Absolver Steam Charts (stats) and Live Player Count
There are currently 25 players in-game playing.Absolver data is pulled directly from SteamPowered.com’s API and refreshed in real time.

Absolver Steam Charts (Graph)


Absolver Player Count by Month
Month ⬍ | Peak Players ⬍ | Average Players ⬍ | avg. Gain/loss %⬍ |
---|---|---|---|
Last 30 Days | 111 | 33 | +64% |
September 2025 | 38 | 20 | -16.7% |
August 2025 | 53 | 24 | -38.5% |
July 2025 | 99 | 39 | 0% |
June 2025 | 128 | 39 | +85.7% |
May 2025 | 51 | 21 | -16% |
April 2025 | 63 | 25 | -26.5% |
March 2025 | 98 | 34 | -29.2% |
February 2025 | 119 | 48 | -37.7% |
January 2025 | 135 | 77 | +20.3% |
December 2024 | 111 | 64 | +33.3% |
November 2024 | 83 | 48 | -4% |
October 2024 | 88 | 50 | -25.4% |
September 2024 | 116 | 67 | +15.5% |
August 2024 | 101 | 58 | -15.9% |
July 2024 | 121 | 69 | +64.3% |
June 2024 | 73 | 42 | -39.1% |
May 2024 | 120 | 69 | +115.6% |
April 2024 | 55 | 32 | -33.3% |
March 2024 | 84 | 48 | -15.8% |
February 2024 | 99 | 57 | +16.3% |
January 2024 | 85 | 49 | -15.5% |
December 2023 | 102 | 58 | +26.1% |
November 2023 | 80 | 46 | -31.3% |
October 2023 | 117 | 67 | +24.1% |
September 2023 | 95 | 54 | +107.7% |
August 2023 | 45 | 26 | -51.9% |
July 2023 | 94 | 54 | +25.6% |
June 2023 | 75 | 43 | -32.8% |
May 2023 | 111 | 64 | -11.1% |
April 2023 | 126 | 72 | +46.9% |
March 2023 | 85 | 49 | +6.5% |
February 2023 | 80 | 46 | -49.5% |
January 2023 | 158 | 91 | +59.6% |
December 2022 | 100 | 57 | +5.6% |
November 2022 | 94 | 54 | +42.1% |
October 2022 | 67 | 38 | -61.6% |
September 2022 | 173 | 99 | +45.6% |
August 2022 | 118 | 68 | +7.9% |
July 2022 | 109 | 63 | +3.3% |
June 2022 | 106 | 61 | -70.8% |
May 2022 | 364 | 209 | +364.4% |
April 2022 | 78 | 45 | -28.6% |
March 2022 | 110 | 63 | -82.1% |
February 2022 | 614 | 352 | +146.2% |
January 2022 | 249 | 143 | +0.7% |
December 2021 | 248 | 142 | +26.8% |
November 2021 | 196 | 112 | -23.8% |
October 2021 | 257 | 147 | +188.2% |
September 2021 | 89 | 51 | +6.3% |
August 2021 | 83 | 48 | -48.4% |
July 2021 | 162 | 93 | -16.2% |
June 2021 | 193 | 111 | -68.6% |
May 2021 | 618 | 354 | +461.9% |
April 2021 | 109 | 63 | -29.2% |
March 2021 | 155 | 89 | +3.5% |
February 2021 | 150 | 86 | -13.1% |
January 2021 | 173 | 99 | -2% |
December 2020 | 176 | 101 | -46.8% |
November 2020 | 331 | 190 | +153.3% |
October 2020 | 130 | 75 | +33.9% |
September 2020 | 98 | 56 | -40.4% |
August 2020 | 164 | 94 | +22.1% |
July 2020 | 134 | 77 | +6.9% |
June 2020 | 126 | 72 | +1.4% |
May 2020 | 124 | 71 | -91.1% |
April 2020 | 1,398 | 802 | +1,570.8% |
March 2020 | 84 | 48 | -2% |
February 2020 | 86 | 49 | -29% |
January 2020 | 120 | 69 | -2.8% |
December 2019 | 124 | 71 | +4.4% |
November 2019 | 119 | 68 | +33.3% |
October 2019 | 89 | 51 | -88% |
September 2019 | 741 | 425 | +3.2% |
August 2019 | 718 | 412 | +472.2% |
July 2019 | 125 | 72 | -22.6% |
June 2019 | 163 | 93 | -55.5% |
May 2019 | 364 | 209 | +44.1% |
April 2019 | 253 | 145 | -22.9% |
March 2019 | 328 | 188 | -45% |
February 2019 | 596 | 342 | +263.8% |
January 2019 | 164 | 94 | -36.9% |
December 2018 | 260 | 149 | +55.2% |
November 2018 | 168 | 96 | -82.3% |
October 2018 | 946 | 542 | -23.8% |
September 2018 | 1,239 | 711 | -68.5% |
August 2018 | 3,932 | 2,255 | +1,748.4% |
July 2018 | 212 | 122 | -23.3% |
June 2018 | 277 | 159 | -41.5% |
May 2018 | 474 | 272 | +227.7% |
April 2018 | 145 | 83 | -34.1% |
