formidable challenges. The introduction of additional content and the announcement of expansions have historically triggered significant spikes in the current player count, demonstrating how new material can revitalize interest among both returning veterans and curious newcomers. Weekend patterns consistently show elevated numbers, with Friday through Sunday typically registering the highest concurrent players as gaming enthusiasts dedicate their leisure time to tackling the game's notorious difficulty. The monthly players metric has remained surprisingly stable over extended periods, suggesting that while some players may take breaks, the core community maintains strong attachment to the title. Holiday periods often witness dramatic increases in activity, with gift purchases and time off work contributing to temporary but significant boosts in the online population. The game's inclusion in various subscription services and promotional bundles has periodically introduced fresh cohorts of players, creating distinct upticks in the statistics that our tracker systems carefully monitor and record for analysis.
Multiple factors contribute to fluctuations in Cuphead's live player count, with seasonal gaming patterns playing a particularly significant role in determining peak player count periods. Holiday seasons consistently drive increased engagement as gift recipients discover the game for the first time, while established players return to share the experience with friends and family members. Social media trends and streaming content creation have profound impacts on daily players, with popular content creators showcasing the game's challenging gameplay often resulting in immediate surges of new participants eager to test their skills. Gaming sales events, particularly Steam seasonal sales, introduce price-conscious consumers to the title, creating predictable patterns in the average player metrics that our monitoring systems track continuously. The announcement and release of downloadable content or expansions generates substantial excitement within the community, leading to significant increases in concurrent players as both veterans and newcomers explore fresh challenges. Competitive gaming events and speedrunning competitions foster renewed interest in mastering the game's mechanics, with participants and spectators alike contributing to elevated online activity during tournament periods. The game's notorious difficulty level creates a unique psychological draw, with many players returning periodically to attempt previously unconquered challenges, resulting in cyclical patterns of engagement that maintain steady numbers over extended timeframes. Cross-platform availability has expanded the potential player base significantly, with console releases introducing entirely new audiences who contribute to the overall population across different gaming ecosystems. Achievement hunting and completion challenges motivate dedicated players to invest substantial time periods in perfecting their gameplay, contributing to sustained engagement that positively impacts monthly players figures. The game's cooperative multiplayer mode encourages social gaming sessions, with friends coordinating play times that create concentrated periods of higher activity visible in our real-time stats monitoring. Nostalgia for classic animation styles and retro gaming experiences continues to attract new players who discover the title through recommendations and reviews, ensuring consistent growth in the active community.
Accessing real-time player count information through live-player-count.com provides invaluable insights for anyone interested in Cuphead's current gaming landscape. Our platform utilizes the official Steam API to deliver accurate, up-to-the-minute statistics that help players understand exactly what's happening with the game right now. The comprehensive player count graph feature allows users to examine online activity patterns across multiple timeframes, from detailed 48-hour views perfect for identifying daily peak periods to extensive yearly overviews that reveal long-term trends in the game's popularity. This data proves essential for streamers planning content schedules, competitive players seeking optimal matchmaking times, and casual gamers curious about the best moments to join the action. Beyond simple numbers, our platform provides contextual information including positive and negative review ratios, system requirements, genre classifications, and current pricing data, creating a comprehensive resource for anyone researching this beloved title. The hourly updates ensure that visitors always receive the most current information available, making live-player-count.com the definitive destination for tracking Cuphead's vibrant and enduring gaming community.
How many people play Cuphead?
The number of people playing Cuphead in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 1,310
- Average players over the last 30 days: 1,830
- Peak players in the last 30 days: 4,158
How many people are playing Cuphead right now?
At the moment, approximately 1,310 players are online in Cuphead.
This number may vary depending on the time of day and recent in-game events.
Do people still play Cuphead?
Yes — on average, about 1,830 players are online in Cuphead over the past 30 days.
The all-time peak reached 19,076 concurrent players.
What is the average number of players in Cuphead?
Over the past 30 days, Cuphead has had an average of approximately 1,830 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in Cuphead in July 2025?
In July 2025, Cuphead had the following player statistics:
- Average number of concurrent players: 1,830
- Peak number of concurrent players: 4,158