March 2018 | 219 | 126 | +7.7% |
February 2018 | 204 | 117 | -64.2% |
January 2018 | 571 | 327 | -67.1% |
December 2017 | 1,735 | 995 | +412.9% |
November 2017 | 338 | 194 | -29.7% |
October 2017 | 482 | 276 | -94.5% |
September 2017 | 8,745 | 5,015 | -53.8% |
August 2017 | 18,921 | 10,850 | +120,455.6% |
July 2017 | 16 | 9 | -55% |
June 2017 | 35 | 20 | +81.8% |
May 2017 | 19 | 11 | +57.1% |
April 2017 | 12 | 7 | -82.1% |
March 2017 | 68 | 39 | +200% |
February 2017 | 23 | 13 | +1,200% |
January 2017 | 1 | 1 | - |
December 2016 | 0 | 0 | - |
November 2016 | 0 | 0 | - |
October 2016 | 0 | 0 | - |
September 2016 | 0 | 0 | - |
August 2016 | 0 | 0 | - |
July 2016 | 0 | 0 | - |
June 2016 | 0 | 0 | - |
May 2016 | 0 | 0 | - |
Absolver Review Trend Analysis





Absolver stands as a distinctive martial arts combat game that has captured the attention of fighting game enthusiasts worldwide. This unique title combines elements of action RPG mechanics with intense player versus player combat, creating an immersive experience where warriors master various fighting styles through exploration and battle. The game's live player count reflects its dedicated community of martial artists who continue to engage in its complex combat system. Absolver offers players the opportunity to create their own fighting schools, learn from other combatants, and develop personalized combat decks that define their fighting approach. The current player count demonstrates how this innovative fighting game maintains its position within the competitive gaming landscape, attracting both newcomers seeking to learn ancient combat techniques and veterans perfecting their martial prowess.
Absolver has expanded its reach across multiple gaming platforms, ensuring accessibility for diverse gaming communities. The player base spans several major platforms where enthusiasts can track steam player count and engage with fellow martial artists.
- PC (Steam)
- PlayStation 4
- Xbox One
The player count trajectory for Absolver reveals fascinating patterns that reflect the game's evolution within the fighting game community. Initially, the concurrent players experienced significant growth as martial arts enthusiasts discovered this innovative combat system. The steam player count demonstrated strong momentum during launch periods, with the player base expanding rapidly as word spread about the game's unique approach to fighting mechanics. Over subsequent months, the live player count stabilized as the core community established itself, showing consistent engagement patterns that indicate a dedicated following. The stats reveal interesting fluctuations corresponding to major updates, seasonal events, and community tournaments that periodically boost online activity. Numbers indicate that the active player community has maintained steady participation levels, with daily players forming reliable engagement patterns. The online presence shows resilience despite the competitive fighting game market, with current player count reflecting the game's ability to retain its martial arts community. Monthly players demonstrate consistent return rates, suggesting that the combat system's depth continues to attract practitioners seeking to refine their techniques. Peak player count moments often coincide with major content releases, community events, and competitive tournaments that showcase the game's martial arts mastery system.
Multiple factors contribute to Absolver's statistics and population dynamics, creating a complex ecosystem that affects the tracker readings and overall community engagement. The game's unique combat deck system significantly impacts average player retention, as mastering different fighting styles requires substantial time investment and practice. Player count graph data reveals that major updates introducing new combat techniques, equipment, or balancing changes consistently drive increased participation. The martial arts learning system encourages popularity growth through mentorship mechanics, where experienced fighters teach newcomers, creating natural community bonds that sustain long-term engagement. Competitive events and tournaments generate substantial spikes in activity, with players returning to test their refined combat skills against worthy opponents. The game's emphasis on creating personalized fighting schools attracts players who enjoy community-building aspects, fostering environments where martial artists can share techniques and strategies. Seasonal content releases and limited-time events create urgency that draws both active and dormant players back into the combat arenas. The complexity of the combat system itself serves as both a retention factor for dedicated players and a potential barrier for casual participants, creating a passionate but selective community. Cross-platform availability influences population distribution, allowing friends across different gaming systems to practice together and maintain active participation. The game's artistic design and philosophical approach to martial arts attracts players seeking more than simple combat mechanics, drawing those interested in the deeper cultural aspects of fighting disciplines.
Live-player-count.com provides comprehensive Absolver community insights through our advanced Steam API integration, delivering real-time player count information that martial arts enthusiasts rely upon for community engagement decisions. Our live player count tracking system updates hourly, ensuring you receive the most current concurrent players data available for strategic gaming session planning. The player count graph feature offers detailed visualization spanning multiple timeframes, from immediate 48-hour activity patterns to comprehensive yearly trends that reveal long-term community health. Users can examine daily players fluctuations, monthly players consistency, and peak player count achievements through our intuitive zoom functionality. Our statistics dashboard presents complete game information pulled directly through Steam API integration, including positive and negative review ratios, detailed system requirements, genre classifications, and current pricing information. The tracker system provides average player calculations across various timeframes, helping you understand optimal gaming windows for finding active opponents. Numbers update automatically, ensuring that right now data reflects genuine online activity without delays or inaccuracies. Our stats presentation includes comprehensive population analysis tools that help players identify trending periods, seasonal variations, and community growth patterns essential for competitive gaming success.
Understanding Absolver's current player count empowers martial arts enthusiasts to make informed decisions about when to engage with this unique fighting game community. Our comprehensive live player count tracking reveals the dedication of players who continue exploring this innovative combat system, where every encounter offers opportunities to learn new techniques and refine existing skills. The online community's consistent engagement demonstrates Absolver's lasting appeal among fighting game enthusiasts who appreciate depth, strategy, and artistic combat expression. Whether you're seeking to join a thriving player base or curious about community popularity trends, our real-time statistics provide the insights needed to fully appreciate this distinctive martial arts gaming experience.
How many people play Absolver?
The number of people playing Absolver in 2025 can vary depending on the time of day and other factors. Below are the most recent player statistics:
- Current online players: 25
- Average players over the last 30 days: 33
- Peak players in the last 30 days: 111
How many people are playing Absolver right now?
At the moment, approximately 25 players are online in Absolver.
This number may vary depending on the time of day and recent in-game events.
Do people still play Absolver?
Yes — on average, about 33 players are online in Absolver over the past 30 days.
The all-time peak reached 18,921 concurrent players.
What is the average number of players in Absolver?
Over the past 30 days, Absolver has had an average of approximately 33 concurrent players.
Do you use steam api to get accurate data about online players?
Yes, all player statistics shown on Live Player Count are sourced directly from the official Steam Web API.
This allows us to provide up-to-date and reliable data on concurrent player counts for supported games available on Steam.
What was the number of players in Absolver in July 2025?
In July 2025, Absolver had the following player statistics:
- Average number of concurrent players: 33
- Peak number of concurrent players: 111


